Forged Alliance Forever Forged Alliance Forever Forums 2013-05-21T04:59:53+02:00 /feed.php?f=2&t=3989 2013-05-21T04:59:53+02:00 2013-05-21T04:59:53+02:00 /viewtopic.php?t=3989&p=42797#p42797 <![CDATA[Re: Nuke adjency bonus bug]]>
Brutus wrote:
Cancel the nuke?


Build the Pgens first. If you're building nukes, you're going to have T3 pgens anyway, so when you build your first few, arrange them so that you can slot the silo right in between them when you're ready to build it.

Statistics: Posted by Mycen — 21 May 2013, 04:59


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2013-05-20T22:23:13+02:00 2013-05-20T22:23:13+02:00 /viewtopic.php?t=3989&p=42753#p42753 <![CDATA[Re: Nuke adjency bonus bug]]>
Brutus wrote:
This is the first time I actually see how much PGens boost nuke launcher. That is worth a load of engies! Thanks for the screenie sample.


Making 2 T3 pgens on a nuke launcher will basically save you energy that a third T3 energy would produce.

Statistics: Posted by FunkOff — 20 May 2013, 22:23


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2013-05-20T21:41:41+02:00 2013-05-20T21:41:41+02:00 /viewtopic.php?t=3989&p=42742#p42742 <![CDATA[Re: Nuke adjency bonus bug]]>
On the topic, if it's a gameplay choice, it affects the game too much. If you need to finish a nuke to start using other PGens that you've built in the meanwhile, the game will often end before you get to use the boost. Cancel the nuke?

Statistics: Posted by Brutus — 20 May 2013, 21:41


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2013-05-20T02:41:43+02:00 2013-05-20T02:41:43+02:00 /viewtopic.php?t=3989&p=42654#p42654 <![CDATA[Re: Nuke adjency bonus bug]]>
Icy wrote:
Nukes don't utilize new adjacency until they start construction of a new missile. If the power gens were built while the missiles were building they wont have the real adjacency bonus until the next missile starts. Not sure if that itself is a bug or not.


This.

Statistics: Posted by FunkOff — 20 May 2013, 02:41


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2013-05-20T01:40:22+02:00 2013-05-20T01:40:22+02:00 /viewtopic.php?t=3989&p=42647#p42647 <![CDATA[Re: Nuke adjency bonus bug]]>
FireMessiah wrote:
V, whats this gui mod your using on the left of the screen?

That's Supreme Economy, it's very useful. I have a feeling that the beta version (v3) might not be compatible with FAF, if so use v2 (link at the bottom of the screen).

Statistics: Posted by Eukanuba — 20 May 2013, 01:40


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2013-05-19T18:35:24+02:00 2013-05-19T18:35:24+02:00 /viewtopic.php?t=3989&p=42624#p42624 <![CDATA[Re: Nuke adjency bonus bug]]>
-_V_- wrote:
Maybe it has to be with the number of pgen ready next to the nuke, once this one is built.

I did build pgen then nuke, then pgen, pgen etc... Maybe it didn't take into account the bonus from the pgens built AFTER

Ah yeah, I think I recall this bug. It is a general adjacency bug. If both buildings (for example nuke and pgen) are in build when placed next to each others it will not benefit from adjacency at all. That also goes with upgrading mexes when you build storages at the same time...

Statistics: Posted by SC-Account — 19 May 2013, 18:35


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2013-05-19T18:21:18+02:00 2013-05-19T18:21:18+02:00 /viewtopic.php?t=3989&p=42623#p42623 <![CDATA[Re: Nuke adjency bonus bug]]> Statistics: Posted by FireMessiah — 19 May 2013, 18:21


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2013-05-19T17:07:53+02:00 2013-05-19T17:07:53+02:00 /viewtopic.php?t=3989&p=42613#p42613 <![CDATA[Re: Nuke adjency bonus bug]]> Statistics: Posted by Icy — 19 May 2013, 17:07


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2013-05-19T15:04:40+02:00 2013-05-19T15:04:40+02:00 /viewtopic.php?t=3989&p=42604#p42604 <![CDATA[Re: Nuke adjency bonus bug]]>
I did build pgen then nuke, then pgen, pgen etc... Maybe it didn't take into account the bonus from the pgens built AFTER

Statistics: Posted by -_V_- — 19 May 2013, 15:04


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2013-05-19T14:50:26+02:00 2013-05-19T14:50:26+02:00 /viewtopic.php?t=3989&p=42600#p42600 <![CDATA[Re: Nuke adjency bonus bug]]> Statistics: Posted by SC-Account — 19 May 2013, 14:50


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2013-05-19T14:23:53+02:00 2013-05-19T14:23:53+02:00 /viewtopic.php?t=3989&p=42596#p42596 <![CDATA[Nuke adjency bonus bug]]> Statistics: Posted by -_V_- — 19 May 2013, 14:23


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