Forged Alliance Forever Forged Alliance Forever Forums 2014-01-26T22:32:41+02:00 /feed.php?f=2&t=4393 2014-01-26T22:32:41+02:00 2014-01-26T22:32:41+02:00 /viewtopic.php?t=4393&p=63348#p63348 <![CDATA[Re: Rarely seen minor bug]]> Statistics: Posted by Reaper Zwei — 26 Jan 2014, 22:32


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2014-01-26T21:13:23+02:00 2014-01-26T21:13:23+02:00 /viewtopic.php?t=4393&p=63339#p63339 <![CDATA[Re: Rarely seen minor bug]]>
pip wrote:
Brute51 may have found a fix for that.


Yeah the problem for the high numbers if that the calculation for reclaim values (time, E and M) returns "infinite" for time, a result of a divide by 0. Not so hard to fix, I expect it'll be fixed in 3629.

Statistics: Posted by Brute51 — 26 Jan 2014, 21:13


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2014-01-26T19:03:04+02:00 2014-01-26T19:03:04+02:00 /viewtopic.php?t=4393&p=63333#p63333 <![CDATA[Re: Rarely seen minor bug]]> Never mind, you were performing the bug in two different places that's why the bug continued after the first place was disrupted. I didn't see the second place till just going through that part of your replay again.

Statistics: Posted by Reaper Zwei — 26 Jan 2014, 19:03


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2014-01-26T18:56:06+02:00 2014-01-26T18:56:06+02:00 /viewtopic.php?t=4393&p=63332#p63332 <![CDATA[Re: Rarely seen minor bug]]>
Reaper Zwei wrote:
ZLO_RD wrote:you can just use units with more hp that t1 engy, and it will requere less babysitting, but definately you can't hide that you exploit it: If score is on they got messed up, and in replay it is very easy to find out what happened, if some one will make that on purpose in ranked game he can be banned

I understand that say doing it with t3 engys would require less babysitting. What I was pointing out was ,if you look at the part of your replay that I pointed out, the bug persisted after it should have stopped. I get that this is something that can never be used I'm merely curious as to why what I spotted happened.


While bug happening your engy actually repair damaged engy, so you need one extra engy to reclaim damaged engy so it not get repaired fully, and also you can over reclaim damaged engy and it dies and bug stops as well, so it does need some babysitting but provides inf resources

Statistics: Posted by ZLO_RD — 26 Jan 2014, 18:56


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2014-01-26T18:49:20+02:00 2014-01-26T18:49:20+02:00 /viewtopic.php?t=4393&p=63330#p63330 <![CDATA[Re: Rarely seen minor bug]]>
ZLO_RD wrote:
you can just use units with more hp that t1 engy, and it will requere less babysitting, but definately you can't hide that you exploit it: If score is on they got messed up, and in replay it is very easy to find out what happened, if some one will make that on purpose in ranked game he can be banned

I understand that say doing it with t3 engys would require less babysitting. What I was pointing out was ,if you look at the part of your replay that I pointed out, the bug persisted after it should have stopped. I get that this is something that can never be used I'm merely curious as to why what I spotted happened.

Statistics: Posted by Reaper Zwei — 26 Jan 2014, 18:49


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2014-01-26T18:34:59+02:00 2014-01-26T18:34:59+02:00 /viewtopic.php?t=4393&p=63329#p63329 <![CDATA[Re: Rarely seen minor bug]]>
Reaper Zwei wrote:
@ZLO
I noticed something. At around 16:45 you let the damaged engy get fully repaired and the assisting ground engy moves on yet the phenomenon persists for about another 40 seconds until the other two engy's that were performing the phenomenon move. Right at the end of the replay you let the damaged engy get reclaimed and the phenomenon stops immediately. I've been able to replicate the regular bug but I'm not sure as to why what happened at around the 17 minute mark in your replay happened. Just another reason as to why this should probably be fixed because if someone could replicate that then there would be no need to babysit the engy's performing it anywhere near as much.

you can just use units with more hp that t1 engy, and it will requere less babysitting, but definately you can't hide that you exploit it: If score is on they got messed up, and in replay it is very easy to find out what happened, if some one will make that on purpose in ranked game he can be banned

Statistics: Posted by ZLO_RD — 26 Jan 2014, 18:34


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2014-01-26T18:25:00+02:00 2014-01-26T18:25:00+02:00 /viewtopic.php?t=4393&p=63328#p63328 <![CDATA[Re: Rarely seen minor bug]]> I noticed something. At around 16:45 you let the damaged engy get fully repaired and the assisting ground engy moves on yet the phenomenon persists for about another 40 seconds until the other two engy's that were performing the phenomenon move. Right at the end of the replay you let the damaged engy get reclaimed and the phenomenon stops immediately. I've been able to replicate the regular bug but I'm not sure as to why what happened at around the 17 minute mark in your replay happened. Just another reason as to why this should probably be fixed because if someone could replicate that then there would be no need to babysit the engy's performing it anywhere near as much.

I suppose I might have just overlooked something but at any rate if what pip said is true then we have nothing to worry over.

Statistics: Posted by Reaper Zwei — 26 Jan 2014, 18:25


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2014-01-26T18:15:31+02:00 2014-01-26T18:15:31+02:00 /viewtopic.php?t=4393&p=63326#p63326 <![CDATA[Re: Rarely seen minor bug]]> Statistics: Posted by pip — 26 Jan 2014, 18:15


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2014-01-26T16:20:44+02:00 2014-01-26T16:20:44+02:00 /viewtopic.php?t=4393&p=63314#p63314 <![CDATA[Re: Rarely seen minor bug]]>
ColonelSheppard wrote:
If you call this a minor bug then I hope you will never discover a BIG bug.

usually this bug causing trouble for you, cause you can loose mass in storage and even can loose game cause of that

but i just exploited it... hope if anyone will see that in any ranked game they will recognize it and know what opponent did

Statistics: Posted by ZLO_RD — 26 Jan 2014, 16:20


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2014-01-26T14:49:15+02:00 2014-01-26T14:49:15+02:00 /viewtopic.php?t=4393&p=63309#p63309 <![CDATA[Re: Rarely seen minor bug]]> Statistics: Posted by ColonelSheppard — 26 Jan 2014, 14:49


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2014-01-26T14:21:41+02:00 2014-01-26T14:21:41+02:00 /viewtopic.php?t=4393&p=63308#p63308 <![CDATA[Re: Rarely seen minor bug]]> but it is really easy to see if some one making it on purpose
edit:1794170-ZLO.fafreplay

Statistics: Posted by ZLO_RD — 26 Jan 2014, 14:21


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2014-01-26T13:53:06+02:00 2014-01-26T13:53:06+02:00 /viewtopic.php?t=4393&p=63307#p63307 <![CDATA[Re: Rarely seen minor bug]]> this bug is not exploitable and only can erase your mass and power from storage as far as i can see

Statistics: Posted by ZLO_RD — 26 Jan 2014, 13:53


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2014-01-26T13:33:00+02:00 2014-01-26T13:33:00+02:00 /viewtopic.php?t=4393&p=63305#p63305 <![CDATA[Re: Rarely seen minor bug]]> Statistics: Posted by Ze_PilOt — 26 Jan 2014, 13:33


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2014-01-26T13:34:50+02:00 2014-01-26T13:27:07+02:00 /viewtopic.php?t=4393&p=63304#p63304 <![CDATA[Re: Rarely seen minor bug]]>
i managed to get this bug happening many times and for at least one minute constantly, maybe some one can look what is happening there?
also i think even more testing can be done edit: to make sure that it only happens with cybran, maybe i will do it later

Edit: also when ACU/engy repair ACU/engy while it build something, all cybran drones assist building, so if they have no code related to them it can be called display bug xD

Statistics: Posted by ZLO_RD — 26 Jan 2014, 13:27


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2014-01-26T12:44:53+02:00 2014-01-26T12:44:53+02:00 /viewtopic.php?t=4393&p=63299#p63299 <![CDATA[Re: Rarely seen minor bug]]> Statistics: Posted by Ze_PilOt — 26 Jan 2014, 12:44


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