Statistics: Posted by FunkOff — 12 Apr 2014, 00:44
Statistics: Posted by JeeVeS — 11 Apr 2014, 20:32
Statistics: Posted by IceDreamer — 11 Apr 2014, 05:09
IceDreamer wrote:
Then the hypothesis is not correct. Clearly, long MuzzleSalvoDelay does not always interrupt the firing of the other weapons...
Try setting Battleship Torpedoes as the main weapon in the unit's script.
Statistics: Posted by Sheeo — 11 Apr 2014, 05:07
Statistics: Posted by IceDreamer — 11 Apr 2014, 04:43
Statistics: Posted by Sheeo — 10 Apr 2014, 23:22
Statistics: Posted by JeeVeS — 10 Apr 2014, 19:16
Statistics: Posted by pip — 10 Apr 2014, 19:11
Statistics: Posted by Lame — 10 Apr 2014, 18:40
Statistics: Posted by Sheeo — 10 Apr 2014, 14:36