Forged Alliance Forever Forged Alliance Forever Forums 2012-04-07T05:20:52+02:00 /feed.php?f=2&t=985 2012-04-07T05:20:52+02:00 2012-04-07T05:20:52+02:00 /viewtopic.php?t=985&p=10501#p10501 <![CDATA[Re: New rts --masive scale kickstart]]>
My initial goalpost is to have zero graphics (strat icons or simple geometric shapes only), no terrain or advanced pathfinding (maths is too hard! :P) and only one faction (the "terran/UEF" equivalent... although I have ideas for the other factions already.)

So yeah, when "never" comes around, maybe I will do a kickstarter to get some of those missing pieces in like unit models, pathfinding, AI etc :P

Statistics: Posted by AdmiralZeech — 07 Apr 2012, 05:20


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2012-04-05T00:20:22+02:00 2012-04-05T00:20:22+02:00 /viewtopic.php?t=985&p=10428#p10428 <![CDATA[Re: New rts --masive scale kickstart]]>
Gowerly wrote:
Also, the idea that you can say "Hey, let's make a game yo" signifies just how LITTLE you know about making a game.
I recommend trying some coding yourself. Make something small, get a feel for it. You'll understand how much time it eats out of your life.
This.

A small number of part time hobbyists would have next to zero chance of making this happen. Fully funding it (and using real numbers, not "assuming we find 10 godlike programmers willing to work for less than minimum wage" type fantasies) would easily cost tens of millions of dollars. And that's not including marketing, distribution, ....

It's harsh, but it's reality. We work with what we have, and so far Ze_PilOt, thygrrr, and Raging_Squirrel are doing a phenomenal job with it. :)

Statistics: Posted by uberge3k — 05 Apr 2012, 00:20


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2012-04-04T23:53:50+02:00 2012-04-04T23:53:50+02:00 /viewtopic.php?t=985&p=10425#p10425 <![CDATA[Re: New rts --masive scale kickstart]]> Statistics: Posted by Doompants — 04 Apr 2012, 23:53


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2012-04-04T22:32:50+02:00 2012-04-04T22:32:50+02:00 /viewtopic.php?t=985&p=10421#p10421 <![CDATA[Re: New rts --masive scale kickstart]]>
Ze_PilOt wrote:
The best we can do is buy the FA engine to fix some issues. Don't dream, will never happen. The cost of the third parties API only is 10x more than we can afford :)


Can't we wait for a Christmas Steam sale? :mrgreen:

Statistics: Posted by pip — 04 Apr 2012, 22:32


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2012-04-04T22:13:13+02:00 2012-04-04T22:13:13+02:00 /viewtopic.php?t=985&p=10419#p10419 <![CDATA[Re: New rts --masive scale kickstart]]>

Statistics: Posted by Ze_PilOt — 04 Apr 2012, 22:13


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2012-04-04T22:05:02+02:00 2012-04-04T22:05:02+02:00 /viewtopic.php?t=985&p=10418#p10418 <![CDATA[Re: New rts --masive scale kickstart]]>
Also, the idea that you can say "Hey, let's make a game yo" signifies just how LITTLE you know about making a game.
I recommend trying some coding yourself. Make something small, get a feel for it. You'll understand how much time it eats out of your life.

Statistics: Posted by Gowerly — 04 Apr 2012, 22:05


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2012-04-04T20:27:57+02:00 2012-04-04T20:27:57+02:00 /viewtopic.php?t=985&p=10415#p10415 <![CDATA[Re: New rts --masive scale kickstart]]>
Also, I make games in my day job. I want to play (with) this game in my "night job". :)

Statistics: Posted by thygrrr — 04 Apr 2012, 20:27


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2012-04-04T18:53:11+02:00 2012-04-04T18:53:11+02:00 /viewtopic.php?t=985&p=10402#p10402 <![CDATA[New rts --masive scale kickstart]]> Could we not all pull together, set up a deal for a game engine and look for suport on kickstart? :D

If we got organized and a group of people with experience in game design and mods together that all want an rts on a scale which fa would look up too.? :D

Statistics: Posted by rizla-raam — 04 Apr 2012, 18:53


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