Forged Alliance Forever Forged Alliance Forever Forums 2014-02-20T20:24:09+02:00 /feed.php?f=2&t=6741 2014-02-20T20:24:09+02:00 2014-02-20T20:24:09+02:00 /viewtopic.php?t=6741&p=66254#p66254 <![CDATA[Re: Modding in new unit sounds]]> Statistics: Posted by Brute51 — 20 Feb 2014, 20:24


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2014-02-20T10:00:37+02:00 2014-02-20T10:00:37+02:00 /viewtopic.php?t=6741&p=66163#p66163 <![CDATA[Re: Modding in new unit sounds]]> http://forums.gaspowered.com/viewtopic.php?t=26463

Seems that RPC presets should be edited with care :)

Statistics: Posted by Ze_PilOt — 20 Feb 2014, 10:00


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2014-02-19T21:07:41+02:00 2014-02-19T21:07:41+02:00 /viewtopic.php?t=6741&p=66078#p66078 <![CDATA[Modding in new unit sounds]]>
I've been trying to add new unit sounds into the game. Sounds like an hover ambient sound loop, different weapon sounds, etc. The problem is that I can't seem to get around the RPC settings in the XACT file. Every time I add RPC settings the game will throw an error on start up saying "Invalid data". I know I need to use specific RPC settings to get sounds like GPG did in FA. Without RPC the sounds work fine. I've tried nearly everything short of hacking the XGS file. Has anyone gotten this working?

Statistics: Posted by Brute51 — 19 Feb 2014, 21:07


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