pip wrote:
To the pros out there:
for me, the most difficult part of the game is eco management...
Do you have principles you try to follow in order to optimize it?
Let's see.
Small maps or medium maps, close spots = focus fights, you start off spamming t1 as much as you can. your eco stays mostly t1 mexes, you benefit from wrecks. Raids and map control are very important.
Medium maps, distant spots = couple of t1 facs and/or air (depends on team agreement), focus on not losing your map side. Tech one or two mexes to t2 after you've gotten all the mass deposits and have started reclaim things (if available). Moderate t1 army is needed to protect your ACU early on. After some t2 mexes you're going t2 land, optional t2 or gun ACU, and start pushing. If you are being pushed, fast t2 landfac provides you with t2 engie which builds t2 PDs.
Remember very important rule here: if enemy builds t2 PDs, you do nothing but eco. BUT if he's developing a pd creep against you, you should buld t2 mobile missile launchers (2-5 should be enough if no enemy shields/tmd). Switch to regular force after.
Large maps = mainly focus on eco, you can fully skip t1 land starting it from t2 after some t2 mexes. Air is important. Don't let your enemy raid distant mass stops and raid yourself. It is viable rushing t3 land once you have all t2 mexes and making early drops on unprotected bases. For example, two bricks can rape a base with no ACU in there. Either way, you can also rush t3 air. Depends on the situation, you can start with air scout and 1-2 bombers, or spam asfs, dominate the air and start picking off stuff with gunships/bombers.
Naval maps = get naval fac ASAP. 2nd or 3rd engie goes for it, then you build couple of frigs and send them to enemy side. Your goal is to get a fring on enemy side BEFORE he finishes his naval fac, this makes your chances to win jump really high. You still can loose tho. To avoid this, stop building ships (if the situation on sea is still unclear, put one or two torp launchers next to your fac) and spend all your mass on teching up. While doing so, have one fac spamming engies near you naval fac. After some t2 mexes (3-4-5, depends on mass spots you posses) stop ecoing and get a t2 naval fac. Then make destro and cruiser and resume ecoing (without stopping building ships). Naval wrecks is your aim. Let enemy little closer, attack, win the fight, suck mass, repeat until you won the sea. T2 air is what you shouldn't be hesitating to make. Trop bombers are VERY helpful if you are being slowly pushed back or the situation looks even. And never forget to eco.
This is my play style. As you can see, I focus on reclaiming and outecoing opposing player or the entire team, if they let me
Of course this is not complete how-to-play guide or I might have missed some important moments, and some may argue on its compliance as well. But you loose nothing from trying. Statistics: Posted by Raging_Squirrel — 19 Jan 2012, 11:44
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