Forged Alliance Forever Forged Alliance Forever Forums 2014-03-07T14:24:19+02:00 /feed.php?f=2&t=6891 2014-03-07T14:24:19+02:00 2014-03-07T14:24:19+02:00 /viewtopic.php?t=6891&p=68221#p68221 <![CDATA[Re: 3629 broadsword damage nerf?]]> Statistics: Posted by IceDreamer — 07 Mar 2014, 14:24


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2014-03-07T09:11:21+02:00 2014-03-07T09:11:21+02:00 /viewtopic.php?t=6891&p=68209#p68209 <![CDATA[Re: 3629 broadsword damage nerf?]]> Statistics: Posted by Plasma_Wolf — 07 Mar 2014, 09:11


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2014-03-07T05:32:50+02:00 2014-03-07T05:32:50+02:00 /viewtopic.php?t=6891&p=68196#p68196 <![CDATA[Re: 3629 broadsword damage nerf?]]>
Thanks for replying to my inquiry.

-Cheers

Statistics: Posted by errorblankfield — 07 Mar 2014, 05:32


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2014-03-07T01:53:45+02:00 2014-03-07T01:53:45+02:00 /viewtopic.php?t=6891&p=68189#p68189 <![CDATA[Re: 3629 broadsword damage nerf?]]>
It's for this reason that I never use RateOfFire*Damage to find DPS. Instead. I always calculate 1/RateOfFire, round the result to the nearest 0.1, then do Damage/Result to find DPS. It's an extra step, but it eliminates problems. For numbers between .333 and .499 I can never remember if the engine round down or up, so I often find myself checking the DPS manually to be 110% sure :p

Statistics: Posted by IceDreamer — 07 Mar 2014, 01:53


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2014-03-07T00:09:06+02:00 2014-03-07T00:09:06+02:00 /viewtopic.php?t=6891&p=68179#p68179 <![CDATA[Re: 3629 broadsword damage nerf?]]> Statistics: Posted by Plasma_Wolf — 07 Mar 2014, 00:09


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2014-03-06T21:35:30+02:00 2014-03-06T21:35:30+02:00 /viewtopic.php?t=6891&p=68161#p68161 <![CDATA[Re: 3629 broadsword damage nerf?]]>
IceDreamer wrote:
GPG are definitely aware of it. It was one of them who pointed the rounding out to me in the first place all those years ago! :)


Ah, ok, good to know, this is important.

Statistics: Posted by pip — 06 Mar 2014, 21:35


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2014-03-06T20:54:32+02:00 2014-03-06T20:54:32+02:00 /viewtopic.php?t=6891&p=68153#p68153 <![CDATA[Re: 3629 broadsword damage nerf?]]>

Statistics: Posted by IceDreamer — 06 Mar 2014, 20:54


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2014-03-06T20:11:10+02:00 2014-03-06T20:11:10+02:00 /viewtopic.php?t=6891&p=68146#p68146 <![CDATA[Re: 3629 broadsword damage nerf?]]>
errorblankfield wrote:
pip wrote:It's not a typo. It's related to the way FA engine computes DPS. In most cases, you get the DPS by multiplying the damage by the rate of fire. For instance : 100 damages * 0.5 rate of fire = 50 DPS. But in some circumstances, due to the fact that the engine computes things every other 0.1 second tick, it happens that DPS is different from that simple multiplication. What I calculated is : Broadsword deals 100 damages * 3 rate of fire = 300. But with the way the engine works, 3 shots are fired every one second, but the engine launches these shots every 0.3 seconds and not 0.333, which ends being faster (0.3+0.3+0.3 = 0.9 compared to 0.333+0.333+0.333 = 0.999). So the real math i should have used is more complex than usual : 100 * 10/3 = 333.


Glad to see that's a simple oversight.

Possibly a stupid question, but why did this just come up now? By that I mean, wouldn't it be insanely simple to change the calculation to == [Damage] * round([ROF], 1).

I suppose this could be the first time it's ever come up, but that makes me wounder about other rounding errors in the data base.

Or was this just done by hand for the patch log. (I was under the impression the unit description was off as well, hence my initial question.


Now that I think of it, it's not the first time it happens. The exact same problem occured for the Cerberus nerf. Basically, all weapons with rate of fire = 3 are super annoying for this reason. I'll be more careful next time I encounter one.

Moreover, I might be wrong but I'm not even sure GPG was aware of it. For instance, if you look at the Mantis, it would make sense for it to have 24 DPS like the others tanks (8*3), but due to its rate of fire of 3, it has a bit more (26.6). I don't mean it's not balanced, just that I suspect several units were maybe designed to have a DPS value that ended up to be slightly higher than initially intended (I would bet it's the case for the Jester for instance, which ends up having 53 DPS, but I believe it was designed to have "only" 3*16 = 48).

Statistics: Posted by pip — 06 Mar 2014, 20:11


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2014-03-06T19:14:15+02:00 2014-03-06T19:14:15+02:00 /viewtopic.php?t=6891&p=68140#p68140 <![CDATA[Re: 3629 broadsword damage nerf?]]> Statistics: Posted by IceDreamer — 06 Mar 2014, 19:14


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2014-03-06T17:59:33+02:00 2014-03-06T17:59:33+02:00 /viewtopic.php?t=6891&p=68124#p68124 <![CDATA[Re: 3629 broadsword damage nerf?]]>
pip wrote:
It's not a typo. It's related to the way FA engine computes DPS. In most cases, you get the DPS by multiplying the damage by the rate of fire. For instance : 100 damages * 0.5 rate of fire = 50 DPS. But in some circumstances, due to the fact that the engine computes things every other 0.1 second tick, it happens that DPS is different from that simple multiplication. What I calculated is : Broadsword deals 100 damages * 3 rate of fire = 300. But with the way the engine works, 3 shots are fired every one second, but the engine launches these shots every 0.3 seconds and not 0.333, which ends being faster (0.3+0.3+0.3 = 0.9 compared to 0.333+0.333+0.333 = 0.999). So the real math i should have used is more complex than usual : 100 * 10/3 = 333.


Glad to see that's a simple oversight.

Possibly a stupid question, but why did this just come up now? By that I mean, wouldn't it be insanely simple to change the calculation to == [Damage] * round([ROF], 1).

I suppose this could be the first time it's ever come up, but that makes me wounder about other rounding errors in the data base.

Or was this just done by hand for the patch log. (I was under the impression the unit description was off as well, hence my initial question.

Statistics: Posted by errorblankfield — 06 Mar 2014, 17:59


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2014-03-06T16:50:48+02:00 2014-03-06T16:50:48+02:00 /viewtopic.php?t=6891&p=68118#p68118 <![CDATA[Re: 3629 broadsword damage nerf?]]>

Anyway, the balance changes should always be error free, i.e. If an error has been found, it should be corrected and en we discuss whether here is a balance or not.

Statistics: Posted by Plasma_Wolf — 06 Mar 2014, 16:50


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2014-03-06T19:38:42+02:00 2014-03-06T16:13:22+02:00 /viewtopic.php?t=6891&p=68115#p68115 <![CDATA[Re: 3629 broadsword damage nerf?]]> Statistics: Posted by pip — 06 Mar 2014, 16:13


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2014-03-05T21:39:23+02:00 2014-03-05T21:39:23+02:00 /viewtopic.php?t=6891&p=68032#p68032 <![CDATA[Re: 3629 broadsword damage nerf?]]>
Things that have actually been tested and then generate complaints amongst those who haven't tested it, that's another matter entirely (wait for the next patch period before telling all about it).

As for a typo, just put it up here and see what happens. If the people who put the change (Accidentally) in haven't noticed it, they'll change it again. If not right away, remind them during the next patching period and then it's all done. Again: don't complain over and over again (you could've done so during the patching period).

That being said: 25 DPS is not much (though 12.5% points additional cut is), but it's no reason to say: "forget about it, move on". If all gunships had this additional 12.5%. cut by accident, then it's less of a matter, but accidents have to be corrected, plain and simple. During the next patch period, that is.

Statistics: Posted by Plasma_Wolf — 05 Mar 2014, 21:39


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2014-03-05T20:04:10+02:00 2014-03-05T20:04:10+02:00 /viewtopic.php?t=6891&p=68026#p68026 <![CDATA[Re: 3629 broadsword damage nerf?]]> Statistics: Posted by IceDreamer — 05 Mar 2014, 20:04


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2014-03-05T19:34:49+02:00 2014-03-05T19:34:49+02:00 /viewtopic.php?t=6891&p=68021#p68021 <![CDATA[Re: 3629 broadsword damage nerf?]]> Statistics: Posted by rockoe10 — 05 Mar 2014, 19:34


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