Forged Alliance Forever Forged Alliance Forever Forums 2014-01-21T19:52:31+02:00 /feed.php?f=2&t=6355 2014-01-21T19:52:31+02:00 2014-01-21T19:52:31+02:00 /viewtopic.php?t=6355&p=62896#p62896 <![CDATA[Re: Unit ratio (build template)]]> Statistics: Posted by rockoe10 — 21 Jan 2014, 19:52


]]>
2014-01-20T04:02:54+02:00 2014-01-20T04:02:54+02:00 /viewtopic.php?t=6355&p=62711#p62711 <![CDATA[Re: Unit ratio (build template)]]> Statistics: Posted by Hawkei — 20 Jan 2014, 04:02


]]>
2014-01-19T01:23:07+02:00 2014-01-19T01:23:07+02:00 /viewtopic.php?t=6355&p=62588#p62588 <![CDATA[Re: Unit ratio (build template)]]> Strikers are pretty good right now. When playing aeon your strikers will dominate auroras if you can run through them
At t2 pillars are the way to go. (mongoose is a little up right now)

Statistics: Posted by Bartok — 19 Jan 2014, 01:23


]]>
2014-01-19T00:56:55+02:00 2014-01-19T00:56:55+02:00 /viewtopic.php?t=6355&p=62586#p62586 <![CDATA[Re: Unit ratio (build template)]]>
I saw ZLO spam pure medusa as support for a com rush. The com takes on any pesky tanks that try to run to the medusas, which hang in the back and spam shots after shots dealing huge DPS at this stage of the game.

No idea about UEF, but I imagine with the superslow ROF on Lobo you can't really do the same. I'd venture somewhere between 1-2 arty for each 5 tanks.

Statistics: Posted by Szakalot — 19 Jan 2014, 00:56


]]>
2014-01-18T15:06:01+02:00 2014-01-18T15:06:01+02:00 /viewtopic.php?t=6355&p=62542#p62542 <![CDATA[Re: Unit ratio (build template)]]>
And ill keep the mantis spam at a higher ratio. Currently i've been running something more around 25% medusa and 75% mantis from the start of the game (After scouts and engies).

Now, what about UEF? Its been a while sense i've used them and i'm having more problems with them currently.

Statistics: Posted by rockoe10 — 18 Jan 2014, 15:06


]]>
2014-01-18T13:41:32+02:00 2014-01-18T13:41:32+02:00 /viewtopic.php?t=6355&p=62526#p62526 <![CDATA[Re: Unit ratio (build template)]]> Statistics: Posted by Szakalot — 18 Jan 2014, 13:41


]]>
2014-01-18T13:15:44+02:00 2014-01-18T13:15:44+02:00 /viewtopic.php?t=6355&p=62521#p62521 <![CDATA[Re: Unit ratio (build template)]]>
In the T2 stage well it depends if you prefere Hoplites or rinos jsut spam as many as you can and mix a mobile stealth each 5-6 units.
ever have 1 mobile flak next your acu and more just if you dotn have any air.

As Cybran just dont forget the mobile stealths

Statistics: Posted by Mr-Smith — 18 Jan 2014, 13:15


]]>
2014-01-18T12:53:04+02:00 2014-01-18T12:53:04+02:00 /viewtopic.php?t=6355&p=62512#p62512 <![CDATA[Unit ratio (build template)]]>
Generally ( conditions in game change alot of things) what is a good ratio of units for t1/t2 (tanks, arty, etc)?
And, what should I look for particularly when switching up the ratio?

I've got a good handle on cybran (been using them alot recently) but have decided to move back to my old gpg favorite, the UEF. I however seem to have no idea how the units handle or behave in the new patches. If you have any suggestions, I would greatly appreciate them. Thank you

Statistics: Posted by rockoe10 — 18 Jan 2014, 12:53


]]>