Forged Alliance Forever Forged Alliance Forever Forums 2013-12-05T18:34:00+02:00 /feed.php?f=2&t=5814 2013-12-05T18:34:00+02:00 2013-12-05T18:34:00+02:00 /viewtopic.php?t=5814&p=59107#p59107 <![CDATA[Re: Glitch in Skirmish menu?]]> Statistics: Posted by Xinnony — 05 Dec 2013, 18:34


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2013-11-26T00:48:14+02:00 2013-11-26T00:48:14+02:00 /viewtopic.php?t=5814&p=58522#p58522 <![CDATA[Re: Glitch in Skirmish menu?]]> Statistics: Posted by brandonpotter0 — 26 Nov 2013, 00:48


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2013-11-22T20:06:07+02:00 2013-11-22T20:06:07+02:00 /viewtopic.php?t=5814&p=58407#p58407 <![CDATA[Re: Glitch in Skirmish menu?]]>
Hard to do mod debugging/balancing when that sorta thing happens >-<

Statistics: Posted by brandonpotter0 — 22 Nov 2013, 20:06


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2013-11-21T18:48:02+02:00 2013-11-21T18:48:02+02:00 /viewtopic.php?t=5814&p=58369#p58369 <![CDATA[Re: Glitch in Skirmish menu?]]> Statistics: Posted by brandonpotter0 — 21 Nov 2013, 18:48


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2013-11-21T10:43:14+02:00 2013-11-21T10:43:14+02:00 /viewtopic.php?t=5814&p=58362#p58362 <![CDATA[Re: Glitch in Skirmish menu?]]> cant remember which patch, probably 2 or 3 months ago.

the live lobby got tweaked and repaired, but somehow the offline lobby got forgotten.
I don't think its been a "priority" for anyone who worked on the lobby redesign, tho I agree its nice if we can get a fix for it.

at least it still works :) its just looks messed up lol

Statistics: Posted by FireMessiah — 21 Nov 2013, 10:43


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2013-11-21T03:44:18+02:00 2013-11-21T03:44:18+02:00 /viewtopic.php?t=5814&p=58359#p58359 <![CDATA[Re: Glitch in Skirmish menu?]]>
Code:
WARNING: No tooltip in table for key: Lobby_Gen_Share_Cap
WARNING: No tooltip in table for key: lob_ShareUnitCap_none
WARNING: No tooltip in table for key: Lobby_Gen_Share_Cap
WARNING: Error in file /lua/RuleInit.lua : Unknown exception
WARNING:  NUM PROPS = 0
WARNING: GetResource: Invalid name ""
WARNING: GetResource: Invalid name ""
WARNING: GetResource: Invalid name ""
WARNING: GetResource: Invalid name ""
WARNING: GetResource: Invalid name ""
WARNING: Error running OnFrame script in CScriptObject at 1d88e300: Text:SetText(text)
           expected 2 args, but got 3
         stack traceback:
            [C]: in function `SetText'
            ...ever\gamedata\faforever.nxt\lua\ui\game\unitview.lua(582): in function `UpdateWindow'
            ...ever\gamedata\faforever.nxt\lua\ui\game\unitview.lua(450): in function <...ever\gamedata\faforever.nxt\lua\ui\game\unitview.lua:447>
WARNING: Error running OnFrame script in CScriptObject at 1d88e300: Text:SetText(text)
           expected 2 args, but got 3
         stack traceback:
            [C]: in function `SetText'
            ...ever\gamedata\faforever.nxt\lua\ui\game\unitview.lua(582): in function `UpdateWindow'
            ...ever\gamedata\faforever.nxt\lua\ui\game\unitview.lua(450): in function <...ever\gamedata\faforever.nxt\lua\ui\game\unitview.lua:447>
WARNING: Error running OnFrame script in CScriptObject at 1d88e300: Text:SetText(text)
           expected 2 args, but got 3
         stack traceback:
            [C]: in function `SetText'
            ...ever\gamedata\faforever.nxt\lua\ui\game\unitview.lua(582): in function `UpdateWindow'
            ...ever\gamedata\faforever.nxt\lua\ui\game\unitview.lua(450): in function <...ever\gamedata\faforever.nxt\lua\ui\game\unitview.lua:447>


This seems to happen with Multiple units as well.

Statistics: Posted by brandonpotter0 — 21 Nov 2013, 03:44


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2013-11-21T02:50:59+02:00 2013-11-21T02:50:59+02:00 /viewtopic.php?t=5814&p=58358#p58358 <![CDATA[Glitch in Skirmish menu?]]>
Just thought Id throw this up, since I cant post it in the bugs area. Made a shortcut directly to the FAF .exe version of FA in the Bin file and went to make a Skirmish game with the Sorian AI when I saw this. Its not a game breaker, but thought Id just post it up so it can get fixed :)

Statistics: Posted by brandonpotter0 — 21 Nov 2013, 02:50


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