Forged Alliance Forever Forged Alliance Forever Forums 2014-01-04T01:10:59+02:00 /feed.php?f=26&t=4955 2014-01-04T01:10:59+02:00 2014-01-04T01:10:59+02:00 /viewtopic.php?t=4955&p=60925#p60925 <![CDATA[Re: Follow up to FAF crashing due to mod folder format]]> Statistics: Posted by Sataniel — 04 Jan 2014, 01:10


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2014-01-04T01:04:42+02:00 2014-01-04T01:04:42+02:00 /viewtopic.php?t=4955&p=60917#p60917 <![CDATA[Re: Follow up to FAF crashing due to mod folder format]]> ie.
c:\Users\Ze PilOt\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\Mods\

Statistics: Posted by Ze_PilOt — 04 Jan 2014, 01:04


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2014-01-04T00:53:35+02:00 2014-01-04T00:53:35+02:00 /viewtopic.php?t=4955&p=60916#p60916 <![CDATA[Re: Follow up to FAF crashing due to mod folder format]]> Statistics: Posted by Sataniel — 04 Jan 2014, 00:53


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2014-01-04T00:32:02+02:00 2014-01-04T00:32:02+02:00 /viewtopic.php?t=4955&p=60910#p60910 <![CDATA[Re: Follow up to FAF crashing due to mod folder format]]> Statistics: Posted by Ze_PilOt — 04 Jan 2014, 00:32


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2014-01-04T00:07:31+02:00 2014-01-04T00:07:31+02:00 /viewtopic.php?t=4955&p=60908#p60908 <![CDATA[Re: Follow up to FAF crashing due to mod folder format]]>
Log wrote:
**FAF Username:** pre-login

**FAF Version:** 0.10.98

**FAF Directory:** C:\ProgramData\FAForever

**FA Path:** None

**Home Directory:** C:\Users\Sataniel\Documents

**Stacktrace:**
{{{
Traceback (most recent call last):
File "main.py", line 116, in <module>
File "main.py", line 81, in runFAF
File "client\_clientwindow.pyc", line 493, in setup
File "modvault\__init__.pyc", line 122, in __init__
File "modvault\utils.pyc", line 86, in getInstalledMods
File "modvault\utils.pyc", line 186, in getModInfoFromFolder
File "modvault\utils.pyc", line 146, in parseModInfo
File "modvault\utils.pyc", line 126, in getModInfo
File "vault\luaparser.pyc", line 304, in parse
File "vault\luaparser.pyc", line 273, in __parseLua
UnboundLocalError: local variable 'prevkey' referenced before assignment

}}}

Statistics: Posted by Sataniel — 04 Jan 2014, 00:07


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2013-09-01T10:15:25+02:00 2013-09-01T10:15:25+02:00 /viewtopic.php?t=4955&p=52487#p52487 <![CDATA[Re: Follow up to FAF crashing due to mod folder format]]>
But it still parsing some mods.

Statistics: Posted by Ze_PilOt — 01 Sep 2013, 10:15


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2013-09-01T05:29:19+02:00 2013-09-01T05:29:19+02:00 /viewtopic.php?t=4955&p=52475#p52475 <![CDATA[Re: Follow up to FAF crashing due to mod folder format]]>
Code:
2013-08-31 23:07:41,519 INFO     faf.main             >>> --------------------------- Application Launch
2013-08-31 23:07:58,664 DEBUG    faf.fa.relayserver   initializing...
2013-08-31 23:07:58,865 INFO     faf.fa.proxies       binding socket 0 on port 12001
2013-08-31 23:07:58,865 INFO     faf.fa.proxies       binding socket 1 on port 12002
2013-08-31 23:07:58,865 INFO     faf.fa.proxies       binding socket 2 on port 12003
2013-08-31 23:07:58,865 INFO     faf.fa.proxies       binding socket 3 on port 12004
2013-08-31 23:07:58,865 INFO     faf.fa.proxies       binding socket 4 on port 12005
2013-08-31 23:07:58,865 INFO     faf.fa.proxies       binding socket 5 on port 12006
2013-08-31 23:07:58,865 INFO     faf.fa.proxies       binding socket 6 on port 12007
2013-08-31 23:07:58,865 INFO     faf.fa.proxies       binding socket 7 on port 12008
2013-08-31 23:07:58,865 INFO     faf.fa.proxies       binding socket 8 on port 12009
2013-08-31 23:07:58,865 INFO     faf.fa.proxies       binding socket 9 on port 12010
2013-08-31 23:07:58,865 INFO     faf.fa.proxies       binding socket 10 on port 12011
2013-08-31 23:08:01,595 INFO     faf.util             Read common stylesheet: client/client.css
2013-08-31 23:08:03,608 INFO     faf.util             Read common stylesheet: stats/formatters/style.css
2013-08-31 23:08:03,999 INFO     faf.util             Read common stylesheet: tournaments/formatters/style.css
2013-08-31 23:08:03,999 DEBUG    faf.vault            Map Vault tab instantiating
2013-08-31 23:08:04,154 DEBUG    faf.modvault         Mod Vault tab instantiating
2013-08-31 23:08:12,111 ERROR    faf.main             Uncaught exception
Traceback (most recent call last):
  File "main.py", line 117, in <module>
  File "main.py", line 81, in runFAF
  File "client\_clientwindow.pyc", line 232, in setup
  File "modvault\__init__.pyc", line 122, in __init__
  File "modvault\utils.pyc", line 87, in getInstalledMods
  File "modvault\utils.pyc", line 187, in getModInfoFromFolder
  File "modvault\utils.pyc", line 147, in parseModInfo
  File "modvault\utils.pyc", line 127, in getModInfo
  File "vault\luaparser.pyc", line 304, in parse
  File "vault\luaparser.pyc", line 273, in __parseLua
  File "vault\luaparser.pyc", line 183, in __processLine
UnboundLocalError: local variable 'prevkey' referenced before assignment


I had downloaded and installed the latest version of FAF from the website (0.8.70).

Statistics: Posted by The Mak — 01 Sep 2013, 05:29


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2013-08-30T06:51:05+02:00 2013-08-30T06:51:05+02:00 /viewtopic.php?t=4955&p=52246#p52246 <![CDATA[Re: Follow up to FAF crashing due to mod folder format]]> D:\forged_alliance_forever_setup.exe\FAForever.lib\FreeImagePy\FreeImagePy.py:1686: TypeNotFound: I cannot load the bitmap at: C:\ProgramData\FAForever\cache\poseidon%27s graveyard.png
D:\forged_alliance_forever_setup.exe\FAForever.lib\FreeImagePy\FreeImagePy.py:1686: TypeNotFound: I cannot load the bitmap at: C:\ProgramData\FAForever\cache\o8o_vega_prime3.png
D:\forged_alliance_forever_setup.exe\FAForever.lib\FreeImagePy\FreeImagePy.py:1686: TypeNotFound: I cannot load the bitmap at: C:\ProgramData\FAForever\cache\xbox.png
D:\forged_alliance_forever_setup.exe\FAForever.lib\FreeImagePy\FreeImagePy.py:1686: TypeNotFound: I cannot load the bitmap at: C:\ProgramData\FAForever\cache\scmp_wild_mass_canyon.png
D:\forged_alliance_forever_setup.exe\FAForever.lib\FreeImagePy\FreeImagePy.py:1686: TypeNotFound: I cannot load the bitmap at: C:\ProgramData\FAForever\cache\3v3 sand box v2.v0001.png
D:\forged_alliance_forever_setup.exe\FAForever.lib\FreeImagePy\FreeImagePy.py:1686: TypeNotFound: I cannot load the bitmap at: C:\ProgramData\FAForever\cache\100_aw teamplay_ai.png
D:\forged_alliance_forever_setup.exe\FAForever.lib\FreeImagePy\FreeImagePy.py:1686: TypeNotFound: I cannot load the bitmap at: C:\ProgramData\FAForever\cache\6v2 version2 with markers.png
D:\forged_alliance_forever_setup.exe\FAForever.lib\FreeImagePy\FreeImagePy.py:1686: TypeNotFound: I cannot load the bitmap at: C:\ProgramData\FAForever\cache\setons lite.png
D:\forged_alliance_forever_setup.exe\FAForever.lib\FreeImagePy\FreeImagePy.py:1686: TypeNotFound: I cannot load the bitmap at: C:\ProgramData\FAForever\cache\rush me green.png
D:\forged_alliance_forever_setup.exe\FAForever.lib\FreeImagePy\FreeImagePy.py:1686: TypeNotFound: I cannot load the bitmap at: C:\ProgramData\FAForever\cache\my clutch.png
D:\forged_alliance_forever_setup.exe\FAForever.lib\FreeImagePy\FreeImagePy.py:1686: TypeNotFound: I cannot load the bitmap at: C:\ProgramData\FAForever\cache\scmp_jc98_1.png
D:\forged_alliance_forever_setup.exe\FAForever.lib\FreeImagePy\FreeImagePy.py:1686: TypeNotFound: I cannot load the bitmap at: C:\ProgramData\FAForever\cache\kings map 2.4.png
D:\forged_alliance_forever_setup.exe\FAForever.lib\FreeImagePy\FreeImagePy.py:1686: TypeNotFound: I cannot load the bitmap at: C:\ProgramData\FAForever\cache\desert_swarm_noob.png
D:\forged_alliance_forever_setup.exe\FAForever.lib\FreeImagePy\FreeImagePy.py:1686: TypeNotFound: I cannot load the bitmap at: C:\ProgramData\FAForever\cache\mars-msa-sli-fox.png
D:\forged_alliance_forever_setup.exe\FAForever.lib\FreeImagePy\FreeImagePy.py:1686: TypeNotFound: I cannot load the bitmap at: C:\ProgramData\FAForever\cache\scmp_029.5.png
D:\forged_alliance_forever_setup.exe\FAForever.lib\FreeImagePy\FreeImagePy.py:1686: TypeNotFound: I cannot load the bitmap at: C:\ProgramData\FAForever\cache\20nr2x_hero_islands.v0001.png
D:\forged_alliance_forever_setup.exe\FAForever.lib\FreeImagePy\FreeImagePy.py:1686: TypeNotFound: I cannot load the bitmap at: C:\ProgramData\FAForever\cache\scmp_di_005.png
D:\forged_alliance_forever_setup.exe\FAForever.lib\FreeImagePy\FreeImagePy.py:1686: TypeNotFound: I cannot load the bitmap at: C:\ProgramData\FAForever\cache\bigrush.png
D:\forged_alliance_forever_setup.exe\FAForever.lib\FreeImagePy\FreeImagePy.py:1686: TypeNotFound: I cannot load the bitmap at: C:\ProgramData\FAForever\cache\000t2.png
D:\forged_alliance_forever_setup.exe\FAForever.lib\FreeImagePy\FreeImagePy.py:1686: TypeNotFound: I cannot load the bitmap at: C:\ProgramData\FAForever\cache\anal thermometer.png
D:\forged_alliance_forever_setup.exe\FAForever.lib\FreeImagePy\FreeImagePy.py:1686: TypeNotFound: I cannot load the bitmap at: C:\ProgramData\FAForever\cache\battle of thermopylae v3.v0001.png
D:\forged_alliance_forever_setup.exe\FAForever.lib\FreeImagePy\FreeImagePy.py:1686: TypeNotFound: I cannot load the bitmap at: C:\ProgramData\FAForever\cache\scmp-dkn12.png
D:\forged_alliance_forever_setup.exe\FAForever.lib\FreeImagePy\FreeImagePy.py:1686: TypeNotFound: I cannot load the bitmap at: C:\ProgramData\FAForever\cache\betrayal2.png
D:\forged_alliance_forever_setup.exe\FAForever.lib\FreeImagePy\FreeImagePy.py:1686: TypeNotFound: I cannot load the bitmap at: C:\ProgramData\FAForever\cache\totalmayhem_smoothie.png
D:\forged_alliance_forever_setup.exe\FAForever.lib\FreeImagePy\FreeImagePy.py:1686: TypeNotFound: I cannot load the bitmap at: C:\ProgramData\FAForever\cache\setons winter.png


I will be in the middle of a game on any random map and then it will freeze up. I can still hear music but the game will never unfreeze. Please help.

Statistics: Posted by lucidlightbright — 30 Aug 2013, 06:51


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2013-08-29T22:36:35+02:00 2013-08-29T22:36:35+02:00 /viewtopic.php?t=4955&p=52211#p52211 <![CDATA[Re: Follow up to FAF crashing due to mod folder format]]> Statistics: Posted by Ze_PilOt — 29 Aug 2013, 22:36


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2013-08-29T22:41:07+02:00 2013-08-29T22:34:34+02:00 /viewtopic.php?t=4955&p=52210#p52210 <![CDATA[Follow up to FAF crashing due to mod folder format]]> thread:

What is the GPG format to mod folder?

I have over 500 mods installed, is there anyway the error can display the current folder that it crashed on while checking?


Edit:
Nevermind, it seems the mod format is it just needs a mod_info.lua and forever.log lists the folders of interest.

Statistics: Posted by The Mak — 29 Aug 2013, 22:34


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