If you have a raiding party (2 LABs, one scout), the scout doesn't have to find the location of the engineer, it just has to confirm a clear road for your LABs. As soon as you can see that, send it straight in his base without bothering to go to the hydro location. That's a small waste of time. You'll find the engineer with your LABs and you'll already have it as a gray blob when the scout closes in and then turns to the enemy base.
If you do the air raid (which is more expensive than the raidar), you should not continue building interceptors if the enemy doesn't have an air factory yet. Try bombing his Pgens. You'll probably find that that's more effective then a GG. He can continue reclaiming all he wants but if you kill all his power, he still can't do anything.
I always found that the hydro spot is too far away for an effective protection. Raiding parties can too easily slip past and kill your engineers.Statistics: Posted by Plasma_Wolf — 03 Sep 2013, 17:35
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