Statistics: Posted by SC-Account — 17 Feb 2014, 10:06
Statistics: Posted by Hawkei — 17 Feb 2014, 03:51
After 81,5s energy has paid back and you generate 1020 e surplus, that multiplied by T3 energy constant of 1,296 gives us 1296,4 mass 'discount'.
81,5s is 13,7% of whole 593,2s so effective discout is only 1118,8 mass.
SC-Account wrote:
4. Using average SACU costs...
Why do you do this? What is the point? One can only build an Aeon, Sera, UEF or Cybran SACU, not an average SACU. It may be that the Aeon SACU/RAS is more efficient than T3 MFs, while the Cybran is not. So how does an average value make sense here, if the purpose is to evaluate different economy options? How could it make sense at all?
SC-Account wrote:After 81,5s energy has paid back and you generate 1020 e surplus, that multiplied by T3 energy constant of 1,296 gives us 1296,4 mass 'discount'.
5. 1020 * 1,296 = 1321,92 on my calculator, did I miss something? It is a minor difference, but how did you end up with 1296,4?
SC-Account wrote:ARAS costs the same and gives +34 m/s (+19 compared to RAS) and 5 700 e/s (+2 575).
6. No, all stats are the same for ARAS as for RAS. The value stated is always the total value generated. So after you upgraded ARAS you get 2 x single RAS income, but the total resource generation only increases by 100%. It is quite misleading when you only look at the database.
SC-Account wrote:Meaning - if you get ARAS both upgrades are free as you do not have to build T3 PGens that cost shitload of mass, hell, you even SAVE mass.
If you dont include energy discounts both upgrades will pay off after:
5 000 (RAS) - 140 (generated) + 5 000 (ARAS) - 2 520 (generated) = 7 340
7 340 / 35 = 209,71 seconds with about half a million of energy you can use anywhere
No, you could as well say T3 mexes are for free, since if you build them slow enough the second T3 mex will be completely paid by the first. Things are free if you do not have to sacrifice anything to get them. If you are playing with infinite build power and have a mass income of 100 and your one and only goal is to build a unit that costs 30000 mass then building a T3 mex could be considered free since it would pay off before the unit could be finished if you did not make the investment - it is an investment that comes at no noticeable expense within this specific framework.
If you dont include energy discounts both upgrades will pay off after:
5 000 (RAS) - 140 (generated) + 5 000 (ARAS) - 2 520 (generated) = 7 340
Statistics: Posted by Sulo — 17 Feb 2014, 03:50
After 81,5s energy has paid back and you generate 1020 e surplus, that multiplied by T3 energy constant of 1,296 gives us 1296,4 mass 'discount'.
81,5s is 13,7% of whole 593,2s so effective discout is only 1118,8 mass.
RAS costs 60 000 energy, sACU costs 26 125 (average) but you had 3k generated while upgrading = 83 125 energy
After 81,5s energy has paid back and you generate 1020 e surplus, that multiplied by T3 energy constant of 1,296 gives us 1296,4 mass 'discount'.
ARAS costs the same and gives +34 m/s (+19 compared to RAS) and 5 700 e/s (+2 575).
Meaning - if you get ARAS both upgrades are free as you do not have to build T3 PGens that cost shitload of mass, hell, you even SAVE mass.
If you dont include energy discounts both upgrades will pay off after:
5 000 (RAS) - 140 (generated) + 5 000 (ARAS) - 2 520 (generated) = 7 340
7 340 / 35 = 209,71 seconds with about half a million of energy you can use anywhere
Statistics: Posted by SC-Account — 17 Feb 2014, 00:44
Statistics: Posted by Sulo — 15 Feb 2014, 18:53
Statistics: Posted by SC-Account — 15 Feb 2014, 15:59
So IMO Aeon SACU with RAS has a payback time of 5128.08/11 = 466.19 mass.
Statistics: Posted by Plasma_Wolf — 15 Feb 2014, 14:58
Statistics: Posted by SC-Account — 15 Feb 2014, 14:39
Statistics: Posted by Goldy3 — 15 Feb 2014, 07:08
Hawkei wrote:The adjacency bonus is given whether the Fabricator is functioning or not. Activate the Mass Fab UI Mod. Then the fabricators will only ever use surplus power.
Statistics: Posted by Plasma_Wolf — 11 Feb 2014, 18:02
Statistics: Posted by Flipper — 11 Feb 2014, 17:20
Statistics: Posted by Reaper Zwei — 10 Feb 2014, 06:27
Statistics: Posted by errorblankfield — 10 Feb 2014, 05:41
Statistics: Posted by Hawkei — 10 Feb 2014, 05:02