Forged Alliance Forever Forged Alliance Forever Forums 2013-10-04T04:20:07+02:00 /feed.php?f=26&t=5427 2013-10-04T04:20:07+02:00 2013-10-04T04:20:07+02:00 /viewtopic.php?t=5427&p=55100#p55100 <![CDATA[Re: Antinuke with one missile in the clip did not fire]]>
I did have multiple games with nukes hitting planes, both on accident and on purpose (ally flew 150 asf over bunch of enemy launchers), but hitting a landed plane on launch... that would be lame

That said, I had a game last week with two TML disappearing...

Statistics: Posted by E8400-CV — 04 Oct 2013, 04:20


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2013-10-02T18:24:39+02:00 2013-10-02T18:24:39+02:00 /viewtopic.php?t=5427&p=55020#p55020 <![CDATA[Re: Antinuke with one missile in the clip did not fire]]> Statistics: Posted by IceDreamer — 02 Oct 2013, 18:24


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2013-10-02T12:56:09+02:00 2013-10-02T12:56:09+02:00 /viewtopic.php?t=5427&p=54988#p54988 <![CDATA[Re: Antinuke with one missile in the clip did not fire]]>
I am still pretty confused. Does that mean that it would be pretty dangerous to fire an antinuke if there is my airfore flying over my base?

You can imagine how i felt during the game. :/

Statistics: Posted by Shai-Hulud — 02 Oct 2013, 12:56


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2013-10-02T12:53:22+02:00 2013-10-02T12:53:22+02:00 /viewtopic.php?t=5427&p=54986#p54986 <![CDATA[Re: Antinuke with one missile in the clip did not fire]]>

See my EDIT ZLO, I don't think it did. I zoomed in under the shield, used freelook to get a good angle, and watched at -10 speed. The Interceptor does not appear close enough to have caused this. If it did, then that is reason enough IMO to find some way of preventing clipping with allied AntiNukes.


http://faforever.com/faf/unitsDB/unit.php?bp=URB4302

see antinuke missile does 30 damage

now wach again and look at t1 interceptor that sit near antinuke and his wings are inside of antinuke

missile hit that int and it receaved 30 damage, i am 100% sure

Statistics: Posted by ZLO_RD — 02 Oct 2013, 12:53


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2013-10-02T12:50:20+02:00 2013-10-02T12:50:20+02:00 /viewtopic.php?t=5427&p=54985#p54985 <![CDATA[Re: Antinuke with one missile in the clip did not fire]]>
maybe we should increase antinuke/nuke/TML missiles HP and damage of counters to prevent nukes and antinukes get destroed by projectives

i mean just multiply HP of nuke missile on x and multiply damage of antinuke missile on x, and increase antinuke missile HP, so strategic missiles will tank few antiair shots, same could be done with TML/TMD

Statistics: Posted by ZLO_RD — 02 Oct 2013, 12:50


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2013-10-02T12:49:31+02:00 2013-10-02T12:49:31+02:00 /viewtopic.php?t=5427&p=54984#p54984 <![CDATA[Re: Antinuke with one missile in the clip did not fire]]>

Statistics: Posted by Cantor — 02 Oct 2013, 12:49


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2013-10-02T12:48:35+02:00 2013-10-02T12:48:35+02:00 /viewtopic.php?t=5427&p=54983#p54983 <![CDATA[Re: Antinuke with one missile in the clip did not fire]]> Statistics: Posted by IceDreamer — 02 Oct 2013, 12:48


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2013-10-02T12:45:07+02:00 2013-10-02T12:45:07+02:00 /viewtopic.php?t=5427&p=54982#p54982 <![CDATA[Re: Antinuke with one missile in the clip did not fire]]> )

Statistics: Posted by Blackheart — 02 Oct 2013, 12:45


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2013-10-02T12:41:33+02:00 2013-10-02T12:41:33+02:00 /viewtopic.php?t=5427&p=54979#p54979 <![CDATA[Re: Antinuke with one missile in the clip did not fire]]> Statistics: Posted by IceDreamer — 02 Oct 2013, 12:41


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2013-10-02T12:32:26+02:00 2013-10-02T12:32:26+02:00 /viewtopic.php?t=5427&p=54977#p54977 <![CDATA[Re: Antinuke with one missile in the clip did not fire]]> Statistics: Posted by ZLO_RD — 02 Oct 2013, 12:32


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2013-10-02T12:39:58+02:00 2013-10-02T12:29:35+02:00 /viewtopic.php?t=5427&p=54975#p54975 <![CDATA[Re: Antinuke with one missile in the clip did not fire]]>
EDIT: Well my friend, that's one heck of a bug you've found. The Anitnuke projectile IS generated, it appears, begins launching, and then simply explodes before it leaves the structure. The is an allied Interceptor partially clipping the edge of the Silo, but it doesn't seem close enough to me to be causing the missile to impact it, especially as the missile is generated a goodly amount ABOVE the interceptor's height. Very, very odd, and definitely not deserving of a loss.

Statistics: Posted by IceDreamer — 02 Oct 2013, 12:29


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2013-10-02T11:04:36+02:00 2013-10-02T11:04:36+02:00 /viewtopic.php?t=5427&p=54958#p54958 <![CDATA[Re: Antinuke with one missile in the clip did not fire]]> Statistics: Posted by Shai-Hulud — 02 Oct 2013, 11:04


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2013-10-02T11:01:54+02:00 2013-10-02T11:01:54+02:00 /viewtopic.php?t=5427&p=54957#p54957 <![CDATA[Re: Antinuke with one missile in the clip did not fire]]> Statistics: Posted by Ze_PilOt — 02 Oct 2013, 11:01


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2013-10-02T11:03:28+02:00 2013-10-02T10:44:31+02:00 /viewtopic.php?t=5427&p=54954#p54954 <![CDATA[Antinuke with one missile in the clip did not fire]]>
I am rather confused atm. I played a game (Cybran, Gap of Rohan, 4vs4) and everything went well. I built an antinuke silo in my firebase and there was enough time to get 1 antinuke constructed. One min. later though I got nuked by an enemy player (UEF, about min. 27). He nuked my firebase and my antinuke just didn't kick off.

Is this some kind of bug? My eco was fine.

There were no lags or desynchs in the game. I can watch the replay just fine too. However, someone from the forum had a look at it and he said that there were a lot of desynchs. I can record the replay as a videofile if necessary.

If this is a bug - is it possible to make the game unranked?

Thanks a lot for any kind of feedback. I hope I attached all the files necessary.

Regards
Shai-Hulud

EDIT:
Just watched the replay once more: I think my antinuke wanted to kick off - there is black smoke coming out of the missile defence silo but it vanishes after a second.

Statistics: Posted by Shai-Hulud — 02 Oct 2013, 10:44


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