Forged Alliance Forever Forged Alliance Forever Forums 2016-02-04T19:11:37+02:00 /feed.php?f=3&t=10327 2016-02-04T19:11:37+02:00 2016-02-04T19:11:37+02:00 /viewtopic.php?t=10327&p=119215#p119215 <![CDATA[Re: Strat Bomber bug]]>
There are two reasons for this:
- it doesn't make any sense
- it does not really add anything to the game


It does not make sense for the following reason:

The only reason that this is even an issue is because air does not collide with air. If that was the case, air could never be close enough that getting hit by a bomb or a nuke would be a real possibility. Only because air does not collide with air this is a problem. If air does not collide with air due to gameplay reasons it makes sense that for the same reason bombs and nukes should not collide with air. I believe that these collisions were allowed because the designers thought that it'd be cool if this happened every now and then. It seems that due to map designs that they did not anticipate this is now a problem. It also seems that they did not think about the height of Sera shields when designing the bombers. Regarding the relationship between strat flight altitude and Sera shield height there is another important thing to consider: if they sometimes fly so low that the splash hits them, then they might also fly low enough to actually get into the shield.

I suggest the following:
- disable collisions between air, bombs, and nukes
- make strats fly higher

Statistics: Posted by Ferox-858 — 04 Feb 2016, 19:11


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2016-02-04T16:59:23+02:00 2016-02-04T16:59:23+02:00 /viewtopic.php?t=10327&p=119194#p119194 <![CDATA[Re: Strat Bomber bug]]>
Can the faf mod change flight behaviour? If so, and if it is true that they bomb themselfes because of a change in height according to terrain, one could make them ignore that terrain unless it is higher than a certain value.

Or just change the bombs so they don't collide with a friendly bomber, but set a time limit on that. Like 0.5/1 second after they release the bombs, friendly fire is turned back on.

Statistics: Posted by CavemanHost — 04 Feb 2016, 16:59


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2016-01-24T00:56:11+02:00 2016-01-24T00:56:11+02:00 /viewtopic.php?t=10327&p=118227#p118227 <![CDATA[Re: Strat Bomber bug]]> Statistics: Posted by BenDover — 24 Jan 2016, 00:56


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2016-01-18T21:16:58+02:00 2016-01-18T21:16:58+02:00 /viewtopic.php?t=10327&p=117953#p117953 <![CDATA[Re: Strat Bomber bug]]> Statistics: Posted by IceDreamer — 18 Jan 2016, 21:16


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2016-01-18T20:02:47+02:00 2016-01-18T20:02:47+02:00 /viewtopic.php?t=10327&p=117948#p117948 <![CDATA[Re: Strat Bomber bug]]> Statistics: Posted by IceDreamer — 18 Jan 2016, 20:02


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2015-07-18T14:33:47+02:00 2015-07-18T14:33:47+02:00 /viewtopic.php?t=10327&p=104730#p104730 <![CDATA[Re: Strat Bomber bug]]> Statistics: Posted by BenDover — 18 Jul 2015, 14:33


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2015-07-18T11:53:55+02:00 2015-07-18T11:53:55+02:00 /viewtopic.php?t=10327&p=104715#p104715 <![CDATA[Re: Strat Bomber bug]]>
speed2 wrote:
isnt this only with cybran strats? Since they have such a huge splash and they dont fly that high above shields (especially T3) When the bomb colides with shields its too close to strats, thats why they all die.

as tokyto would say, poor cybrans, buff them


i am almost sure it can happen to almost any bomber, i had it befor with aeon t1 bombers, but it was long time ago, wonder if that got fixed, or it might be the case of weird terrain, cause it never happened again.

Statistics: Posted by ZLO_RD — 18 Jul 2015, 11:53


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2015-07-18T11:45:55+02:00 2015-07-18T11:45:55+02:00 /viewtopic.php?t=10327&p=104714#p104714 <![CDATA[Re: Strat Bomber bug]]>
  • Make strat bombs not collide with friendly strats
  • Make strats immune to friendly strat bombs

Or maybe both?

Statistics: Posted by Vee — 18 Jul 2015, 11:45


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2015-07-18T09:02:11+02:00 2015-07-18T09:02:11+02:00 /viewtopic.php?t=10327&p=104705#p104705 <![CDATA[Re: Strat Bomber bug]]>
as tokyto would say, poor cybrans, buff them

Statistics: Posted by speed2 — 18 Jul 2015, 09:02


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2015-07-18T08:47:05+02:00 2015-07-18T08:47:05+02:00 /viewtopic.php?t=10327&p=104704#p104704 <![CDATA[Re: Strat Bomber bug]]>
It is difficult to solve cause they are supposed to do friendly fire, and bombs supposed to collide with air or flying wrecks.

So in order to solve this you will need to make bombs not collide with friendly strats, and not do friendly damage to strats that are not landed...

Ofc just making strats immune will partually be a solution, but bombs can still be wasted when collide with strats or strat wrecks. Also it would be bad/ugly if some one will notice that landed strats don't die to strat bombs, and what about strats that are in construction inside of fac? xD

Statistics: Posted by ZLO_RD — 18 Jul 2015, 08:47


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2015-07-18T02:39:08+02:00 2015-07-18T02:39:08+02:00 /viewtopic.php?t=10327&p=104687#p104687 <![CDATA[Re: Strat Bomber bug]]> Statistics: Posted by VoiceofReason — 18 Jul 2015, 02:39


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2015-07-18T01:44:20+02:00 2015-07-18T01:44:20+02:00 /viewtopic.php?t=10327&p=104685#p104685 <![CDATA[Re: Strat Bomber bug]]> Statistics: Posted by BenDover — 18 Jul 2015, 01:44


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2015-07-17T23:37:57+02:00 2015-07-17T23:37:57+02:00 /viewtopic.php?t=10327&p=104677#p104677 <![CDATA[Strat Bomber bug]]> I've finally raged about something for the last time, hopefully:

Initially when the Strat bombers were fixed in FAF, when they stopped missing on the first pass, (Strat bombers used to always miss on the first pass btw, was due to balance changes from long before hand and were never fixed by gpgnet or thq)

It was fixed by FAF, however they created an issue right at that moment that had never been seen before...
strats suicide.jpg

This was 44 or 46 strat bombers, all spread decently - They were aiming for that green ACU standing just North of the Scathis (yes, goal was to kill scathis)

Well, all but 2 of them, blew each other up Midair.

Tried again with 20 something strats, spread them out even more; more than half of them blew each other up. I've never seen this happen with Strats from other factions, but I have in consistently happen to me with my Cybran strats. I'd rather they miss on the first pass and have to groundfire them for accuracy, if THEY'D ACTUALLY Bomb things on the ground, instead of eachother - It just blows my mind.

Twice during that game I invested all of my resources and buildpower to achieve a very realistically achievable goal - Except bugged units removed this as an option, after two failures from bugged strats - the whole team one by one said GG, and left.

Statistics: Posted by VoiceofReason — 17 Jul 2015, 23:37


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