Forged Alliance Forever Forged Alliance Forever Forums 2014-03-30T00:02:19+02:00 /feed.php?f=2&t=7104 2014-03-30T00:02:19+02:00 2014-03-30T00:02:19+02:00 /viewtopic.php?t=7104&p=70039#p70039 <![CDATA[Re: UEF illness (Bug)]]> Statistics: Posted by Resin_Smoker — 30 Mar 2014, 00:02


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2014-03-29T12:35:50+02:00 2014-03-29T12:35:50+02:00 /viewtopic.php?t=7104&p=70017#p70017 <![CDATA[Re: UEF illness (Bug)]]>
Herbert wrote:
I've not watched your replay however two things which can cause that are:
1. Although the ground may look flat it isnt. If you alter the camera angle the PD may be in a slight depression stopping the acu having a direct line of sight with it.
2. Your opponent may have built a wall section behind the pd to start with and that may be in a slight depression. Units actually aim at the rear wall first not the pd.


1. The ground was flat.
2. No wall, pd was build first.

The ACU shot the ground infront of the pd, although it had direct sight to it (no hill/depression etc.)

Vault54 wrote:
This bug is only in Aeon and Sera t1 pds. viewtopic.php?f=33&t=2130 Fixed in Diamond under section Buildings:

"Fixed wrong target bones bug on Aeon and Sera t1 pd making enemy units shoot too low to them"

Code:

AI = {
TargetBones = {
#'Turret', # faulty targetbone
'Barrel01',
},
},


Thanks!
I think it should be fixed in the standard game, too.
No reason to leave it as it is.

Statistics: Posted by CrayzyNath — 29 Mar 2014, 12:35


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2014-03-29T10:44:26+02:00 2014-03-29T10:44:26+02:00 /viewtopic.php?t=7104&p=70014#p70014 <![CDATA[Re: UEF illness (Bug)]]> viewtopic.php?f=33&t=2130 Fixed in Diamond under section Buildings:

"Fixed wrong target bones bug on Aeon and Sera t1 pd making enemy units shoot too low to them"

Code:

AI = {
TargetBones = {
#'Turret', # faulty targetbone
'Barrel01',
},
},

Statistics: Posted by Vault54 — 29 Mar 2014, 10:44


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2014-03-29T02:13:11+02:00 2014-03-29T02:13:11+02:00 /viewtopic.php?t=7104&p=70003#p70003 <![CDATA[Re: UEF illness (Bug)]]>
CrayzyNath wrote:
Hi there,

seems like the 'firing-short-illness' of the bomber has spread.
Now the ACU can't even hit precisely.

Watch the replay, top left corner at around 3 min+
It happens 2 times. pd is build by the aeon and uef com shoots it, while its build... well.. he tries.
First time it could be corrected and managed to kill the pd. But the second time it wouldn't shoot the pd, so it got finished and pushed the uef out of the corner even though it should have been getting destroyed be com..
The Terrain is flat there, so no reason to shoot ground.

I've only seen this on Crimson Feud, maybe its a map bug.


I've not watched your replay however two things which can cause that are:
1. Although the ground may look flat it isnt. If you alter the camera angle the PD may be in a slight depression stopping the acu having a direct line of sight with it.
2. Your opponent may have built a wall section behind the pd to start with and that may be in a slight depression. Units actually aim at the rear wall first not the pd.

Statistics: Posted by Herbert — 29 Mar 2014, 02:13


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2014-03-28T18:11:09+02:00 2014-03-28T18:11:09+02:00 /viewtopic.php?t=7104&p=69968#p69968 <![CDATA[Re: UEF illness (Bug)]]> Statistics: Posted by ZLO_RD — 28 Mar 2014, 18:11


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2014-03-28T15:44:22+02:00 2014-03-28T15:44:22+02:00 /viewtopic.php?t=7104&p=69959#p69959 <![CDATA[UEF illness (Bug)]]>
seems like the 'firing-short-illness' of the bomber has spread.
Now the ACU can't even hit precisely.

Watch the replay, top left corner at around 3 min+
It happens 2 times. pd is build by the aeon and uef com shoots it, while its build... well.. he tries.
First time it could be corrected and managed to kill the pd. But the second time it wouldn't shoot the pd, so it got finished and pushed the uef out of the corner even though it should have been getting destroyed be com..
The Terrain is flat there, so no reason to shoot ground.

I've only seen this on Crimson Feud, maybe its a map bug.

Statistics: Posted by CrayzyNath — 28 Mar 2014, 15:44


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