Forged Alliance Forever Forged Alliance Forever Forums 2013-12-09T17:38:08+02:00 /feed.php?f=2&t=5843 2013-12-09T17:38:08+02:00 2013-12-09T17:38:08+02:00 /viewtopic.php?t=5843&p=59288#p59288 <![CDATA[Re: Power storage instant selfdistruct bug/feature]]>
-_V_- wrote:
Firewall wrote:As for power development and RAS for the Air game, it isn't as necessary as you might think. The air player (a la. Seatons) is totally devoted to their eco. Therefore it is possible to fully micro such that power is never at any point wasted.

Clueless (at best) :roll:
Considering that one asf is 40k power, you must be really damn good to manage overflow and power lacking on 4k power storage :). And it's only one aspect, there's a few more.

Again clueless. Please do not give such poor advice.


I fail to see how your comments are applicable to what I wrote. ASF production will not happen on that scale until AFTER the T2 power and RAS. If you have enough build power applied to a single factory then obviously building E.storage is a good idea.

As for not wasting power. I will generally waste power when the T3 air phase is well underway. But this game has a micro free way of not wasting energy. It's called the Mass Fab UI Mod.

Statistics: Posted by Hawkei — 09 Dec 2013, 17:38


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2013-12-09T16:20:09+02:00 2013-12-09T16:20:09+02:00 /viewtopic.php?t=5843&p=59285#p59285 <![CDATA[Re: Power storage instant selfdistruct bug/feature]]>

Statistics: Posted by Zavior — 09 Dec 2013, 16:20


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2013-12-09T14:47:55+02:00 2013-12-09T14:47:55+02:00 /viewtopic.php?t=5843&p=59281#p59281 <![CDATA[Re: Power storage instant selfdistruct bug/feature]]> Statistics: Posted by ZLO_RD — 09 Dec 2013, 14:47


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2013-12-09T09:33:25+02:00 2013-12-09T09:33:25+02:00 /viewtopic.php?t=5843&p=59276#p59276 <![CDATA[Re: Power storage instant selfdistruct bug/feature]]>
Firewall wrote:
As for power development and RAS for the Air game, it isn't as necessary as you might think. The air player (a la. Seatons) is totally devoted to their eco. Therefore it is possible to fully micro such that power is never at any point wasted.

Clueless (at best) :roll:
Considering that one asf is 40k power, you must be really damn good to manage overflow and power lacking on 4k power storage :). And it's only one aspect, there's a few more.

Again clueless. Please do not give such poor advice.

Statistics: Posted by -_V_- — 09 Dec 2013, 09:33


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2013-12-09T07:36:48+02:00 2013-12-09T07:36:48+02:00 /viewtopic.php?t=5843&p=59275#p59275 <![CDATA[Re: Power storage instant selfdistruct bug/feature]]>
So that's the first plus -much easier. Which alone can save you from a stall that loses you the game.
Other plus where mentioned before. As you said, 'delaying the inevitable' is an amazing upside. Aside from the times this isn't the case -as is any time you need a lot of power briefly, but not afterwards (like upgrades or temporary shifts that cost a lot of power)- the delay is window to build the next level of power.

So again, your completely right. But where I am at skill wise, it's much easier to set one t1 engy to make a long line of these guys (spaced out) and never feasibly run out of power for the cost of very little mass/tick than to try and make do with 9000 power limit -which is always one second from draining instantly leading to a stall and stress of trying to shut off all users of power for the next few seconds THEN turning them on again after fixing the problem.... too much headache.

On topic: This post wasn't.

Statistics: Posted by errorblankfield — 09 Dec 2013, 07:36


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2013-12-09T02:50:01+02:00 2013-12-09T02:50:01+02:00 /viewtopic.php?t=5843&p=59268#p59268 <![CDATA[Re: Power storage instant selfdistruct bug/feature]]>
Also, consider that when adjacent to T2 or T3 pgens the power boost via adjacency more than covers the investment. It is more economical to construct E.storage with adjacency than to construct more pgens. The power boost per resource investment is much higher. That is assuming you're willing to make your economy vulnerable to chain reactions. E.storage is much more volatile than it used to be.

As for power development and RAS for the Air game, it isn't as necessary as you might think. The air player (a la. Seatons) is totally devoted to their eco. Therefore it is possible to fully micro such that power is never at any point wasted. Even without storage. This is done by manually pausing T2 upgrades, power construction and RAS. As soon as power is about to be wasted, construction of the next stage should commence.

Statistics: Posted by Hawkei — 09 Dec 2013, 02:50


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2013-12-08T22:25:39+02:00 2013-12-08T22:25:39+02:00 /viewtopic.php?t=5843&p=59260#p59260 <![CDATA[Re: Power storage instant selfdistruct bug/feature]]>
And having a good deal of them around allows you to tech up to t3, and start making ASFs before that first pgen is up.

I've lately started devoting one of my engies to basically make p-storage for his sad life around the t2 point. The mass cost is minor at this point and it helps cover my power needs for the full game. (It just takes up SO much space if you want to prevent chain reactions.)

Also helps a hella lot with mass fabs... Which I make a lot of...
The on/off mod really helps but it needs a huge power headway.

Statistics: Posted by errorblankfield — 08 Dec 2013, 22:25


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2013-12-08T12:46:41+02:00 2013-12-08T12:46:41+02:00 /viewtopic.php?t=5843&p=59235#p59235 <![CDATA[Re: Power storage instant selfdistruct bug/feature]]>
that the storages deal damagewhen you instant kill em is a bug and should get fixed.
I think its the same with pgens if you reclaim a pgen and ctrl+k it the same time it wont deal any damage.
but if you instant kill it it will still deal damage.

errorblankfield wrote:
Off topic, it would be awesome to have upper level storage as building a million estorages is a pain.


Well in what case you realy need more than like 6 storages.

Statistics: Posted by Mr-Smith — 08 Dec 2013, 12:46


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2013-12-08T09:56:41+02:00 2013-12-08T09:56:41+02:00 /viewtopic.php?t=5843&p=59232#p59232 <![CDATA[Re: Power storage instant selfdistruct bug/feature]]>
Now the explosion (when insta-killed) is a bug -something we should fix.

Off topic, it would be awesome to have upper level storage as building a million estorages is a pain.

Statistics: Posted by errorblankfield — 08 Dec 2013, 09:56


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2013-12-08T09:42:12+02:00 2013-12-08T09:42:12+02:00 /viewtopic.php?t=5843&p=59231#p59231 <![CDATA[Re: Power storage instant selfdistruct bug/feature]]> I prefer stay radical and like mass fab manager mod, it's kind of light cheating. By the way i'm still surprised moderators hasn't do anything to withdraw it from mod vault.

I remember few times missing at 1 or 2 seconds some ctrK of T1 pds captured by ennemi acu, which of costs me the game.
Sorry if it's off topic, but something has to be done in this coming patch about this problem.
Or you add instant self destruct in the basic game features, Or you update the mod to withdraw this function. I don't care which solution is the best, but one has to be applied.

Statistics: Posted by Lu_Xun_17 — 08 Dec 2013, 09:42


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2013-12-07T20:45:30+02:00 2013-12-07T20:45:30+02:00 /viewtopic.php?t=5843&p=59212#p59212 <![CDATA[Re: Power storage instant selfdistruct bug/feature]]> Statistics: Posted by ZLO_RD — 07 Dec 2013, 20:45


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2013-12-07T16:03:46+02:00 2013-12-07T16:03:46+02:00 /viewtopic.php?t=5843&p=59205#p59205 <![CDATA[Re: Power storage instant selfdistruct bug/feature]]> Statistics: Posted by rockoe10 — 07 Dec 2013, 16:03


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2013-11-29T17:20:32+02:00 2013-11-29T17:20:32+02:00 /viewtopic.php?t=5843&p=58713#p58713 <![CDATA[Re: Power storage instant selfdistruct bug/feature]]>
Mr-Smith wrote:
well first of all i think just even a handfull ppl know about the instant self destruct feature :D

and i realy never have problems with using storages as mines so i think its fine as it is

Well, if it is true what ZLO says and I guess he tested it then it is an obvious bug and no damage on ctr + k should either be extended to instant self destruct or be removed (as it isn't rly viable any more)...

Statistics: Posted by SC-Account — 29 Nov 2013, 17:20


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2013-11-28T00:07:34+02:00 2013-11-28T00:07:34+02:00 /viewtopic.php?t=5843&p=58610#p58610 <![CDATA[Re: Power storage instant selfdistruct bug/feature]]>

and i realy never have problems with using storages as mines so i think its fine as it is

Statistics: Posted by Mr-Smith — 28 Nov 2013, 00:07


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2013-11-27T21:12:11+02:00 2013-11-27T21:12:11+02:00 /viewtopic.php?t=5843&p=58601#p58601 <![CDATA[Power storage instant selfdistruct bug/feature]]> (probably to counter SCUs that teleport in and build and selfditruct storages in times when storage were giving 2500 damage)
However when you use instant selfdistruct they deal damage, and now i am not even sure if it is a bug or feature cause i remember myself useing storages as sort of mines :?
discuss? :roll:

Statistics: Posted by ZLO_RD — 27 Nov 2013, 21:12


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