Forged Alliance Forever Forged Alliance Forever Forums 2013-08-24T15:13:33+02:00 /feed.php?f=2&t=4822 2013-08-24T15:13:33+02:00 2013-08-24T15:13:33+02:00 /viewtopic.php?t=4822&p=51616#p51616 <![CDATA[Re: Aurora turnspeed dodging]]> https://www.dropbox.com/s/vum0gqalh9ghp ... .fafreplay
7 aurora nearly beat a chickebot (sometimes they manage to do it with perfect micro)
7 thaams beat an obsidian with driving in circles. 3 survive. the obsidian didnt dodge but hell, dodging with an obsidian would have only saved like 2-3 shots.

Statistics: Posted by Golol — 24 Aug 2013, 15:13


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2013-08-22T15:12:40+02:00 2013-08-22T15:12:40+02:00 /viewtopic.php?t=4822&p=51454#p51454 <![CDATA[Re: Aurora turnspeed dodging]]>
Myxir wrote:
aeon t1 bombers 300 damage per bomb


Not only aeon have this but all bombers. The area damage have also be reworked. With mutli-bombing feature this is quite effective against t1 crap spam.


Myxir wrote:
i don't think that aeon really needs the high turnspeed aurora


aurora belongs to the hover with slaved turret unit class mean that not only aurora have this physics.

try in faf mantis vs aurora and after try in my mod .... Even you will notice how good they become if well micro. The micro in faf is to survive in my mod this is to win and this is quite a big difference. and well the mantis in faf is not to compare with mine so ... This is not comparable at all. I made a mod for real micro freaks. This is another game.

Well I put a side my mod for building the lobby don't mean I forgot it

Statistics: Posted by dstojkov — 22 Aug 2013, 15:12


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2013-08-22T14:51:49+02:00 2013-08-22T14:51:49+02:00 /viewtopic.php?t=4822&p=51451#p51451 <![CDATA[Re: Aurora turnspeed dodging]]>
dstojkov wrote:
Myxir wrote:aeon had a hard time in t2 and thus far more problems on anything 10x10 or larger and were in trouble most of the time


Waouh !!!!!! Mixir are you trying to tell us aeon were UP ? After your lessons about how aeons were OP all time it's quite a big change !! Btw thanks for having lecture me for nothing and at the end acknowledged what I was fighting for ...


i still laugh at your idea of giving aeon t1 bombers 300 damage per bomb
in my post i said that t2 sucks (and it really did), your changes mostly focused on t1 and (with the changed t2 land) tbh i don't think that aeon really needs the high turnspeed aurora

so in the end, you only read what you want and i do NOT acknowledge most of the changes in your mod (you addressed problems at the wrong points, and stuff which were only problems in your head - in my opinion)

Statistics: Posted by Myxir — 22 Aug 2013, 14:51


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2013-08-22T13:33:33+02:00 2013-08-22T13:33:33+02:00 /viewtopic.php?t=4822&p=51446#p51446 <![CDATA[Re: Aurora turnspeed dodging]]>
Myxir wrote:
aeon had a hard time in t2 and thus far more problems on anything 10x10 or larger and were in trouble most of the time


Waouh !!!!!! Mixir are you trying to tell us aeon were UP ? After your lessons about how aeons were OP all time it's quite a big change !! Btw thanks for having lecture me for nothing and at the end acknowledged what I was fighting for ...

Statistics: Posted by dstojkov — 22 Aug 2013, 13:33


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2013-08-22T09:03:43+02:00 2013-08-22T09:03:43+02:00 /viewtopic.php?t=4822&p=51424#p51424 <![CDATA[Re: Aurora turnspeed dodging]]> Statistics: Posted by Ze_PilOt — 22 Aug 2013, 09:03


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2013-08-22T08:46:18+02:00 2013-08-22T08:46:18+02:00 /viewtopic.php?t=4822&p=51422#p51422 <![CDATA[Re: Aurora turnspeed dodging]]>
Myxir wrote:
it very much depends on the situation
for aurora to be the best tank, you have to pay attention to your them all the time (and micro them), or they might die very quickly

Yes but now they are too easy to micro.

Statistics: Posted by Stefan — 22 Aug 2013, 08:46


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2013-08-21T20:36:34+02:00 2013-08-21T20:36:34+02:00 /viewtopic.php?t=4822&p=51376#p51376 <![CDATA[Re: Aurora turnspeed dodging]]> Chickenbot beats his own mass in auroras when the auroras are microed GREAT and have complete intel (can see shots).
In higher numbers the chickenbots still win although they should have less chance.
Since the auroras can focus fire they should get more and more advantage the higher the numbers go. the chickenbots obviously shouldnt focus fire the auroras.
But they still win against perfectly microed aurroas (well maybe it can be better but just barely).
the chickenbots need much less micro. You should take care that they dont shoot an aurora at the border of their range but close to them).
I think thats all ok.

Statistics: Posted by Golol — 21 Aug 2013, 20:36


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2013-08-21T19:53:13+02:00 2013-08-21T19:53:13+02:00 /viewtopic.php?t=4822&p=51360#p51360 <![CDATA[Re: Aurora turnspeed dodging]]> for aurora to be the best tank, you have to pay attention to your them all the time (and micro them), or they might die very quickly

this was a bit different on large maps before we got buffed auroras, obsidians and engy mod. aeon had a hard time in t2 and thus far more problems on anything 10x10 or larger and were in trouble most of the time

Statistics: Posted by Myxir — 21 Aug 2013, 19:53


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2013-08-21T19:51:00+02:00 2013-08-21T19:51:00+02:00 /viewtopic.php?t=4822&p=51359#p51359 <![CDATA[Re: Aurora turnspeed dodging]]> Statistics: Posted by Ze_PilOt — 21 Aug 2013, 19:51


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2013-08-21T19:41:20+02:00 2013-08-21T19:41:20+02:00 /viewtopic.php?t=4822&p=51354#p51354 <![CDATA[Re: Aurora turnspeed dodging]]> Statistics: Posted by Stefan — 21 Aug 2013, 19:41


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2013-08-21T19:41:24+02:00 2013-08-21T19:38:37+02:00 /viewtopic.php?t=4822&p=51352#p51352 <![CDATA[Aurora turnspeed dodging]]> http://faforever.com/faf/vault/replay_v ... id=1222054

7 aurora by mass is almost same as 1 ilshavoh
ilshavoh survives with 100 hp

Statistics: Posted by ZLO_RD — 21 Aug 2013, 19:38


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