Forged Alliance Forever Forged Alliance Forever Forums 2014-02-15T12:11:18+02:00 /feed.php?f=26&t=3813 2014-02-15T12:11:18+02:00 2014-02-15T12:11:18+02:00 /viewtopic.php?t=3813&p=65343#p65343 <![CDATA[Re: Standalone mod use crashes]]> Zep put a lot if effort into the project and release new stuff ...
Maybe help him ...
Create a draft off your own EXTENSION

Ps.:
Look at League of Legends ...
There is atm no huge new content, but they have a community and a good game.
FAF is not a game for everyone, but Zep was able to connect all this player!

Statistics: Posted by Dragonfire — 15 Feb 2014, 12:11


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2014-02-14T12:47:01+02:00 2014-02-14T12:47:01+02:00 /viewtopic.php?t=3813&p=65237#p65237 <![CDATA[Re: Standalone mod use crashes]]>
necxelos wrote:
Nevermind - looks like I'm arguing with brickwall here - no reasonable arguments come through, because You guys are simply afraid of big changes, making small steps instead. You could be SO MUCH MORE then just online lobby if You wanted to. And You could easily fund that as well making it Your main job in the process. But just the thought of doing so scares You to death... Which actually I can understand which doesnt mean I appreciate it :|

The lobby is open source, if you want to make an offline version, nobody will stand in your way. You have to realise that this is Ze_Pilots work/time. So your logic is flawed besides the fact that bot-/campain-players that want to use FAF changes but dont want to use FAF, are a vast minority and, sorry, can therefore be ignored. If you think somebody is afraid of changes, that means you didnt understand the point that was made.

You can play singpleplayer games on FAF by just creating a pw-protected lobby, you dont even have to stay connected during that time since you dont actually have somebody to connect to in your game if you are only playing bots. So i think you should dial down your words a bit.

Statistics: Posted by ColonelSheppard — 14 Feb 2014, 12:47


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2014-02-13T13:20:56+02:00 2014-02-13T13:20:56+02:00 /viewtopic.php?t=3813&p=65117#p65117 <![CDATA[Re: Standalone mod use crashes]]> Statistically speaking chance of people I can possibly gather leaving is the same as anyone already here leaving. In the end numbers will grow and that's what You need.
Optimism ans pesimism are inaccurate and so wrong :ugeek:

Nevermind - looks like I'm arguing with brickwall here - no reasonable arguments come through, because You guys are simply afraid of big changes, making small steps instead. You could be SO MUCH MORE then just online lobby if You wanted to. And You could easily fund that as well making it Your main job in the process. But just the thought of doing so scares You to death... Which actually I can understand which doesnt mean I appreciate it :|

Statistics: Posted by necxelos — 13 Feb 2014, 13:20


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2014-02-13T09:26:04+02:00 2014-02-13T09:26:04+02:00 /viewtopic.php?t=3813&p=65094#p65094 <![CDATA[Re: Standalone mod use crashes]]>
necxelos wrote:
What about "For every 10 people I bring to the forums I get one feature I request"? Yes I am THAT CONFIDENT that all the people not playing the game and hiding around the web-ternet (but having the game) will come back to it if they are promised full blown expansion :ugeek: Same way I insta-grabbed my Heroes 3 Gold CD the very second I heard of Horn of the Abyss being done :mrgreen:


Ok, but that will be 10 people coming on the website, taking some bandwidth, and I will never hear of them again.
Unless they have some problems, then I have to spend more time to give them support.

I still fail to get how this will be good for FAF.

Statistics: Posted by Ze_PilOt — 13 Feb 2014, 09:26


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2014-02-13T02:33:51+02:00 2014-02-13T02:33:51+02:00 /viewtopic.php?t=3813&p=65081#p65081 <![CDATA[Re: Standalone mod use crashes]]> Same way I insta-grabbed my Heroes 3 Gold CD the very second I heard of Horn of the Abyss being done :mrgreen:

But anyway - everyone does what's to be done. I already managed (without any help :D) to made offline version up and running with 99% of what I wanted. But I'll be sure to go online when I feel like dealing with real people :geek: For now though I'm a part of the forum community only ;)

GL maybe I'll meet some of You in-game.

Statistics: Posted by necxelos — 13 Feb 2014, 02:33


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2014-02-12T23:37:27+02:00 2014-02-12T23:37:27+02:00 /viewtopic.php?t=3813&p=65068#p65068 <![CDATA[Re: Standalone mod use crashes]]> and we have only one "full time" developer, who also has to deal with a ton of shit from people like me :D

there are priorities and this is just not one of them because its not really worth doing even with a team of people because it gives almost no benefits to anyone except those who for some reason don't want to play online.(you actually gave no legit reason)

the money incentive obviously changes things, but this will be about as much effort as coding the entire lobby, and when only a small minority really want it (only you so far)
there is not going to be enough incentive.

in short, instead of asking for ways to make things just right for you, how about you join us online and have fun? playing with people is always more fun, and is far easier for everyone. :)

Statistics: Posted by Exotic_Retard — 12 Feb 2014, 23:37


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2014-02-12T22:35:42+02:00 2014-02-12T22:35:42+02:00 /viewtopic.php?t=3813&p=65066#p65066 <![CDATA[Re: Standalone mod use crashes]]>
Ze_PilOt wrote:
necxelos wrote:Why avoid this part?


A legal nightmare, just having all the modders agreeing would be insanely difficult.


What nightmare? Of course if someone was so lazy to just copy-paste their content it would a crime. But if You just made the same content by looking on theirs (basically same effect with just a little more effort) You have no legal issues at all. Because there aren't any modders that register their ideas and/or create trademarks for them. So no - their agreement isn't required at all, because You don't use their content per se. You can be a nice guy and mention them in credits though as "inspired by".

As for general Kickstarter campaign making - You made one for Your Galactic Mode and nobody sewed You right? So there aren't any legal nightmares out there at all...

P.S. Community based expansion to Heroes 3 (full blown expansion) called Horn of the Abyss. Works, Funded, people are back for the 10th city, and lots of other content.

Statistics: Posted by necxelos — 12 Feb 2014, 22:35


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2014-02-12T22:28:45+02:00 2014-02-12T22:28:45+02:00 /viewtopic.php?t=3813&p=65065#p65065 <![CDATA[Re: Standalone mod use crashes]]>
ZLO_RD wrote:
You just want download best maps and best mods? and play nomads/blackops/modded campaing offline?


More like expansion because with expansion:
- Everyone has everything and plays with everything instead of "X likes 1 mod, Y likes another mod, Z thinks their mods are OP and so on", as well as all the content being more-or-less balanced and competetive when someone with brain puts an effort into balancing it. That's the point of expansion. If You have Forged Alliance why in the hell would You like to play vanilla SupCom? To have LESS content? Noone is THAT much of a masochist.
- Expansion is a big word that make people come back to the game. I give You an example - There is a game called Civilization 4. Guess what everybody is playing... Yes, the Caveman 2 Cosmos megamod made up from dozens (hundreds) [thousands] of mods glued together and balanced by the C2C team. If not for C2C noone would ever play this game again, because it's old and ugly. But with the forever growing mod it has so much content to cover visual imperfections that noone cares anymore - there is no similar game in the world with so much content to choose from.

General gaming rule: accumulation of new content brings people to the game. Not changes (this too but with smaller impact) but additions. This is the main reason brands like Heroes of Might and Magic have smaller community every day. Because people are used to 9 cities (Heroes 3) and dozens of units/spells/items and instead they get like 5-6 towns and few spells every level plus basically zero neutral monsters. Lack of content accumulation leads to utter destruction of brand/title.

Statistics: Posted by necxelos — 12 Feb 2014, 22:28


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2014-02-12T21:15:35+02:00 2014-02-12T21:15:35+02:00 /viewtopic.php?t=3813&p=65057#p65057 <![CDATA[Re: Standalone mod use crashes]]>
necxelos wrote:
Why avoid this part?


A legal nightmare, just having all the modders agreeing would be insanely difficult.

necxelos wrote:
So what is the profit for me in staying connected if I play with AI on passworded game noone can enter anyway?


You would be able to be always up to date, and host Blackops/nomads games very easily, with everything auto-downloaded.
It think it's the point of your thread :)

necxelos wrote:
"I pledge 50$ and I get the feature I want in no time"? If so, You just got a lot of my attention :mrgreen:


It's for charity, but yes, that's the point.

Statistics: Posted by Ze_PilOt — 12 Feb 2014, 21:15


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2014-02-12T20:57:13+02:00 2014-02-12T20:57:13+02:00 /viewtopic.php?t=3813&p=65055#p65055 <![CDATA[Re: Standalone mod use crashes]]>
i do not really understand thing about one big expansion... FAF have map/mod vaults with many many maps/mods, and coop campaing is very cool

you just want download best maps and best mods? and play nomads/blackops/modded campaing offline?

i also like that when i host game i get into game lobby directly, and i can choose map before launching FA, cause i have soooo many maps already that when i go to settings in game-lobby it lags game for few seconds and combined with small lag when players joining can even cause crashes

Statistics: Posted by ZLO_RD — 12 Feb 2014, 20:57


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2014-02-12T20:43:40+02:00 2014-02-12T20:43:40+02:00 /viewtopic.php?t=3813&p=65054#p65054 <![CDATA[Re: Standalone mod use crashes]]>

Maybe You should make KickStarter Campaign and make full-expansion instead? Nomads + BlackOps Content + some_interesing_things_from_other_mods + Maps and all that balanced into both online and offline play (maybe even new campaigns)... That would be more successfull at gathering people then DRM philosophy You are having now. I would totally support that.


Why avoid this part?


I rarely play online games with strangers at all...


You don't have to. You can host a private game and only play with AIs.


So what is the profit for me in staying connected if I play with AI on passworded game noone can enter anyway? Also what is the profit for You guys in such a player that just waste upload limits for broadcasting unaccessible game? It's not like You make money on commercials per/view.

Again: make one big expansion out of Nomads/BlackOps/Maps + lot's of other content and people will throw money at You - me being first to do so. No more "not many people" problems again.

Anyway: what is this coding marathon You speak about? Is this something like "I pledge 50$ and I get the feature I want in no time"? If so, You just got a lot of my attention :mrgreen:

Statistics: Posted by necxelos — 12 Feb 2014, 20:43


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2014-02-12T19:15:08+02:00 2014-02-12T19:15:08+02:00 /viewtopic.php?t=3813&p=65045#p65045 <![CDATA[Re: Standalone mod use crashes]]>
necxelos wrote:
I would but there is a problem: I wasn't really looking for an Online Lobby at all.


Then this is not the website you are looking for.

FAF is an online lobby, not a mod page.


I rarely play online games with strangers at all...


You don't have to. You can host a private game and only play with AIs.


I dislike anything DRM-related (anything that says "stay connected or GTFO")...


Obviously if you take "staying connected" as a DRM... Are you disconnecting your internet often ? :)

I wasn't thinking it was a problem some people. FAF will, one day, have an offline mode, but that requires time I don't have.

BUT you can ask for an offline mode for the coding marathon (check the news page of the website), I will gladly make it.

Statistics: Posted by Ze_PilOt — 12 Feb 2014, 19:15


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2014-02-12T19:15:19+02:00 2014-02-12T19:14:21+02:00 /viewtopic.php?t=3813&p=65044#p65044 <![CDATA[Re: Standalone mod use crashes]]>
I rarely play online games with strangers at all...
I dislike anything DRM-related (anything that says "stay connected even if You don't play with people or go away")...
I travel a lot with my Laptop/Netbook and play wherever I can (most of the time no internet available)...

At first glance I expected FAF to be Community-Driven support for the game that generates patches, mods (that may become expansions at some point) and have Gamme Lobby as one of the features. It turns out to be the very opposite - instead of focusing on creating content mainly, You guys concentrate on gathering people in one place.

Maybe You should make KickStarter Campaign and make full-expansion instead? Nomads + BlackOps Content + some_interesing_things_from_other_mods + Maps and all that balanced into both online and offline play (maybe even new campaigns)... That would be more successfull at gathering people then DRM philosophy You are having now. I would totally support that.

But right now... 99% offline it is for me.

Statistics: Posted by necxelos — 12 Feb 2014, 19:14


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2014-02-12T19:00:58+02:00 2014-02-12T19:00:58+02:00 /viewtopic.php?t=3813&p=65040#p65040 <![CDATA[Re: Standalone mod use crashes]]>
Or you can start using FAF for what it is.

Host a game in FAF, put some AIs, no need to launch any exe.

Statistics: Posted by Ze_PilOt — 12 Feb 2014, 19:00


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2014-02-12T18:43:41+02:00 2014-02-12T18:43:41+02:00 /viewtopic.php?t=3813&p=65039#p65039 <![CDATA[Re: Standalone mod use crashes]]> Statistics: Posted by necxelos — 12 Feb 2014, 18:43


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