Shade25 wrote:
From the behavior of the issue, the wide amount of people/isp's/equipment/locations involved, and that mainly occurs during certain times of day and clears up after that, it seems to be a load issue.
It has been said it isn't serverside because it isn't affecting everyone, but an overloaded server would not affect everyone, a portion of the userbase would still be business as usual, while those that are in the buffer of requests that are over the amount that can be handled in a timely manner would be having the issue.
I also tested those two links from a different isp connection and computer with similar results, at certain times of day (original post was from my home windows desktop on a cable Midcontinent connection, also tried it from here on a Goldenwest DSL connection on my linux laptop)
Just my two cents anyhow, also in just trying to login to the forum to post my thoughts I got this from the server:
Service Temporarily Unavailable
The server is temporarily unable to service your request due to maintenance downtime or capacity problems. Please try again later.
Apache/2.2.22 (Ubuntu) Server at w w w . f a f o r e v e r . c o m Port 80
Edit: Inner grammar nazi noticed a few mistakes.
This seems to make sense. I can confirm that in the daylight hours, I can never get the FAF mod list/game list/anything else aside from the chat to work at all.
Alongside that, I'm starting to experience what could be described as soul-crushing lag whenever I try to connect to anything on the http://www.faforever.com site. Had to wait about 10 minutes until Chrome finally connected and loaded the main site.
Half an hour later, I managed to type this post. Here's hoping I don't lose connection again when I post it. Nonetheless, I'll come back here in ~ 12 hours (1 AM or so) and check to see if the connection's fine. If it is, a server overload would seem to be the cause of this issue.
Also, just for the sake of fitting this all in one post, after recently wiping this PC, the download speed for the FAF lobby is literally a couple kilobits per second. Assuming this is finished within the next week, I'll be able to test the mod list/server connection/statistics server alongside an MTR test. Maybe it'll work in the middle of the night, as it usually seems to.Statistics: Posted by Badstormer — 13 Aug 2014, 21:57
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