Forged Alliance Forever Forged Alliance Forever Forums 2012-03-12T20:14:17+02:00 /feed.php?f=2&t=844 2012-03-09T23:02:17+02:00 2012-03-09T23:02:17+02:00 /viewtopic.php?t=844&p=8627#p8627 <![CDATA[Re: Help for 3599 players (consolidated list)]]>
lance wrote:
I'm missing 3599 MOD, could it be included in the lobby as other mods?


Unfortunately it's been said time and time again that FAF won't ever make a 3599 mod a featured mod in the lobby. If you want to play 3599 you'll have to find or develop a 3599 mod on your own or play direct connect w/ your friends.

Statistics: Posted by jcgarcow — 09 Mar 2012, 23:02


]]>
2012-03-09T17:42:17+02:00 2012-03-09T17:42:17+02:00 /viewtopic.php?t=844&p=8613#p8613 <![CDATA[Re: Help for 3599 players (consolidated list)]]>
I have been doing titan drops more and more whereas I would exclusively do percy drops in the past.

In 3599 I pretty much never made titans - now I do quite a bit.

Statistics: Posted by SJAndrew — 09 Mar 2012, 17:42


]]>
2012-03-09T04:22:07+02:00 2012-03-09T04:22:07+02:00 /viewtopic.php?t=844&p=8564#p8564 <![CDATA[Re: Help for 3599 players (consolidated list)]]> Statistics: Posted by Zock — 09 Mar 2012, 04:22


]]>
2012-03-09T00:30:32+02:00 2012-03-09T00:30:32+02:00 /viewtopic.php?t=844&p=8547#p8547 <![CDATA[Re: Help for 3599 players (consolidated list)]]>
Ze_PilOt wrote:
Thank you for your time, these are valuable informations for "beginners".

I'm not quite sure with the T3 theory, you seems them a lot more, but I don't think that brick and percies are seen less :)


The new overcharge mechanic means that if you've not built e-storage, your ACU will get owned by a couple of titans whearas before you would have to hide them from the ACU.

Also, with the T2 mobile shield and T2 bot nerf, titans and loyalists are now quite p[owerful (reminds me of vanilla SC again).

Statistics: Posted by SJAndrew — 09 Mar 2012, 00:30


]]>
2012-03-09T00:25:02+02:00 2012-03-09T00:25:02+02:00 /viewtopic.php?t=844&p=8546#p8546 <![CDATA[Re: Help for 3599 players (consolidated list)]]> Statistics: Posted by Ze_PilOt — 09 Mar 2012, 00:25


]]>
2012-03-09T00:22:59+02:00 2012-03-09T00:22:59+02:00 /viewtopic.php?t=844&p=8544#p8544 <![CDATA[Re: Help for 3599 players (consolidated list)]]>
lance wrote:
I'm missing 3599 MOD, could it be included in the lobby as other mods?


If you were playing GPG based games prior to 3/2 (when they took it down), you were playing 3599.

It was the last official GPG patch.

3603 was the last official GPG developed patch, but it was never released by THQ. The community released 3603 afterwards, and 3612 (et all) is largely based upon that GPG developed but never officially released patch.

Statistics: Posted by SJAndrew — 09 Mar 2012, 00:22


]]>
2012-03-08T23:15:41+02:00 2012-03-08T23:15:41+02:00 /viewtopic.php?t=844&p=8534#p8534 <![CDATA[Re: Help for 3599 players (consolidated list)]]> Statistics: Posted by lance — 08 Mar 2012, 23:15


]]>
2012-03-08T22:38:25+02:00 2012-03-08T22:38:25+02:00 /viewtopic.php?t=844&p=8531#p8531 <![CDATA[Re: Help for 3599 players (consolidated list)]]>
I'm not quite sure with the T3 theory, you seems them a lot more, but I don't think that brick and percies are seen less :)

Statistics: Posted by Ze_PilOt — 08 Mar 2012, 22:38


]]>
2012-03-12T20:14:17+02:00 2012-03-08T21:50:07+02:00 /viewtopic.php?t=844&p=8528#p8528 <![CDATA[Help for 3599 players (consolidated list)]]>
I would like a list, or reference, of generic tips/tricks to help the transition to 3612.

To start off, I have noticed the following (old news to most people, but I still would like to help):

(1) The overcharge mechanic is completely different. You must build energy storage now in order to have enough energy to overcharge.

(2) T3 air nerf. This was needed and completely changes a lot of things - no longer will ASF swarm=win and no longer will a strat snipe=win.

(3) T1 bomber buff. Now, t1 bombers are actually not worthless in combat. I've used them for early harassment and killing engineers before, but now they're viable for combat too.

(4) T3 navy is now viable. It's cheaper and builds faster.

(5) T3 bots>all. It seems that many games involve a T3 bot rush. I have seen a return of the titan and loyalist and not so much t3 AAB (percy, brick)

(6) Early spam can be key. Since the ACU has no overcharge, you can indeed now overwhelm an ACU with t1 tanks. Gone are the days when early, you could send your ACU alone and survive using OC.

(7) Lots of mercies - I can't comment on their power, but I can say that I'm seeing them now whereas in 3599 they were pretty much absent.

(8) Rankings - now you no longer need PT to know when the teams are stacked and you're wasting your time playing a given game.

(9) Replays have comments - I think this is VERY cool. I love being able to watch a replay and see the text that the players were using during the game.

(10) More people! For the last 6 months or so, it took me about 10 min average to join a game and play. FAF has more players and more games than GPG has had for a while.

(11) Sea Reclaimables. This is a huge difference when also combined with T3 navy being viable. Now, like land battles, you need to think about an attack before you give your opponent a giant mass donation.

All of this information probably will meet with a "well duh" response from the veterans, but I wanted to start someting for people like me who were 3599 until GPG was abandoned.

Statistics: Posted by SJAndrew — 08 Mar 2012, 21:50


]]>