Forged Alliance Forever Forged Alliance Forever Forums 2013-04-22T18:09:02+02:00 /feed.php?f=2&t=3706 2013-04-22T18:09:02+02:00 2013-04-22T18:09:02+02:00 /viewtopic.php?t=3706&p=39466#p39466 <![CDATA[Re: Let's just... Take a step back, and relax.]]>

Skilzat99X wrote:
These ideas sound nice when you don't general disagree with any major changes. But once this system starts working against you, suddenly it's more than just "whining". Suddenly your contradictory but perhaps thought-out opinion becomes "whining about changes".


Of course. But from what I gather, it is not the people who have well thought out opinions who are considered 'whiners.' It is the ones who talk about how the faf team is 'ruining' the game or what-have-you, but whose only input is 'leave it the way it is.' After all, the "system" has done things I've viewed as 'working against me' already. There are a few changes (although you might consider them minor) that I'm not happy about, and I'm not a fan of the engymod's core concept. But I'm not complaining about them because complaining doesn't accomplish anything other than getting people to tune you out. If I'm going to speak up I need to find a way to do it that will provide an alternative course of action that might actually be palatable to those in charge. When certain people are in charge and they have their minds set on something, the only way to be a part of things is to have a hand in guiding the path, not to try and change directions entirely.

This is why I don't suggest banning these people, I suggest giving them a specific location to voice their concerns - my comment about 'ignoring' them was meant somewhat facetiously, I apologize. I don't want anyone's ideas to be ignored (least of all my own, since ideas are all I have to offer!) but not everyone has their ideas laid out well initially. Starting many new threads simply make comments on changes makes the forum very messy and can feel overwhelming. It may be easier to simply have a thread for people to make comments and receive some feedback, and then they need only start a new thread when they have suggestions/ideas to present that have been more thoroughly fleshed out.

But it's not like this site is particularly busy, so none of that is probably necessary right now. I was responding to sentiments I had seen about people who are, in regards to their opposition to change, vehement to the point of sapping the enthusiasm from those who are working on the project.

Skilzat99X wrote:
Mycen wrote: I would be willing to bet that if people were not given a choice, they would accept the changes.


The problem with this mentality is, what if the leads decided to push a really bad, generally not agreed upon change. I'm not saying they will do this, they probably won't. But if we adopt this mentality, they can. And they may have the right to do that, but really how wise is that? Is there any arena where simply disregarding others opinions, or chalking them up to "whining" is intelligent? Just because someone is critical of an idea, suddenly their opinions are 'valueless'? That's not smart.

But maybe that's just because I'm never for discouraging intelligent discussion. "But the opinions of people on X side aren't intelligent." No, failing to see the values in the opinions of others even if they disagree is unintelligent. I wouldn't even want to see changes that I like pushed through without other opinions being heard out.


Again, exactly right. That's why I'm all for people's ideas being heard, and I'm a big fan of the whole faf concept. I'm used to the world of tabletop wargaming, do you know how exciting it is for me to actually be able to provide input that those in charge might consider? But I found out about faf shortly after gpgnet went down for good, right around when the discussion about the last major balance patch was ramping up, and I was stunned to find out that I was not even allowed to make a suggestion because I didn't have a rating over 1700. (Of course, many did anyway, but I've always been one to try to follow the rules. :P ) This has somewhat colored my outlook on how things operate around here, so when I see comments about how people are getting banned for disagreeing with changes, how people should just accept whatever happens, or how if people don't like things the proverbial ball will be taken home, I feel some concern.

Although I am quite the 'SupCom conservative' and do feel that I have valuable input about the game, I like faf enough that I would rather see changes implemented without my approval than things be shut down.


Rienzilla wrote:
I think the number one reason of not keeping something like engymod (or any other kind of change) in a mod, is that a smallish community like faf will be hurt severely by fragmentation. At some points of the day it's hard to get your games going; splitting the community in parts will make that problem a lot worse. If we take that for a fact there is two options: change the main game, or not change it. In any case, we may never fork it.


Well said. I too would rather play a game that's a different than not play a game I'm familiar with.


Rienzilla wrote:
I can only come to the conclusion that there have been vast improvements while keeping the nature of the game intact. Since vanilla, every once in a while someone stumbles upon a bug, a certain strategy turns out to be overpowered, or a unit turns out to be underused. We can either go in and change them, or leave them be.

I personally think that the current version of faf is much better than vanilla supcom at release time, and I see no reason to freeze development now. We still run into things, and there are still things that have never been addressed. Faf is excellent as it is, but addressing imperfections can make it even better. I personally favor that, and that's why I work on it.


Very true. I also think that the faf version of the game now is a far (superior) cry to what we had on gpgnet, or even the first iterations of 3603. The attitudes I have been seeing regarding engymod have just been frustrating because, while I don't want to have to relearn the game and the changes are not in line with what I see as making sense in the SupCom setting, I am totally baffled by the idea that people would rather not play at all than deal with some changes. That's outrageous! I don't trust the top players to do everything by themselves, but that doesn't mean I'm against what they propose. And it certainly doesn't mean that I would rather they quit than do what they want.

If there's one thing I've learned from playing tabletop games, it's that even though it can be really annoying, a significant shift in how the game operates every so often can extend the longevity of a game almost indefinitely. As I'm sure you all already know, the faf team has done a truly incredible job in this regard.

Thanks guys!

Statistics: Posted by Mycen — 22 Apr 2013, 18:09


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2013-04-21T23:37:41+02:00 2013-04-21T23:37:41+02:00 /viewtopic.php?t=3706&p=39383#p39383 <![CDATA[Re: Let's just... Take a step back, and relax.]]>
Mycen wrote:
[snip] So when I'm told that players who are merely more skilled than I know more about what SupCom should be like and that I should just trust that any changes they feel like making will be for the best (never mind if I have to relearn how to play with time to only play a few games a week) that is rather insulting. How can you really expect me to answer when asked if I "trust the top players saying it's good"? If everything is left in the hands of a few people, they're not going to notice stuff they don't care about, that's an irrefutable fact. And if we move in a direction where they think that anyone who isn't part of their top-tier clique has no valuable input, then the game is on its way out anyway


I acknowledge that the top tier players will most certainly focus on other parts of the game than the less competitive players. That however does not mean that other player's input is not deemed valuable. I can only speak for engymod, since that's the only project i'm working on, but I can tell you that valuable input for that project has come from players all accross the leaderboard. The thing that makes the input valuable is that the people who give it have formed a well-informed opinion before speaking their mind. The hostilities which led to this take-it-or-leave-it kind of vote have come from players that do not want to give any kind of change for better or worse a decent chance.

Mycen wrote:
I acknowledge that those who are putting the most time and effort into the game obviously deserve to have the final say - after all, I'm not running the servers or doing any patching! But I don't understand why people's feeling are getting hurt because some people (crazy, I know) don't want the game they like to be changed into something else. Why we can't have a situation where the engymod stays a mod or the 'normal' game becomes a mod, I don't really understand. Why Zep feels that if >50% of the players on faf don't feel like having the game altered, the project is no longer worth pursuing, I don't understand.


I think the number one reason of not keeping something like engymod (or any other kind of change) in a mod, is that a smallish community like faf will be hurt severely by fragmentation. At some points of the day it's hard to get your games going; splitting the community in parts will make that problem a lot worse. If we take that for a fact there is two options: change the main game, or not change it. In any case, we may never fork it.

Regarding the democracy point: Faf is the project of one developer who has put in the most hours by far. Since he owns the project, owns the money that's running it and owns the "goodwill", he has the final say in everything regarding faf, whether we like it or not. By giving all players an equal chance to give input into possible changes, the community is given a pretty big influence on the direction it is going. And obviously, people who put in the time and effort themselves to do thing, will have a bigger influence than people who "sit back and relax" (or, as in your case, have wife, kids, job etc). That is true in every community.

What remains is if you are with "team change" or "team conservative". I also have been around since the TA days, and was a part of supcom community since day one. If you compare the version of supcom on your CD to what it is now, I can only come to the conclusion that there have been vast improvements while keeping the nature of the game intact. Since vanilla, every once in a while someone stumbles upon a bug, a certain strategy turns out to be overpowered, or a unit turns out to be underused. We can either go in and change them, or leave them be.

I personally think that the current version of faf is much better than vanilla supcom at release time, and I see no reason to freeze development now. We still run into things, and there are still things that have never been addressed. Faf is excellent as it is, but addressing imperfections can make it even better. I personally favor that, and that's why I work on it.

Cheers,
--
Rien

Statistics: Posted by Rienzilla — 21 Apr 2013, 23:37


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2013-04-20T04:06:05+02:00 2013-04-20T04:06:05+02:00 /viewtopic.php?t=3706&p=39168#p39168 <![CDATA[Re: Let's just... Take a step back, and relax.]]>
Mycen wrote:
It shouldn't be a big deal to simply lock and delete these threads and move on. Perhaps there should simply be a sticky for whining - I mean balance discussion ;) - that way whiners can go there to vent and be ignored. This is how I see most other well-moderated community gaming forums do it. (Of course, those are all tabletop gaming forums - an overall much more civil and polite crowd, in my experience.)

Mycen wrote:
I would be willing to bet that if people were not given a choice, they would accept the changes.

Ewww haha.

These ideas sound nice when you don't general disagree with any major changes. But once this system starts working against you, suddenly it's more than just "whining". Suddenly your contradictory but perhaps thought-out opinion becomes "whining about changes".
The problem with this mentality is, what if the leads decided to push a really bad, generally not agreed upon change. I'm not saying they will do this, they probably won't. But if we adopt this mentality, they can. And they may have the right to do that, but really how wise is that? Is there any arena where simply disregarding others opinions, or chalking them up to "whining" is intelligent? Just because someone is critical of an idea, suddenly their opinions are 'valueless'? That's not smart.

But maybe that's just because I'm never for discouraging intelligent discussion. "But the opinions of people on X side aren't intelligent." No, failing to see the values in the opinions of others even if they disagree is unintelligent. I wouldn't even want to see changes that I like pushed through without other opinions being heard out.

It doesn't matter FAF is doing fine.

Statistics: Posted by CocoaMoko — 20 Apr 2013, 04:06


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2013-04-20T01:14:28+02:00 2013-04-20T01:14:28+02:00 /viewtopic.php?t=3706&p=39144#p39144 <![CDATA[Re: Let's just... Take a step back, and relax.]]>
MushrooMars wrote:
I don't mind a shitstorm evey once and a while Sheppy, my issue is when it's over something stupid and childish. Which most balance "discussions" are.


I know that some of the issues people have is with the condescending tone of some of the people involved in making the changes. I'm living the married life and work 70+ hours a week now, so I can't be as involved with the game as I used to be and my skills have atrophied. But I was a very intense TA player as a child, and I followed SupCom closely from the time it was announced. So when I'm told that players who are merely more skilled than I know more about what SupCom should be like and that I should just trust that any changes they feel like making will be for the best (never mind if I have to relearn how to play with time to only play a few games a week) that is rather insulting. How can you really expect me to answer when asked if I "trust the top players saying it's good"? If everything is left in the hands of a few people, they're not going to notice stuff they don't care about, that's an irrefutable fact. And if we move in a direction where they think that anyone who isn't part of their top-tier clique has no valuable input, then the game is on its way out anyway - the player base will continue to shrink.

I acknowledge that those who are putting the most time and effort into the game obviously deserve to have the final say - after all, I'm not running the servers or doing any patching! But I don't understand why people's feeling are getting hurt because some people (crazy, I know) don't want the game they like to be changed into something else. Why we can't have a situation where the engymod stays a mod or the 'normal' game becomes a mod, I don't really understand. Why Zep feels that if >50% of the players on faf don't feel like having the game altered, the project is no longer worth pursuing, I don't understand.

All of the people who have put their time and energy into where we're at now have done a fantastic job, so why that should be tossed out because some people don't like the changes or some people (like me) don't have time to learn the changes right now is beyond me.

Skilzat99X wrote:
Everything will be fine around here so long as everyone drops the illusion that this is a democracy haha.


Then people need to stop acting like it is one. If faf is a community project for the whole community (not just the most skilled players) and this website is supposed to be an open forum for the faf community to participate, then it is only reasonable to expect that there will be backlash against changes. It shouldn't be a big deal to simply lock and delete these threads and move on. Perhaps there should simply be a sticky for whining - I mean balance discussion ;) - that way whiners can go there to vent and be ignored. This is how I see most other well-moderated community gaming forums do it. (Of course, those are all tabletop gaming forums - an overall much more civil and polite crowd, in my experience.)

If this isn't supposed to be an open community project with an open community forum, just implement the changes and tell everyone who really doesn't like them to GTFO. I would be willing to bet that if people were not given a choice, they would accept the changes. I know I would rather learn the new game than go back to steam. So just do it.

Statistics: Posted by Mycen — 20 Apr 2013, 01:14


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2013-04-19T22:37:14+02:00 2013-04-19T22:37:14+02:00 /viewtopic.php?t=3706&p=39133#p39133 <![CDATA[Re: Let's just... Take a step back, and relax.]]> Statistics: Posted by ColonelSheppard — 19 Apr 2013, 22:37


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2013-04-19T22:15:18+02:00 2013-04-19T22:15:18+02:00 /viewtopic.php?t=3706&p=39129#p39129 <![CDATA[Re: Let's just... Take a step back, and relax.]]> Statistics: Posted by MushrooMars — 19 Apr 2013, 22:15


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2013-04-19T18:05:09+02:00 2013-04-19T18:05:09+02:00 /viewtopic.php?t=3706&p=39082#p39082 <![CDATA[Re: Let's just... Take a step back, and relax.]]> Statistics: Posted by CocoaMoko — 19 Apr 2013, 18:05


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2013-04-19T13:49:29+02:00 2013-04-19T13:49:29+02:00 /viewtopic.php?t=3706&p=39024#p39024 <![CDATA[Re: Let's just... Take a step back, and relax.]]>
one big shitstorm half a year isnt THAT bad.. i have more like 1 per month in real life so..
eats some raw noodles, thats what i'm doing if i'm angry :mrgreen:

Statistics: Posted by ColonelSheppard — 19 Apr 2013, 13:49


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2013-04-19T13:29:00+02:00 2013-04-19T13:29:00+02:00 /viewtopic.php?t=3706&p=39023#p39023 <![CDATA[Re: Let's just... Take a step back, and relax.]]>
I would say the community has evolved massively from the beginning, GPG closing down brought two separate communities together who eventually learned to co-exist. What has happened since then seems to be a growing downward spiral of greed and hatred from some of our users.

I don't think anyone disagrees with constructive debate, however there are channel & methods to do this in the right way rather than flaming and arguing.

From my perspective I am grateful for the good work that has been done here, FAF has become something very special (log onto Steam and play a game there to see the difference its huge!!)

For the continued expansion & improvement of FAF Zep and others need our support, its not a full time job for these people remember that, they weren't put here just to keep everyone happy.

So in simple terms, thanks for the effort, good job & WP!!

Statistics: Posted by Casimus — 19 Apr 2013, 13:29


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2013-04-18T13:23:54+02:00 2013-04-18T13:23:54+02:00 /viewtopic.php?t=3706&p=38886#p38886 <![CDATA[Re: Let's just... Take a step back, and relax.]]>
There are a couple of recent changes that I'm personally unsure about, but I have complete faith that if it turns out that they are actually broken, they will be fixed.

All hail Ze_PilOt, saviour of Forged Alliance! :D

Statistics: Posted by Eukanuba — 18 Apr 2013, 13:23


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2013-04-18T13:16:44+02:00 2013-04-18T13:16:44+02:00 /viewtopic.php?t=3706&p=38884#p38884 <![CDATA[Re: Let's just... Take a step back, and relax.]]> I agree and i have to admit zep does this whole balancing very good. He has a great understanding of the game mechanics and whatever changes he made they have been really good. Lets give him some credits for this work and a big hug.

Zep u are our hero.

Dont take it personal if we complain about something. Its just that we love this game so mutch thats why we get so emptional about everything. See it as credit if we get upset ;)

Statistics: Posted by laPPen — 18 Apr 2013, 13:16


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2013-04-18T10:37:08+02:00 2013-04-18T10:37:08+02:00 /viewtopic.php?t=3706&p=38876#p38876 <![CDATA[Re: Let's just... Take a step back, and relax.]]>
MushrooMars wrote:
I also heard that ZeP recently made a false threat about shutting down FAF forever.


This is not true.

What is true is that I will drop patching FA if people don't want more patch, that's why there is a survey.

Also, if you think someone is OP, do the usual : Do it in every game you play, abuse it to death, and post the replays in the forum so we can investigate. If it's really broken, a quickfix will be released. If not, it will be discussed in the next balance period.
If it's not THAT OP but plain annoying, just wait for the next balance patch period to happen (if any).

The whole point of the system is that everyone can do something about something they hate if the majority (and me, separately) agree to it.
Whining in the chat or the forum is not the way to do it. Participating in the balance test is.

Statistics: Posted by Ze_PilOt — 18 Apr 2013, 10:37


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2013-04-18T09:54:54+02:00 2013-04-18T09:54:54+02:00 /viewtopic.php?t=3706&p=38871#p38871 <![CDATA[Re: Let's just... Take a step back, and relax.]]>

More playing less discussing :D

Statistics: Posted by Hascins — 18 Apr 2013, 09:54


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2013-04-18T08:41:18+02:00 2013-04-18T08:41:18+02:00 /viewtopic.php?t=3706&p=38868#p38868 <![CDATA[Re: Let's just... Take a step back, and relax.]]> Statistics: Posted by Astrofoo — 18 Apr 2013, 08:41


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2013-04-18T06:31:06+02:00 2013-04-18T06:31:06+02:00 /viewtopic.php?t=3706&p=38862#p38862 <![CDATA[Re: Let's just... Take a step back, and relax.]]>
+1 To this.

Statistics: Posted by Nombringer — 18 Apr 2013, 06:31


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