Forged Alliance Forever Forged Alliance Forever Forums 2013-09-12T12:09:20+02:00 /feed.php?f=2&t=5118 2013-09-12T12:09:20+02:00 2013-09-12T12:09:20+02:00 /viewtopic.php?t=5118&p=53712#p53712 <![CDATA[Re: what does desynch do ?]]> Statistics: Posted by Ze_PilOt — 12 Sep 2013, 12:09


]]>
2013-09-12T12:01:13+02:00 2013-09-12T12:01:13+02:00 /viewtopic.php?t=5118&p=53710#p53710 <![CDATA[Re: what does desynch do ?]]> Statistics: Posted by TheConqueror — 12 Sep 2013, 12:01


]]>
2013-09-11T21:56:34+02:00 2013-09-11T21:56:34+02:00 /viewtopic.php?t=5118&p=53687#p53687 <![CDATA[Re: what does desynch do ?]]> Statistics: Posted by Ze_PilOt — 11 Sep 2013, 21:56


]]>
2013-09-11T21:22:30+02:00 2013-09-11T21:22:30+02:00 /viewtopic.php?t=5118&p=53685#p53685 <![CDATA[Re: what does desynch do ?]]> Statistics: Posted by TheConqueror — 11 Sep 2013, 21:22


]]>
2013-09-11T21:06:08+02:00 2013-09-11T21:06:08+02:00 /viewtopic.php?t=5118&p=53683#p53683 <![CDATA[Re: what does desynch do ?]]>
I could remove it easily if someone take the time to analyze a replay tick per tick.

Statistics: Posted by Ze_PilOt — 11 Sep 2013, 21:06


]]>
2013-09-11T21:02:14+02:00 2013-09-11T21:02:14+02:00 /viewtopic.php?t=5118&p=53681#p53681 <![CDATA[Re: what does desynch do ?]]> Statistics: Posted by da_monstr — 11 Sep 2013, 21:02


]]>
2013-09-11T20:44:48+02:00 2013-09-11T20:44:48+02:00 /viewtopic.php?t=5118&p=53679#p53679 <![CDATA[Re: what does desynch do ?]]>
It may be the trigger of that (or not), but very unlikely the cause.

Statistics: Posted by Ze_PilOt — 11 Sep 2013, 20:44


]]>
2013-09-11T19:49:29+02:00 2013-09-11T19:49:29+02:00 /viewtopic.php?t=5118&p=53674#p53674 <![CDATA[Re: what does desynch do ?]]> Statistics: Posted by da_monstr — 11 Sep 2013, 19:49


]]>
2013-09-11T14:02:21+02:00 2013-09-11T14:02:21+02:00 /viewtopic.php?t=5118&p=53650#p53650 <![CDATA[Re: what does desynch do ?]]>
Nobody really knows what happens with a replay desynching.

We need to analyze the command causing it (quite possible if you replay tick per tick and print each command from the replay).

Statistics: Posted by Ze_PilOt — 11 Sep 2013, 14:02


]]>
2013-09-11T13:14:34+02:00 2013-09-11T13:14:34+02:00 /viewtopic.php?t=5118&p=53648#p53648 <![CDATA[Re: what does desynch do ?]]>
Say there are four players in a game, each of them should have identical replay files. In the instance that somebody quits incorrectly (alt+f4, pulling plug, power failure etc) then their replay file will not be finalised and so will not match the other replay files. This causes the replay to do things that didn't happen like that in the actual game, and the longer the game goes on from the desync, the further from reality it gets.

You should always quit using the menu to avoid this happening.

Statistics: Posted by Eukanuba — 11 Sep 2013, 13:14


]]>
2013-09-09T14:51:35+02:00 2013-09-09T14:51:35+02:00 /viewtopic.php?t=5118&p=53503#p53503 <![CDATA[what does desynch do ?]]> i was told if a desynch happens in a replay gameplay will be imaginary and things that didnt actually happen shows in the replay so why does it happen and what does it basicly do ? does the ai take controll of the game then ?
-TC

Statistics: Posted by TheConqueror — 09 Sep 2013, 14:51


]]>