If an engineer has been ordered to build something and has begun moving there, then is paused, then if unpaused engineers assist this engineer they will move to the location and start construction normally. I'd argue this is a problem in and of itself, however, once arriving the original paused engineer will consume resources and appear to be constructing but will not actually be building anything.
Even after construction is complete, the paused engineer will continue to consume the resource cost until unpaused or stopped.
This can be seen in Replay #3641985, which is ~4 minutes long and was created simply to illustrate this.
Another thing I've just noticed in this replay is that an engineer told to be killed immediately will not be if paused. This may also be an issue when an ally dies and units are inherited but exceed the unit cap, i.e. paused T1 engineers will not be automatically destroyed to lower the cap even though they should be because they are some of the cheapest units. However, this is just a suspicion.Statistics: Posted by Swaygin — 14 Jul 2015, 03:12
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