Forged Alliance Forever Forged Alliance Forever Forums 2015-07-28T01:47:58+02:00 /feed.php?f=3&t=10403 2015-07-28T01:47:58+02:00 2015-07-28T01:47:58+02:00 /viewtopic.php?t=10403&p=105784#p105784 <![CDATA[Re: AI appears to stop functioning]]> Statistics: Posted by Gorton — 28 Jul 2015, 01:47


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2015-07-28T01:34:16+02:00 2015-07-28T01:34:16+02:00 /viewtopic.php?t=10403&p=105783#p105783 <![CDATA[Re: AI appears to stop functioning]]>
Nightwolf wrote:
"Thanks, all. Was going to have a look at the code today, but seems I don't need to. For now, I'll run 3640, which happened to be on a second hard drive of mine."


How does one rollback patches? I tried using previous versions but it auto-updates the moment I fire up a new game?

Just until it's fixed in the next patch?

Do we have an eta on the release of the next patch btw? quicker the better please


I removed the files FAF uses to bring in the changes for 3643 and went to 3640 locally (I don't have time to play online - there are things that often force me to AFK for extended periods of time). It's strictly for offline play.

Statistics: Posted by Vicarian — 28 Jul 2015, 01:34


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2015-07-27T02:09:20+02:00 2015-07-27T02:09:20+02:00 /viewtopic.php?t=10403&p=105714#p105714 <![CDATA[Re: AI appears to stop functioning]]>

"Thanks, all. Was going to have a look at the code today, but seems I don't need to. For now, I'll run 3640, which happened to be on a second hard drive of mine."


How does one rollback patches? I tried using previous versions but it auto-updates the moment I fire up a new game?

Just until it's fixed in the next patch?

Do we have an eta on the release of the next patch btw? quicker the better please

Statistics: Posted by Nightwolf — 27 Jul 2015, 02:09


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2015-07-27T02:11:01+02:00 2015-07-27T02:08:33+02:00 /viewtopic.php?t=10403&p=105713#p105713 <![CDATA[Re: AI appears to stop functioning]]> Statistics: Posted by Nightwolf — 27 Jul 2015, 02:08


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2015-07-26T17:01:12+02:00 2015-07-26T17:01:12+02:00 /viewtopic.php?t=10403&p=105669#p105669 <![CDATA[Re: AI appears to stop functioning]]>
Crotalus wrote:
Thanks for the reports. There's a bug with general unit pausing in 3643 which causes all kinds of problems, one of them being AI getting into retard-mode.

The bug has been squashed in the repository so next update to FAF will solve it.


Thanks, all. Was going to have a look at the code today, but seems I don't need to. For now, I'll run 3640, which happened to be on a second hard drive of mine.

Statistics: Posted by Vicarian — 26 Jul 2015, 17:01


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2015-07-26T15:52:59+02:00 2015-07-26T15:52:59+02:00 /viewtopic.php?t=10403&p=105659#p105659 <![CDATA[Re: AI appears to stop functioning]]> Statistics: Posted by haydn1812 — 26 Jul 2015, 15:52


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2015-07-26T13:19:19+02:00 2015-07-26T13:19:19+02:00 /viewtopic.php?t=10403&p=105650#p105650 <![CDATA[Re: AI appears to stop functioning]]>
The bug has been squashed in the repository so next update to FAF will solve it.

Statistics: Posted by Crotalus — 26 Jul 2015, 13:19


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2015-07-26T08:23:19+02:00 2015-07-26T08:23:19+02:00 /viewtopic.php?t=10403&p=105634#p105634 <![CDATA[Re: AI appears to stop functioning]]>
The AI has been arrested without charge, imprisoned in an unknown virtual loop, had its testes removed and will soon be thrown into the Abyss.

Friends of the AI demand that you release him immediately and restore his full powers. .

Statistics: Posted by AwarE — 26 Jul 2015, 08:23


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2015-07-26T02:46:08+02:00 2015-07-26T02:46:08+02:00 /viewtopic.php?t=10403&p=105624#p105624 <![CDATA[Re: AI appears to stop functioning]]>
Spoiler: show
warning: Error running lua script: ...aforever\gamedata\lua.nx2\lua\ai\sorianutilities.lua(1252): attempt to call method `GetUnitBeingBuilt' (a nil value)
stack traceback:
...aforever\gamedata\lua.nx2\lua\ai\sorianutilities.lua(1252): in function `GetGuards'
...amedata\lua.nx2\lua\editor\sorianbuildconditions.lua(444): in function `?'
...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(254): in function `CheckCondition'
...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(177): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:163>

From line 1096 of the A log:
Spoiler: show
warning: Error running lua script: ...data\lua.nx2\lua\editor\unitcountbuildconditions.lua(330): attempt to call method `GetUnitBeingBuilt' (a nil value)
stack traceback:
...data\lua.nx2\lua\editor\unitcountbuildconditions.lua(330): in function `?'
...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304>
(tail call): ?
...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(175): in function `BuilderConditionTest'
...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(213): in function `CheckBuilderConditions'
...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(127): in function `GetBuilderStatus'
...ever\gamedata\lua.nx2\lua\sim\platoonformmanager.lua(121): in function `ManagerLoopBody'
...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(280): in function <...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua:262>

From line 1116 of the A log:
Spoiler: show
warning: Error running lua script: ...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua(582): attempt to call method `GetUnitBeingBuilt' (a nil value)
stack traceback:
...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua(582): in function `GetEngineersBuildingCategory'
...ogramdata\faforever\gamedata\lua.nx2\lua\aibrain.lua(1593): in function `GetEngineerManagerUnitsBeingBuilt'
...data\lua.nx2\lua\editor\unitcountbuildconditions.lua(785): in function `?'
...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304>
(tail call): ?
...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(175): in function `BuilderConditionTest'
...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(213): in function `CheckBuilderConditions'
...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(127): in function `GetBuilderStatus'
...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(232): in function `GetHighestBuilder'
...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua(894): in function `AssignEngineerTask'
...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua(783): in function `TaskFinished'
...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua(228): in function `PlatoonDisband'
...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua(6995): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua:6920>

From line 1132 of the A log:
Spoiler: show
warning: Error running lua script: ...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua(888): access to nonexistent global variable "DelayAssign"
stack traceback:
[C]: in function `error'
...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52>
...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua(888): in function `AssignEngineerTask'
...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua(839): in function <...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua:837>

Lines 1140 - 1172 of the A log:
Spoiler: show
warning: Error running lua script: ...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua(888): access to nonexistent global variable "DelayAssign"
stack traceback:
[C]: in function `error'
...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52>
...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua(888): in function `AssignEngineerTask'
...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua(783): in function `TaskFinished'
...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua(228): in function `PlatoonDisband'
...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua(6995): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua:6920>
warning: Error running lua script: ...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua(888): access to nonexistent global variable "DelayAssign"
stack traceback:
[C]: in function `error'
...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52>
...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua(888): in function `AssignEngineerTask'
...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua(783): in function `TaskFinished'
...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua(228): in function `PlatoonDisband'
...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua(6995): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua:6920>
warning: Error running lua script: ...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua(888): access to nonexistent global variable "DelayAssign"
stack traceback:
[C]: in function `error'
...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52>
...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua(888): in function `AssignEngineerTask'
...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua(839): in function <...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua:837>
warning: Error running lua script: ...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua(888): access to nonexistent global variable "DelayAssign"
stack traceback:
[C]: in function `error'
...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52>
...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua(888): in function `AssignEngineerTask'
...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua(839): in function <...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua:837>
warning: Error running lua script: ...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua(888): access to nonexistent global variable "DelayAssign"
stack traceback:
[C]: in function `error'
...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52>
...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua(888): in function `AssignEngineerTask'
...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua(839): in function <...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua:837>

Lines 1177 - 1189 of the A log:
Spoiler: show
warning: Error running lua script: ...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua(888): access to nonexistent global variable "DelayAssign"
stack traceback:
[C]: in function `error'
...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52>
...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua(888): in function `AssignEngineerTask'
...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua(839): in function <...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua:837>
debug: Loading module '\000/units/uel0208/uel0208_script.lua\000'
warning: Error running lua script: ...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua(888): access to nonexistent global variable "DelayAssign"
stack traceback:
[C]: in function `error'
...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52>
...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua(888): in function `AssignEngineerTask'
...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua(839): in function <...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua:837>


Just to save folks time in opening the logs. I suspect the B log reads similarly. Is the repository located at https://bitbucket.org/visionik/forged-a ... orever-lua even current?

Statistics: Posted by Vicarian — 26 Jul 2015, 02:46


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2015-07-26T01:08:43+02:00 2015-07-26T01:08:43+02:00 /viewtopic.php?t=10403&p=105615#p105615 <![CDATA[Re: AI appears to stop functioning]]>
Thanks,
Drew

Statistics: Posted by marsh970 — 26 Jul 2015, 01:08


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2015-07-25T19:10:50+02:00 2015-07-25T19:10:50+02:00 /viewtopic.php?t=10403&p=105590#p105590 <![CDATA[Re: AI appears to stop functioning]]>

And Gorton, if we decide to play again vs AI prior to the fix then I can enable game.logs. Pls just provide the how-to. Thanks.

Statistics: Posted by marsh970 — 25 Jul 2015, 19:10


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2015-07-25T16:36:06+02:00 2015-07-25T16:36:06+02:00 /viewtopic.php?t=10403&p=105580#p105580 <![CDATA[Re: AIx Sorian has stopped functioning]]> Image
It didn't attack nor scout and commander was walking between my base and it's.

UPD: I rolled back previous patch and AI works fine with it.

Statistics: Posted by psiggy — 25 Jul 2015, 16:36


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2015-07-25T15:20:17+02:00 2015-07-25T15:20:17+02:00 /viewtopic.php?t=10403&p=105575#p105575 <![CDATA[Re: AIx Sorian has stopped functioning]]>
I added game.log and replay for a game with AI Normal. Note that the AI actually scouted and attacked for a short period, befor it vanished into AI Nirvana.

Same scripts same errors. The Warnings around what seems to be the party initialisation information are probably wierd as well.

Statistics: Posted by Advanced — 25 Jul 2015, 15:20


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2015-07-25T14:19:22+02:00 2015-07-25T14:19:22+02:00 /viewtopic.php?t=10403&p=105573#p105573 <![CDATA[Re: AIx Sorian has stopped functioning]]>
It would be appreciated if people did some more testing with game.logs enabled.

Statistics: Posted by Gorton — 25 Jul 2015, 14:19


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2015-07-25T14:10:52+02:00 2015-07-25T14:10:52+02:00 /viewtopic.php?t=10403&p=105571#p105571 <![CDATA[Re: Did the latest patch do something to the AI? Help!]]>
viewtopic.php?f=3&t=10403

Grateful to those who can get this fixed!

Statistics: Posted by marsh970 — 25 Jul 2015, 14:10


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