_Legolan wrote:
First of all, thank you for starting this thread. Seriously.
I saw it a couple days ago and bookmarked it as something interesting to come back to. Then I got asked to leave a 4v4 Setons game earlier tonight because my CPU was bad. In fairness, my CPU score was in the 370s-380s, which I'll admit is bad (I keep settings low so I don't generally lag, but I completely understand people's desire to avoid lag). I found that closing absolutely everything else could drop me into the 360s after restarting my computer.
So I followed your recommendations. Marking Forged Alliance as "High priority" rather than "normal priority" brought me down into the 330s-340s. Changing the core affinities brought me down to the 240s-260s. I haven't played a large game with the adjustments yet, but I'm assuming those are real functional gains.
So seriously, thank you. I'm going to look into overclocking some, but it's nice to know it probably isn't /necessary/ for me to have a good enough CPU score to keep playing the 4v4s on 20km maps that I really enjoy.
I do have a couple questions though. When I close Forged Alliance and later relaunch it, it doesn't retain the prior settings. The priority reverts to "normal" and it defaults to the wrong core (I have a C2D, but it lets me select core 0, 1, 2, and 3 -- so I put everything else on 0 and 1 and Forged Alliance on 2 and 3). Upon hosting a new game, my CPU score is ~389. After changing the priority and the core affinities, it is ~265. Obviously that's a huge difference. If needed, I could adjust it for every game, but is there any way to make it save the program specific settings for priority and core affinity for Forged Alliance?
http://www.overclock.net/t/1019630/set- ... ermanently
You still need to do the background processes when you switch on. Unless you know where all their exe files are an alter them one by one.
Does anybody know if the memory cache inside a cpu is fixed in how each core uses it? Or if you can assign more to a specific core?
That would make the game faster too.Statistics: Posted by Herbert — 17 Jul 2014, 12:57
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