Forged Alliance Forever Forged Alliance Forever Forums 2014-02-22T18:42:38+02:00 /feed.php?f=26&t=6772 2014-02-22T18:42:38+02:00 2014-02-22T18:42:38+02:00 /viewtopic.php?t=6772&p=66501#p66501 <![CDATA[Re: FAF Campaign support]]>
Ze_PilOt wrote:
No walls are intended.
It's too easy to mess with the AI with them.

The teleport issue will be fixed in the next patch.


Thannks for the info... I miss my walled bases xD

Statistics: Posted by Turnus — 22 Feb 2014, 18:42


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2014-02-22T10:49:04+02:00 2014-02-22T10:49:04+02:00 /viewtopic.php?t=6772&p=66458#p66458 <![CDATA[Re: FAF Campaign support]]> It's too easy to mess with the AI with them.

The teleport issue will be fixed in the next patch.

Statistics: Posted by Ze_PilOt — 22 Feb 2014, 10:49


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2014-02-21T23:43:39+02:00 2014-02-21T23:43:39+02:00 /viewtopic.php?t=6772&p=66425#p66425 <![CDATA[FAF Campaign support]]>
  • Using the Teleport attachment breaks my commander. He freezes in place and can only interact with the area in his build range. He can still attack but he cannot move. SCUS are also affected.
  • Where are the walls? I can for the life of me build any walls. It is EXTREMELY agrivating as I use them in building PD and AA lines.

I greatly admire the added dificulty, and extra commentary added/dugg out of the coding. But if these two issues were resolved I'd love the game. The first issue can be reproduced I can even dig up a replay. Another player Angel has both issues as well.

Edit: I Understand that the first issue has already been seen and adressed, but I would still like to remind you, and I havent been able to find the second one in the forum

Statistics: Posted by Turnus — 21 Feb 2014, 23:43


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