Forged Alliance Forever Forged Alliance Forever Forums 2012-04-16T13:09:54+02:00 /feed.php?f=2&t=965 2012-04-16T13:09:54+02:00 2012-04-16T13:09:54+02:00 /viewtopic.php?t=965&p=10976#p10976 <![CDATA[Re: Multiplayer saves]]>
Kryo wrote:
are you seriously playing mp games that would need a save option?

Idk... even if I play a 4v4 and have it take 90min, the chances that all 8 players will come together the next day or week to play on the saved game, is pretty small.



I play with the exact same people at the exact same time every week.
Its how I guarantee to get good quality games with reliable players.

Statistics: Posted by Stin — 16 Apr 2012, 13:09


]]>
2012-04-07T05:34:33+02:00 2012-04-07T05:34:33+02:00 /viewtopic.php?t=965&p=10505#p10505 <![CDATA[Re: Multiplayer saves]]>

Statistics: Posted by AdmiralZeech — 07 Apr 2012, 05:34


]]>
2012-04-02T13:35:55+02:00 2012-04-02T13:35:55+02:00 /viewtopic.php?t=965&p=10307#p10307 <![CDATA[Re: Multiplayer saves]]> Statistics: Posted by FunkOff — 02 Apr 2012, 13:35


]]>
2012-04-02T13:31:17+02:00 2012-04-02T13:31:17+02:00 /viewtopic.php?t=965&p=10304#p10304 <![CDATA[Re: Multiplayer saves]]>
In my vision of such a feature, loading a multiplayer save is done in the lobby, like choosing a map. (and you can then reassign players or do other stuff) So no opportunities for cheating there. To say that there's "no way" to make it unabusable, is a pretty big cop out.

Besides, I'm not particularly calling for it to be implemented as a priority (i said "one day") just an acknowledgement that its a necessary feature for a "perfect" FAF :)

So yeah, the kind of dismissive (and honestly, slightly ignorant) counter arguments I've been seeing here are the things I will fight. You can shut me up by saying, "Hey! That's a great idea! I'd love to do it one day! Yeah!" :P

Statistics: Posted by AdmiralZeech — 02 Apr 2012, 13:31


]]>
2012-04-01T16:24:38+02:00 2012-04-01T16:24:38+02:00 /viewtopic.php?t=965&p=10255#p10255 <![CDATA[Re: Multiplayer saves]]>
There would be no way to allow players to load saves without it being a highly abuse-able feature.... at least not the way the mod is written so far. To make it un-abusable, we'd have to add new functions and more work... of which we have plenty already :lol:

Statistics: Posted by FunkOff — 01 Apr 2012, 16:24


]]>
2012-04-01T15:48:03+02:00 2012-04-01T15:48:03+02:00 /viewtopic.php?t=965&p=10253#p10253 <![CDATA[Re: Multiplayer saves]]>
The long and the short of it - there are many useful things you can do with such a feature besides continuing long games. And long games can also be interesting too. So don't question why someone would want it, just accept that it would bring value. And once the feature is there, even you will find it handy sometimes, even if you cant imagine it now.

Statistics: Posted by AdmiralZeech — 01 Apr 2012, 15:48


]]>
2012-04-01T12:21:45+02:00 2012-04-01T12:21:45+02:00 /viewtopic.php?t=965&p=10248#p10248 <![CDATA[Re: Multiplayer saves]]>
Idk... even if I play a 4v4 and have it take 90min, the chances that all 8 players will come together the next day or week to play on the saved game, is pretty small.

Statistics: Posted by Kryo — 01 Apr 2012, 12:21


]]>
2012-04-01T12:12:04+02:00 2012-04-01T12:12:04+02:00 /viewtopic.php?t=965&p=10247#p10247 <![CDATA[Multiplayer saves]]>
iirc someone once wrote a mod that implemented multiplayer save games?

Along my usual theme of "stuff that should have been in the game in the first place", it would be nice to see multiplayer saves and in-replay saves in FAF as standard one day.

Statistics: Posted by AdmiralZeech — 01 Apr 2012, 12:12


]]>