Forged Alliance Forever Forged Alliance Forever Forums 2013-11-17T23:05:34+02:00 /feed.php?f=2&t=5789 2013-11-17T23:05:34+02:00 2013-11-17T23:05:34+02:00 /viewtopic.php?t=5789&p=58242#p58242 <![CDATA[Re: Reducing the impact of map borders]]> Statistics: Posted by vongratz — 17 Nov 2013, 23:05


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2013-11-17T17:06:46+02:00 2013-11-17T17:06:46+02:00 /viewtopic.php?t=5789&p=58232#p58232 <![CDATA[Re: Reducing the impact of map borders]]> Statistics: Posted by Ze_PilOt — 17 Nov 2013, 17:06


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2013-11-17T13:28:39+02:00 2013-11-17T13:28:39+02:00 /viewtopic.php?t=5789&p=58224#p58224 <![CDATA[Re: Reducing the impact of map borders]]>
Mycen wrote:
Can't you just play hanna oasis or great void or something? There are already a ton of maps like this, I don't get it.


Yeah, I know there are already maps using this. It's just that imo, all maps can benefit from this layout.

Statistics: Posted by Wakke — 17 Nov 2013, 13:28


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2013-11-17T02:56:55+02:00 2013-11-17T02:56:55+02:00 /viewtopic.php?t=5789&p=58195#p58195 <![CDATA[Re: Reducing the impact of map borders]]> Statistics: Posted by Reaper Zwei — 17 Nov 2013, 02:56


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2013-11-17T02:40:07+02:00 2013-11-17T02:40:07+02:00 /viewtopic.php?t=5789&p=58192#p58192 <![CDATA[Re: Reducing the impact of map borders]]> Statistics: Posted by Mycen — 17 Nov 2013, 02:40


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2013-11-16T23:27:30+02:00 2013-11-16T23:27:30+02:00 /viewtopic.php?t=5789&p=58181#p58181 <![CDATA[Re: Reducing the impact of map borders]]> But maybe forcing back the wreck inside the borders would be better sollution than expanding the map?

Statistics: Posted by Marko Box — 16 Nov 2013, 23:27


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2013-11-16T20:23:59+02:00 2013-11-16T20:23:59+02:00 /viewtopic.php?t=5789&p=58179#p58179 <![CDATA[Re: Reducing the impact of map borders]]>

Statistics: Posted by pip — 16 Nov 2013, 20:23


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2013-11-16T19:35:46+02:00 2013-11-16T19:35:46+02:00 /viewtopic.php?t=5789&p=58172#p58172 <![CDATA[Re: Reducing the impact of map borders]]>
Wakke wrote:
A really simple idea here: reduce the impact of the the artificial map borders by expanding maps on all sides with strips of land/mountains/water (depending on map) without any mass or hydro spots on them. Starting locations and existing mass/hydro spots remain the same, of course. The size of these extra 'border areas' can be as much as 10% to even 50% of the map's size (to be investigated/tweaked).

By doing so, we:
- Remove the impact that is imposed by the map's real borders
- Open up new strategies, attack paths,...
- etc...

Discuss!


This was done in Supreme Commander 2.... but is basically impossible in FAF.

Statistics: Posted by FunkOff — 16 Nov 2013, 19:35


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2013-11-16T18:28:30+02:00 2013-11-16T18:28:30+02:00 /viewtopic.php?t=5789&p=58171#p58171 <![CDATA[Re: Reducing the impact of map borders]]> Ah well...

Statistics: Posted by Wakke — 16 Nov 2013, 18:28


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2013-11-16T17:44:13+02:00 2013-11-16T17:44:13+02:00 /viewtopic.php?t=5789&p=58164#p58164 <![CDATA[Re: Reducing the impact of map borders]]>
Nope.

Statistics: Posted by Mad`Mozart — 16 Nov 2013, 17:44


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2013-11-16T15:30:12+02:00 2013-11-16T15:30:12+02:00 /viewtopic.php?t=5789&p=58155#p58155 <![CDATA[Reducing the impact of map borders]]>
By doing so, we:
- Remove the impact that is imposed by the map's real borders
- Open up new strategies, attack paths,...
- etc...

Discuss!

Statistics: Posted by Wakke — 16 Nov 2013, 15:30


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