pip wrote:
That's the best way to reduce faction diversity and making units like snipers, that are supposed to counter percies and such, completely unnecessary. What t3 needs is properly working snipers, nothing more.
That really would fix the issues that Aeon and Seraphim have, they have 1 subpar t3 unit and 1 useless t3 unit. (unless you count Aeons shield breaker, which is generally pretty useless vs anything but a fatty or a shielded bubble of arty, but an extra niche unit is nice sometimes)
To quote myself from the percy thread:
"Aeon and Phim t3 bots should be a reasonable counter to the uef and cybran bots. That means a significant DPS boost but also a mass cost boost as they would be too cheap otherwise. The DPS should be closer to '300 to 450' due to the need to deploy and long fire cycle. The percy gets a little DPS boost over the brick (which is justified due to the lower fire rate) so why do the snipers have such a low DPS compared to all of the other t3?
This will lead to severe overkilling on most units, but both Phim and Aeon both have a good RoF on tanks and harbies so it will create a mix of all t3 units being used. The sniper bots are totally useless due to low damage relative to the arty, no splash and the same deployment strategy. I think the snipers should be able to go toe to toe with the other t3 units if supported properly, not just be a crap unit that no one builds twice. They should be slower than they are now or have a longer deployment and a fairly large minimum range and poor vision radius, but they really need a damage buff even if it means them being slower than a fueled out Novax :p"
The cybran have fire beetles for dealing with percies, Aeon and Phim really have nothing to counter using ground units that is comparable in mass cost.
One other thing I found odd was that for the phim's toggle fire, the sniper mode with longer range and longer reload had a higher DPS, which shouldn't be the case, it should be lower but more front-loaded for dealing with experimentals. I think you shouldn't be rewarded with more DPS for getting more range.Statistics: Posted by Ato0theJ — 04 May 2013, 22:01
]]>