Then make it simple.
Give all tech straight to anyone.
Statistics: Posted by -_V_- — 23 Sep 2014, 05:14
Statistics: Posted by Casimus — 22 Sep 2014, 21:58
Blackster wrote:
That's your opinion. Not sure why you present it here as abosulte fact (at least it seems like it to me). Again, maybe people have different thoughts about it and that's ok as well. While some argue that the Czar beam is ok and feels right (I mean, come on, a "feeling" is one of the most subjective things), still the same people ignore e.g. the Ahwassa bomb issue i presented earlier. Why? Inconsistent approach imho.
Blackster wrote:
Pls, pls, pls stop this. DId you talk to them? Did they tell you what they intended? Is it written clearly in the blueprints? It may LOOK LIKE they wanted to go for smthg, but afaik (I may be wrong, correct me pls if I am) all they wanted was in the game as it was (i can give u a link where the procuder said: its all done as we wanted it to be, nothing half baked). And even IF they intended it - their intentions may be good, but the outcome isn't neccessarily (why patch otherwise?). I don't care what was intended and what was not (see prior post of mine). Pls stop pointing to that "argument" - it's constantly used in a very selective and incoherent way.
Blackster wrote:
Yet another one who misses the point of the original post. I did not discuss the end of tech sharing in general. Neither did anyone mention banning someone for sharing. It's really hard to get a constructive discussion going for so many don't even refer to what was said initially. Frustrating, really.
Statistics: Posted by IceDreamer — 22 Sep 2014, 15:51
IceDreamer wrote:
Czar Amour - The simulated physics engine is what make the game unique. Having planes hit by that beam is absolutely acceptable and within the realms of the game's feel.
IceDreamer wrote:
Having the planes on an attack order automatically clump and fly on a path which takes them through that beam every time is NOT acceptable, not part of the game's feel.
IceDreamer wrote:
Satellite - I've taken the same approach here. The Satellite is at exactly the right height for a Nuke to hit it. QED: The developers intended the physics engine to come into play once more. They intended for nukes to be able to impact that unit, to continue with the feel of the game.
IceDreamer wrote:
This game should never be about rock/paper/scissors, nor about what's fair, nor even about what's fun. It's about what feels right, about how the game works and about the things which continually set it apart from other RTS games.
IceDreamer wrote:
Sharing armies is a good feature, an action that one team can take which, if the opponent doesn't respond accordingly, will net them a large advantage. That's not unfair play; that's CLEVER play. Clever play, using all the techs and mixing things up to create an unbeatable army is not something to be frowned upon or banned, it's something to be analysed by another clever player and responded to. Spamming the 3599 Restorer can't be compared to this. Such a method of winning didn't *abuse* an intentional feature (Mixed armies will cover each others weaknesses to create a stronger whole) it *abused* an UNintentionally powerful unit (This unit will beat everything, all the time, and cannot be stopped by any defence. Spam this more to win).
Statistics: Posted by --- — 22 Sep 2014, 14:57
Statistics: Posted by -_V_- — 22 Sep 2014, 13:36
Statistics: Posted by IceDreamer — 22 Sep 2014, 13:14
-_V_- wrote:Yeah and you gonna teach me how we used to do it (properly) for years. Yeah yeah
If you want to go into that fine. Let's do it. Just explain the facts that you seem to know everything about. Why could you go up against late game ASF spam without engineering stations? At any given time in the past? You don't explain anything, you're just going the ad hominem route, which is unfortunately common on these forums. I love re-discovering FA but I regret visiting these forums. Gaspowered forums used to be good for acquiring information, and gather information I did, but here there's just people like you shitting all over anyone who reeks of sub 2000 rating.
And just for satisfying my curiosity, when dod you start playing Supcom?
Statistics: Posted by -_V_- — 22 Sep 2014, 12:17
Statistics: Posted by Col_Walter_Kurtz — 22 Sep 2014, 11:11
-_V_- wrote:In previous times, as Seraphim or Aeon you could not keep up with ASF spam against a player with engineering stations. You NEEDED Cybran of UEF tech. IMO that was worse than the mixing of units problem.
Irrelevant, and off topic, but that is absolute bullshit.
I almost never used those engineering stations, nor do the good air players. Maybe you should ask around.
It's quite the opposite. I always have a good laugh when i see my opponent do that, exceptional circumstances put aside of course (such as drastic unit share crap).
It is actually a very common mistake among noobs.
Statistics: Posted by -_V_- — 22 Sep 2014, 09:30
Statistics: Posted by ColonelSheppard — 22 Sep 2014, 00:56
Statistics: Posted by E8400-CV — 22 Sep 2014, 00:18
Gorton wrote:[...]
You hit the nail on the head when you say "I do not think it is important what was meant to be a feature or not."
This is entirely correct.
sats blocking nukes was awful.
smd missile hitting your plane, also awful.
The reasoning that it's not bad because ingame collisions are intended isn't the argument of anyone talking here.
It doesn't matter what's meant to be a feature : What matters is : Does it make the game better or worse?
Sats blocking nukes, worse.
Bomber micro, makes bombers more useful, which is good.
Tech Sharing: A consequence of giving units to allies, which is a good feature.
Statistics: Posted by Aurion — 21 Sep 2014, 14:36