Forged Alliance Forever Forged Alliance Forever Forums 2014-08-09T16:39:36+02:00 /feed.php?f=2&t=8143 2014-08-09T16:39:36+02:00 2014-08-09T16:39:36+02:00 /viewtopic.php?t=8143&p=78608#p78608 <![CDATA[Re: Idea for a LAN-party mod.]]> Statistics: Posted by rockoe10 — 09 Aug 2014, 16:39


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2014-08-08T16:11:53+02:00 2014-08-08T16:11:53+02:00 /viewtopic.php?t=8143&p=78554#p78554 <![CDATA[Re: Idea for a LAN-party mod.]]> This is so that if you lose your commander, you're not totally out of the game. Your buddies can give you some stuff to carry on.
It probably draws out non competitive games, but for us, being annoying and making it difficult for the other team to win, is still really good fun.

And on the rare occasion you lose your commander and base, yet come back with a win, the victory tastes even sweeter.

Statistics: Posted by Stin — 08 Aug 2014, 16:11


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2014-07-09T14:13:52+02:00 2014-07-09T14:13:52+02:00 /viewtopic.php?t=8143&p=76932#p76932 <![CDATA[Idea for a LAN-party mod.]]>
Let's take the murder part mod as base and extend it with the concept of vassals and hegemons:
- Basically an ACU never dies/or explodes, but the player becomes a vasal, when he is about to die. So the new hegemon gets a point the new vasal looses a point.
- If a hegemon is defeated he becomes vasal and all of his vasals switch to the new hegemon. if a vasal player has more points than the new hegemon he gets independent again.
- A vasal gets the same target as the hegemon. if a vasal defeats the target he gets a point and a half point goes to his hegemon.
- if you are defeated as vasal you loose a point and your ACU will be teleported near the hegemon's.
- you never have less than 0 points
-The bonuses you get depend on the points you have. The resource bonus you get depends on the points you have: something like:
total income = income + income * sqrt(points) //relative bonus
or
total income = income + (points * t1 mex, points * t1 hydro) // absolut bonus

Statistics: Posted by RoLa — 09 Jul 2014, 14:13


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