Gowerly wrote:
Also, the idea that you can say "Hey, let's make a game yo" signifies just how LITTLE you know about making a game.
I recommend trying some coding yourself. Make something small, get a feel for it. You'll understand how much time it eats out of your life.
This.
A small number of part time hobbyists would have next to zero chance of making this happen. Fully funding it (and using real numbers, not "assuming we find 10 godlike programmers willing to work for less than minimum wage" type fantasies) would easily cost tens of millions of dollars. And that's not including marketing, distribution, ....
It's harsh, but it's reality. We work with what we have, and so far Ze_PilOt, thygrrr, and Raging_Squirrel are doing a phenomenal job with it. Statistics: Posted by uberge3k — 05 Apr 2012, 00:20
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