prodromos wrote:
1. I think air staging and refueling times, should not be touched! Why? Because it would require so much micro, that couldn't be handled even by grandmasters.We often hear people complain about such simple things as putting mass storage around mexes or building energy storage; can you imagine the confusion trying to handle the fast moving planes every once in awhile? Air would be practically unusable by the vast majority of the user base.
Veta wrote:
Aircraft without fuel can't fire but can fly home
ShadowKnight wrote:
5: I'd like to see Strategic Missile Subs become useful. Another unit which I never see used.
ShadowKnight wrote:
6: I'd like to see something done to T3 Artillery to make them a real option. While I do see them used, they never seem to have much of an effect.
ShadowKnight wrote:
7: I would LOVE to see Mavor buffed to be what it should be: An incredibly expensive unit which, when built and unanswered, wins the game. The king of destruction, and worthy of it's name.
Statistics: Posted by Mycen — 13 May 2013, 18:06
Statistics: Posted by prodromos — 12 May 2013, 01:15
Statistics: Posted by SC-Account — 12 May 2013, 00:26
Statistics: Posted by IceDreamer — 11 May 2013, 23:38
Statistics: Posted by Gorton — 11 May 2013, 23:24
Air combat in the mod NOTA is vastly different than most other TA variants.
FUEL: All aircraft baring a few exceptions use fuel. Weapons and flight deplete fuel so aircraft have a limited number of shots and time in the air. Planes that are out of turn back and move to the closest unoccupied refuel pad. If none are available they will land near an occupied pad and wait their turn.
Statistics: Posted by Veta — 11 May 2013, 22:43
Statistics: Posted by IceDreamer — 11 May 2013, 20:42
Statistics: Posted by pip — 11 May 2013, 19:18
Statistics: Posted by Niernen — 11 May 2013, 18:56
Statistics: Posted by IceDreamer — 11 May 2013, 17:41
Statistics: Posted by FunkOff — 11 May 2013, 17:01
Statistics: Posted by SC-Account — 11 May 2013, 14:06