Forged Alliance Forever Forged Alliance Forever Forums 2012-03-08T17:17:43+02:00 /feed.php?f=2&t=836 2012-03-08T17:17:43+02:00 2012-03-08T17:17:43+02:00 /viewtopic.php?t=836&p=8509#p8509 <![CDATA[Re: For Ze_Pilot new Mod Experimental War]]>
You should consider renaming it, as Experimental Wars (with a 's') is already taken :)

We are aware of the lack of mod vault in FAF, but it's on the roadmap.

You have to understand that featured mods are for mods that propose a new gameplay experience (Nuke for the win, Labwars, Murder Party, phantom,...) or shiny news units and factions (Nomads, Wyvern, Blackops, xtremeWars,...).

We are no allowing balance mods for now.
The line between a balance mod and a new gameplay mod is thin. You can for exemple consider labwars as a balance mod where all units are removed except labs.
But as it's radically different from the basic gameplay, it has his place in the Featured mods program.

We will test and evaluate if your mod is fitting in the program. But you have to be aware that we are limiting the amount of Featured mods proposed at the same time.

Statistics: Posted by Ze_PilOt — 08 Mar 2012, 17:17


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2012-03-08T05:33:54+02:00 2012-03-08T05:33:54+02:00 /viewtopic.php?t=836&p=8471#p8471 <![CDATA[Re: For Ze_Pilot new Mod Experimental War]]>
LoSpaccaPassere wrote:
the Nomad Mod is there, if u want to play that go head, no one is stoping u, thats why i like to have the same oportunity with Experimental war.

i hope we can get the mod up

If you havent noticed, Nomads are unplayable atm.

Statistics: Posted by Brandon007 — 08 Mar 2012, 05:33


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2012-03-08T05:30:25+02:00 2012-03-08T05:30:25+02:00 /viewtopic.php?t=836&p=8470#p8470 <![CDATA[Re: For Ze_Pilot new Mod Experimental War]]>
i hope we can get the mod up

Statistics: Posted by LoSpaccaPassere — 08 Mar 2012, 05:30


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2012-03-08T01:16:18+02:00 2012-03-08T01:16:18+02:00 /viewtopic.php?t=836&p=8455#p8455 <![CDATA[Re: For Ze_Pilot new Mod Experimental War]]>
Anaryl wrote:
I'd think given your history with the GPGnet mod community you might give people some more slack for making "useless mods" hmm?

Wtf are you saying eh? I dont see you making good mods at all! :x

Statistics: Posted by Brandon007 — 08 Mar 2012, 01:16


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2012-03-08T00:41:06+02:00 2012-03-08T00:41:06+02:00 /viewtopic.php?t=836&p=8440#p8440 <![CDATA[Re: For Ze_Pilot new Mod Experimental War]]>
Anaryl wrote:
He never said it was?

Just had a look at the mod, and all it does is merge unit categories... Seems useless to me.

Statistics: Posted by Brandon007 — 08 Mar 2012, 00:41


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2012-03-08T00:29:32+02:00 2012-03-08T00:29:32+02:00 /viewtopic.php?t=836&p=8437#p8437 <![CDATA[Re: For Ze_Pilot new Mod Experimental War]]>
Plus, ExperimentalWars isnt your mod =p

Statistics: Posted by Brandon007 — 08 Mar 2012, 00:29


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2012-03-08T00:24:02+02:00 2012-03-08T00:24:02+02:00 /viewtopic.php?t=836&p=8436#p8436 <![CDATA[For Ze_Pilot new Mod Experimental War]]>
http://www.mediafire.com/?7m0ha6tqexd136q

The mod allows you to play with experimental units, buildings, and any defensive unit able to counter experimental units. Basically, in the game you are allowed to attack only with experimentals and structures.

in GpG as been downloaded 2000 times and we love to have this mod ready to download on FAF

is only 40 kb

Statistics: Posted by LoSpaccaPassere — 08 Mar 2012, 00:24


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