Forged Alliance Forever Forged Alliance Forever Forums 2014-12-17T19:09:25+02:00 /feed.php?f=2&t=8992 2014-12-17T19:09:25+02:00 2014-12-17T19:09:25+02:00 /viewtopic.php?t=8992&p=88738#p88738 <![CDATA[Re: Proposal: Buff radar hp.]]>
Neutrino wrote:
On topic, why would anyone want to mount a hit and run attack on a radar with a scout instead of some LABs? .


Anyone who drove a scout to that location but does not have LABs over there would want to do this. Considering that scouts often drive ahead of LABs (if the player is even using LABs to raid in the first place) a scout encountering a forward radar is actually fairly common. It's not like you send the scout specifically to destroy radars, the scout can destroy the undefended radars you encounter.

Neutrino wrote:
And since a T1 radar can be rebuilt in about 5 seconds anyway you don't have much of a window in which to get anything done if you pull it off.


Radars cannot be rebuilt in five seconds if the engineer that built it has moved away to do other things or been destroyed. It is common for radars to be built beyond the borders of your base, where there is not always an engineer on hand to rebuild it immediately. And considering that even five seconds or less can be enough time for undetected raiders to evade intercepting units, you don't need much of a window anyway.

Neutrino wrote:
Does this constitute an important enough tactic that it warrents a key intel structure like radar having such low hp that it is destroyed by a T1 scout plane being shot down nearby?


This has already been addressed already, (here, among other posts) so I'll just add this: EVERY tactic you can possibly use is important in the situation where you would use it. The current balance is what it is, and players play accordingly. You can take away or drastically reduce the viability of tactical options if you like, but why? And where do you stop?

Neutrino wrote:
Currently radars have 10/50/100hp (T1/T2/T3) which is so little that they can be downed in under 1 second by a single light combat unit of the equivalant tech level.


So? How long is it supposed to take? Why is it supposed to take that long? You provide this number, but fail to give it any meaning.

Neutrino wrote:
Most non-experimental air crashes do 100hp damage, except T1 Scout 10hp, T1 Inty 25hp, ASFs 200hp and Strat Bombers 500hp.


I can acknowledge that you have a fixation on the air crash issue, but I have an incredibly hard time believing that you have radars destroyed by air crashes so often that it's a balance issue. If you can provide us with as few as five replays where it has affected you I will believe you.

Neutrino wrote:
If all radars could be given at least 110hp then at least you could position an engineer on patrol nearby to repair if it suffers a T1 air crash.


If you have a T1 engineer near by anyway, can't you just build another one?

Neutrino wrote:
To compensate for this multiply the build time of a T1 radar by 4. Now you'll still be able to mount a hit and run to take out a radar in under two seconds with 3 LABs, but now it'll take four times as long for your opponent to replace that radar, which would surely make the tactic far more useful than before.


The ideas you're using are common when you only look at DPS/HP stats. What about the build time, rolloff time, and transit time? Getting a group of three LABs to target takes much longer than a single LAB, because the first one has to wait for the second two to finish building and rolling off the factory so they can move out together. These extra seconds are plenty of time for the defending player to put tanks into position that they wouldn't otherwise have, and that's not even including how much time you have to spend making scouts to find enemy units. Right now you can use send the scouts immediately after they're built and use them to deny enemy intel that's undefended, but you're saying it should be LABs only.

Also, you're making radar construction take four times as long? Did you think about how much more powerful that's going to make first bomber? You'll have much less time to detect and respond to bombers coming in, good luck dodging with your opening engis. What about how much slower you'll be able to get up a network peripheral T1 radars in the early game? You generally need more radars than the one in your base, you know.

Neutrino wrote:
Now you'll still be able to mount a hit and run to take out a radar in under two seconds with 3 LABs, but now it'll take four times as long for your opponent to replace that radar, which would surely make the tactic far more useful than before.


Right now you can use a single LAB/scout pair to take out enemy radars and expanding engineers, slowing your opponent's expansion and forcing them to expend units and attention tracking down pesky single units. You're proposing to remove that tactic. Since it will take you so much longer to amass enough units to destroy any enemy radars, giving your opponent more time to defend their expansions and prepare counter-raiding forces, I'm not seeing how you're making early game intel-raiding a more useful tactic. All I see is that change forcing any early-game intel raiding to be done solely by T1 bombers.

I don't think you're acknowledging just how small a time window a lot of early game action takes place in. A few seconds can make an enormous difference.

Statistics: Posted by Mycen — 17 Dec 2014, 19:09


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2014-12-16T20:32:55+02:00 2014-12-16T20:32:55+02:00 /viewtopic.php?t=8992&p=88670#p88670 <![CDATA[Re: Proposal: Buff radar hp.]]>
The following goes for everyone - as this is a relatively slow moving forum, there is ample time to acquire empirical evidence to back up one's claims. Should both parties fail to do so, an implicit agreement of trust is created - that we must endeavor to be courteous and respectful in regard to others' opinions, debating them purely on their theoretical merits. If one believes that another is not respecting this themselves, the proper course of action is to be the better man and continue debating them purely on their argument's merits.

Thus far, everyone on the forum of late has been doing this already! A lot of interesting discussion has been had, which is awesome to see and a lot of fun to participate in.

Back to Anaryl - you've been warned countless times and many of your off topic and inflammatory posts have still had to be removed just in the last week. It's counterproductive to discussion, makes the community look bad, creates more work for the mod team, and everyone is tired of it. You're welcome to continue participating in discussion, but if I see any more inflammatory posts, that will change.

Any further discussion of the matter should be taken to PM as this thread has been derailed more than enough already.

Statistics: Posted by uberge3k — 16 Dec 2014, 20:32


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2014-12-16T17:38:28+02:00 2014-12-16T17:38:28+02:00 /viewtopic.php?t=8992&p=88662#p88662 <![CDATA[Re: Proposal: Buff radar hp.]]>
On topic, why would anyone want to mount a hit and run attack on a radar with a scout instead of some LABs? And since a T1 radar can be rebuilt in about 5 seconds anyway you don't have much of a window in which to get anything done if you pull it off. Does this constitute an important enough tactic that it warrents a key intel structure like radar having such low hp that it is destroyed by a T1 scout plane being shot down nearby?

Currently radars have 10/50/100hp (T1/T2/T3) which is so little that they can be downed in under 1 second by a single light combat unit of the equivalant tech level. Most non-experimental air crashes do 100hp damage, except T1 Scout 10hp, T1 Inty 25hp, ASFs 200hp and Strat Bombers 500hp.

If all radars could be given at least 110hp then at least you could position an engineer on patrol nearby to repair if it suffers a T1 air crash. To compensate for this multiply the build time of a T1 radar by 4. Now you'll still be able to mount a hit and run to take out a radar in under two seconds with 3 LABs, but now it'll take four times as long for your opponent to replace that radar, which would surely make the tactic far more useful than before.

Statistics: Posted by Neutrino — 16 Dec 2014, 17:38


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2014-12-16T16:28:17+02:00 2014-12-16T16:28:17+02:00 /viewtopic.php?t=8992&p=88656#p88656 <![CDATA[Re: Proposal: Buff radar hp.]]> https://yourlogicalfallacyis.com/ad-hominem

I certainly hope that Mr Neutrino felt that no aspersions were cast on his character. But an ad hominem cannot apply in this situation because we are talking about knowledge not character.

There are plenty of unaddressed points throughout this thread which anyone is free to take up.

Statistics: Posted by Anaryl — 16 Dec 2014, 16:28


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2014-12-16T12:40:16+02:00 2014-12-16T12:40:16+02:00 /viewtopic.php?t=8992&p=88639#p88639 <![CDATA[Re: Proposal: Buff radar hp.]]>
Anaryl wrote:
It's not really an ad hominem. If two people were making proposals to build a bridge for local government 1. Had built 7000 bridges, and the other, none - yet the latter kept making nonsensical statements about what and what was not appropriate for said bridges in direct contradiction of the former; what is the first engineer supposed to do?


What you are requesting is a bias to fairness.

Furthermore I have made (and not just me by any stretch) a number of compelling arguments - which were essentially ignored. But I point out the man has never played a ranked game in his life - and it's suddenly on for young and old. I suspect some of you might be bike shedding this argument.


It's ad hominem by definition and not needed in this discussion (only damaging your posts) and that is actually no point to be discussed. Do with it what you will, but denying that is just laughable.

I realize I'm not helping this discussion any further directly so I will stop posting without relevance to the discussion contents.

Statistics: Posted by Aurion — 16 Dec 2014, 12:40


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2014-12-16T12:04:11+02:00 2014-12-16T12:04:11+02:00 /viewtopic.php?t=8992&p=88637#p88637 <![CDATA[Re: Proposal: Buff radar hp.]]>
I am in favour of any changes to the T1 radar. As long as it can still be destroyed (quickly) by a T1 scout, or a falling plane. These mechanics are desirable and wanted.

Statistics: Posted by Hawkei — 16 Dec 2014, 12:04


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2014-12-16T11:56:43+02:00 2014-12-16T11:56:43+02:00 /viewtopic.php?t=8992&p=88636#p88636 <![CDATA[Re: Proposal: Buff radar hp.]]>

What you are requesting is a bias to fairness.

Furthermore I have made (and not just me by any stretch) a number of compelling arguments - which were essentially ignored. But I point out the man has never played a ranked game in his life - and it's suddenly on for young and old. I suspect some of you might be bike shedding this argument.

Statistics: Posted by Anaryl — 16 Dec 2014, 11:56


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2014-12-16T10:06:22+02:00 2014-12-16T10:06:22+02:00 /viewtopic.php?t=8992&p=88630#p88630 <![CDATA[Re: Proposal: Buff radar hp.]]>
Anaryl wrote:
I'm 44 next Monday so it's been quite a while since I've been called 'young man', and yes you have a lot more experience of SupCom than I do and I'll almost certainly never be as good at it as you, but if you continue to frame most of your points along the lines of 'I'm better than you therefore your opinion is irrelevant to me' (a stance which I've noticed you adopting not just with me but with other members of the community too) then you're going to risk coming across as an arrogant prick.


It's not a question of better. I never made that claim. You haven't played the game. That's the issue here, it's experience, not skill, that you need.


Discussion should be met with arguments. If this indeed matters so much as you say it does you should have no trouble bringing up counter-arguments. Discussions are a lot cleaner without ad hominem arguments and it's pretty shameful you bring in such an obvious one. I'm sure you can do better than that.

Statistics: Posted by Aurion — 16 Dec 2014, 10:06


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2014-12-16T07:35:52+02:00 2014-12-16T07:35:52+02:00 /viewtopic.php?t=8992&p=88623#p88623 <![CDATA[Re: Proposal: Buff radar hp.]]>

I'm 44 next Monday so it's been quite a while since I've been called 'young man', and yes you have a lot more experience of SupCom than I do and I'll almost certainly never be as good at it as you, but if you continue to frame most of your points along the lines of 'I'm better than you therefore your opinion is irrelevant to me' (a stance which I've noticed you adopting not just with me but with other members of the community too) then you're going to risk coming across as an arrogant prick.


It's not a question of better. I never made that claim. You haven't played the game. That's the issue here, it's experience, not skill, that you need.

Who's arrogant if you assume with 0 experience your point of view is, or indeed could be, a valid one?


en bear in mind that at T3 those 3 radars would require 3 T3 power generators just to supply them



You don't need more than one omni unless you're playing a massive map. Omni is incredibly expensive but it's also incredibly powerful. It basically lets you cover your entire intel game with one unit.

What you advocate is actually removing the intel game from SupCom. There are three 'theatres' or 'game' going on inside your average supcom match. You have your wargame: micro, maneuver & (unit)mix, you have your economy game: Resources production and tech and you have your intel game. Increasing radar HP means that intel goes to a completely static one - very little interplay or targeting of intel installations. This has huge flow on effects for the rest of the game.

As for my arguments being along the lines of "I'm better than you" no - I tried reasoning with you but that wasn't good enough - and you started dictating your opinions of the game to me as though they were fact. The response you got should not have been unexpected.

Statistics: Posted by Anaryl — 16 Dec 2014, 07:35


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2014-12-15T23:07:06+02:00 2014-12-15T23:07:06+02:00 /viewtopic.php?t=8992&p=88591#p88591 <![CDATA[Re: Proposal: Buff radar hp.]]>
T1 radar is cheap anyway so easy to rebuild, nobody ever trys to kill it with air scauts on purpose

at t2 stage you can mostly always build shields around, same for t3 stage,
even if i lose countless games just because i forgot to shield my radars still, im not for increasing the hp,

even at late t2 stage is soemtimes a nice tactic to just build a few t1 bombers and try to get any radar at the same time before you plan an atack.
in late game sniping omnis is mostly impossible anyway as they are deep in your base and well protected.

Statistics: Posted by Mr-Smith — 15 Dec 2014, 23:07


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2014-12-15T21:15:39+02:00 2014-12-15T21:15:39+02:00 /viewtopic.php?t=8992&p=88577#p88577 <![CDATA[Re: Proposal: Buff radar hp.]]>
A 500 guy can make interesting points about balance. He's probably wrong 99% of the time, but we can't dismiss it instantly,

Statistics: Posted by Gorton — 15 Dec 2014, 21:15


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2014-12-15T21:10:10+02:00 2014-12-15T21:10:10+02:00 /viewtopic.php?t=8992&p=88575#p88575 <![CDATA[Re: Proposal: Buff radar hp.]]> Also, not a balancing issues since all radars are the same, I think its something that players should just learn to deal with. Never knew it was an issue before this thread.

Statistics: Posted by buletproof_bob — 15 Dec 2014, 21:10


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2014-12-15T20:44:29+02:00 2014-12-15T20:44:29+02:00 /viewtopic.php?t=8992&p=88573#p88573 <![CDATA[Re: Proposal: Buff radar hp.]]>
Anaryl wrote:
Young man - come back when you've got at least 50 - 100 games under your belt.

Please just stop that. We got it, you're a good player, you've plaid ranked a lot, neutrino hasn't. (Maybe he plaid on GPG net, maybe he plaid with his friends on LAN, should he provide a certificate of expertise before he can contribute to a debate ?)

I actually agree with you and think radar are just fine the way they are but your arrogance makes my eyes bleed.
Input from "lesser" players has value. They play the game, they're part of the community, whether they're ranked or not, and it's easy enough to debate their ideas and stay civil. And anyway on any given topic I'm pretty sure you can find two high ranked players with diverging views, so the argument of authority is a bit weak.

The level of hostility in some parts of this forum is astonishing (and I'm far from being the nicest guy myself), not sure what kind of image it gives to tentative players considering joining this community.

Statistics: Posted by Zoram — 15 Dec 2014, 20:44


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2014-12-15T19:04:40+02:00 2014-12-15T19:04:40+02:00 /viewtopic.php?t=8992&p=88567#p88567 <![CDATA[Re: Proposal: Buff radar hp.]]>
and i do not see anything bad about it... you can just use t1 radars for a while until you will have enought resources to shield t2 radar or use mobile shield

in case of t1 radars i do not see any problem at all with their low hp
on t1, as long as you control area you will have units there that will protect radar and engyneers from raids, and you will always have engyneer that will allow you to make another radar, and only way for enemy to kill your radar is to use bombers. and that is not a cost effective way. As soon as your radar is killed you just make another one and reclaim that bomber :)

for new players that might be pretty annoying to spend apm to rebuild radars, but opponent has to spend apm too

in case of t2 stage, i have not really seen anyone bulding mmls just on purpose to try to kill enemy t1 radars from a far distance... that might be effective. but both players can do it, so both can just build t2 radar at far back, and to kill enemy radar like that you also need to have it scouted :D

Frigate vs t1 sonar... well, isn't sonar much much cheaper? and frigates can't do job that t2 and t3 sonar can (cover large area and be at the back)
also i would assume that sonars have more HP cause it is more rare to have engineering presents everywhere on navy, that would rebuild it, so they have more hp, so you may be able to react with your navy/air and may save that sonar

Neutrino wrote:
secondly there _is_ an inconsistency (and a glaring one at that) because radar is currently the only structure that can be destroyed by minor splash damage alone without it even needing to be shot at.


I think you definately have to shoot at radar to kill it..
maybe Snoops and spirits killing t1 radars are annoying but that is only problem that i see with t1 radars
and land scouts also die from anything by themself

If you want to protect t1 radar from t3 arty splash fire, then radars will be too strong for t1 units

Statistics: Posted by ZLO_RD — 15 Dec 2014, 19:04


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2014-12-15T17:59:05+02:00 2014-12-15T17:59:05+02:00 /viewtopic.php?t=8992&p=88559#p88559 <![CDATA[Re: Proposal: Buff radar hp.]]>
Anaryl wrote:
So your argument is we should homogenise all the units because diversity doesn't make sense to you? It's not an inconsistency - it is what it is.
Here you are both disingenuously misrepresenting my point and ignoring the facts.

Firstly I haven't suggested homogenising all the units because all the other structures have differing hp values which is obviously a good thing which I support and I'm suggesting that radar should remain the most fragile, and secondly there _is_ an inconsistency (and a glaring one at that) because radar is currently the only structure that can be destroyed by minor splash damage alone without it even needing to be shot at.

Statistics: Posted by Neutrino — 15 Dec 2014, 17:59


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