Forged Alliance Forever Forged Alliance Forever Forums 2015-06-25T01:23:12+02:00 /feed.php?f=3&t=10018 2015-06-25T01:23:12+02:00 2015-06-25T01:23:12+02:00 /viewtopic.php?t=10018&p=102015#p102015 <![CDATA[Re: Nuke unloading]]> Statistics: Posted by Aulex — 25 Jun 2015, 01:23


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2015-06-24T23:01:09+02:00 2015-06-24T23:01:09+02:00 /viewtopic.php?t=10018&p=102006#p102006 <![CDATA[Re: Nuke unloading]]> Replay ID: 3575324
Time: around 26 min

Statistics: Posted by --- — 24 Jun 2015, 23:01


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2015-06-12T16:30:18+02:00 2015-06-12T16:30:18+02:00 /viewtopic.php?t=10018&p=101370#p101370 <![CDATA[Re: Nuke unloading]]> Statistics: Posted by E8400-CV — 12 Jun 2015, 16:30


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2015-06-08T11:13:26+02:00 2015-06-08T11:13:26+02:00 /viewtopic.php?t=10018&p=101108#p101108 <![CDATA[Re: Nuke unloading]]>
If anyone with a sharp eye and understanding of the game could watch the replay, maybe we would learn more.

Statistics: Posted by Col_Walter_Kurtz — 08 Jun 2015, 11:13


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2015-06-07T22:04:51+02:00 2015-06-07T22:04:51+02:00 /viewtopic.php?t=10018&p=101076#p101076 <![CDATA[Re: Nuke unloading]]> Statistics: Posted by ThinkTank — 07 Jun 2015, 22:04


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2015-06-02T18:02:47+02:00 2015-06-02T18:02:47+02:00 /viewtopic.php?t=10018&p=100850#p100850 <![CDATA[Re: Nuke unloading]]>
Like I said above, it happens around 49:00 minutes into the game. I fire two nukes, the first never launched and is the bugged one. It is aimed at the core of the other air players base + salvation.

Statistics: Posted by Col_Walter_Kurtz — 02 Jun 2015, 18:02


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2015-06-02T13:09:26+02:00 2015-06-02T13:09:26+02:00 /viewtopic.php?t=10018&p=100829#p100829 <![CDATA[Re: Nuke unloading]]>
Col_Walter_Kurtz wrote:
Apologies. Is there any way I can search the replay vault without using FAF, then I'll do it immediately.

Sheeo you have to understand that in Dutch this is a common way to say that someone is not following through on a threat. I also found it very accurate given the shape of the components at work.



Hillarious :)

Unfortunately you can't search the vault without being on FAF currently.

Statistics: Posted by Sheeo — 02 Jun 2015, 13:09


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2015-06-02T12:17:00+02:00 2015-06-02T12:17:00+02:00 /viewtopic.php?t=10018&p=100827#p100827 <![CDATA[Re: Nuke unloading]]>
Sheeo you have to understand that in Dutch this is a common way to say that someone is not following through on a threat. I also found it very accurate given the shape of the components at work.

Statistics: Posted by Col_Walter_Kurtz — 02 Jun 2015, 12:17


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2015-06-02T00:06:33+02:00 2015-06-02T00:06:33+02:00 /viewtopic.php?t=10018&p=100799#p100799 <![CDATA[Re: Nuke unloading]]> Statistics: Posted by Deering — 02 Jun 2015, 00:06


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2015-06-01T16:15:04+02:00 2015-06-01T16:15:04+02:00 /viewtopic.php?t=10018&p=100770#p100770 <![CDATA[Re: Nuke unloading]]>
Col_Walter_Kurtz wrote:
- nuke goes back in like someone retracting a turd


I don't even know how to reply to this bug report.

Statistics: Posted by Sheeo — 01 Jun 2015, 16:15


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2015-06-01T11:21:32+02:00 2015-06-01T11:21:32+02:00 /viewtopic.php?t=10018&p=100755#p100755 <![CDATA[Re: Nuke unloading]]> so from my experience, its hapenning only with aeon nukes

Statistics: Posted by speed2 — 01 Jun 2015, 11:21


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2015-06-01T11:09:43+02:00 2015-06-01T11:09:43+02:00 /viewtopic.php?t=10018&p=100752#p100752 <![CDATA[Re: Nuke unloading]]> Statistics: Posted by Col_Walter_Kurtz — 01 Jun 2015, 11:09


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2015-06-01T10:56:21+02:00 2015-06-01T10:56:21+02:00 /viewtopic.php?t=10018&p=100751#p100751 <![CDATA[Re: Nuke unloading]]> Statistics: Posted by speed2 — 01 Jun 2015, 10:56


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2015-06-01T10:36:01+02:00 2015-06-01T10:36:01+02:00 /viewtopic.php?t=10018&p=100748#p100748 <![CDATA[Nuke unloading]]>
Description of events:

- give the command to launch
- strategic launch detected sound plays
- silo opens / launch animation begins
- nuke goes back in like someone retracting a turd
- the loaded missile has now disappeared

It looks like I might have clicked on an airplane over my opponents base, which then flew away or was destroyed. I watched the replay twice but still I'm not sure. The targeting line (the red line indicating an attack) went away almost instantly and I did not see the nuclear sign flashing over the target area.

Two things need fixing IMO:

1. Between the actual firing of the nuke and the game processing the event there's a discrepancy. Unloading the nuke without firing as a result.

2. It should not be possible to target a moving unit with the nuke launcher at all. I sandboxed this and it's very easy to attack an airplane with a nuke launcher.

I can attach the replay later. But the event is at 49:00 minutes.

Statistics: Posted by Col_Walter_Kurtz — 01 Jun 2015, 10:36


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