pip wrote:
- Beamer having issue to shoot : it needs micro to avoid it, like the Monkeylord.
Statistics: Posted by Softly — 31 Dec 2012, 13:44
Statistics: Posted by pip — 31 Dec 2012, 09:42
Statistics: Posted by ColonelSheppard — 31 Dec 2012, 00:32
Statistics: Posted by Sunny — 31 Dec 2012, 00:26
Statistics: Posted by pip — 22 Mar 2012, 10:22
Statistics: Posted by Brute51 — 04 Feb 2012, 20:36
MushrooMars wrote:
At that, I can't even get my hands on an importer/exporter because all the links are shot.
Statistics: Posted by Karottenrambo — 04 Feb 2012, 19:03
MushrooMars wrote:the Nomads still have a whole lot of work to do.
Statistics: Posted by MushrooMars — 04 Feb 2012, 17:24
Statistics: Posted by uberge3k — 02 Feb 2012, 14:32
Statistics: Posted by pip — 02 Feb 2012, 08:54
Statistics: Posted by FunkOff — 02 Feb 2012, 05:59
Brute51 wrote:If you ask me, Nomads is in alpha phase because it still needs a lot of work and that isn't just tweaking the balance. Alpha testing can't be finished cause the alpha stage isn't completed.
A lot of units still need proper models (for example the shield structures, SCU, gateway and one or two missing units). Even more need a new texture. So yeah, a large chunk of the work is in the "art" area.
Statistics: Posted by MushrooMars — 02 Feb 2012, 05:26
Statistics: Posted by FunkOff — 31 Jan 2012, 07:05
Statistics: Posted by FunkOff — 31 Jan 2012, 07:03
pip wrote:Yeah, I think it's necessary to do some alpha testing to fix most bugs and blattant imbalances before releasing a more widely spread beta version.
And if Brute needs a texturer and modeller, it means not all units are finished.
Statistics: Posted by Brute51 — 28 Jan 2012, 13:23