Forged Alliance Forever Forged Alliance Forever Forums 2014-04-20T12:13:09+02:00 /feed.php?f=2&t=7235 2014-04-20T12:13:09+02:00 2014-04-20T12:13:09+02:00 /viewtopic.php?t=7235&p=71515#p71515 <![CDATA[Re: What are armor and weapon types?]]>

Statistics: Posted by Zsombi — 20 Apr 2014, 12:13


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2014-04-20T08:47:43+02:00 2014-04-20T08:47:43+02:00 /viewtopic.php?t=7235&p=71504#p71504 <![CDATA[Re: What are armor and weapon types?]]> Statistics: Posted by rockoe10 — 20 Apr 2014, 08:47


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2014-04-19T18:12:55+02:00 2014-04-19T18:12:55+02:00 /viewtopic.php?t=7235&p=71461#p71461 <![CDATA[Re: What are armor and weapon types?]]> Statistics: Posted by errorblankfield — 19 Apr 2014, 18:12


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2014-04-19T17:23:05+02:00 2014-04-19T17:23:05+02:00 /viewtopic.php?t=7235&p=71450#p71450 <![CDATA[Re: What are armor and weapon types?]]> Statistics: Posted by ColonelSheppard — 19 Apr 2014, 17:23


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2014-04-19T15:33:19+02:00 2014-04-19T15:33:19+02:00 /viewtopic.php?t=7235&p=71440#p71440 <![CDATA[Re: What are armor and weapon types?]]> depth charge aren't stop by anti-torpedo systeme
but a mantis/monkey lord/pillar........... will do full damage when their shot will hit.
there isn't common armor like in starcrap 2 (light/heavy armor); i think there isn't any difference between an experimental or an light armor (a part from the exception said before : OC, ACU nuclear blast.............)

Statistics: Posted by keyser — 19 Apr 2014, 15:33


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2014-04-19T13:14:36+02:00 2014-04-19T13:14:36+02:00 /viewtopic.php?t=7235&p=71424#p71424 <![CDATA[Re: What are armor and weapon types?]]> Statistics: Posted by Wakke — 19 Apr 2014, 13:14


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2014-04-19T13:10:42+02:00 2014-04-19T13:10:42+02:00 /viewtopic.php?t=7235&p=71423#p71423 <![CDATA[What are armor and weapon types?]]>
Before I saw the unit database I always thought that for each and every entity the full damage values are directly substracted from the health values. But then in the DB I see types for both armor and weapons.

For example (armor): Structure, Light, Normal, Experimental, Commander;
and (weapons): Directfire, Overcharge, Normal, Direct Fire Experimental, Anti Navy, etc...

Do those in any way affect how much damage value will be taken off of a health value? If they do not affect anything like that then what are they for?

Statistics: Posted by Zsombi — 19 Apr 2014, 13:10


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