Forged Alliance Forever Forged Alliance Forever Forums 2015-08-02T12:24:10+02:00 /feed.php?f=3&t=10469 2015-08-02T12:24:10+02:00 2015-08-02T12:24:10+02:00 /viewtopic.php?t=10469&p=106402#p106402 <![CDATA[Re: Commander Detonates on Game load when "No Land Units" is]]>
UI mods used to be able to circumvent unit restrictions and build banned units anyway. They still can, but now any unit that's not supposed to exist just blows up as soon as it's finished, so it's not much help any more.
Unfortunately it seems there were a few weird edgecases like this and Cybran buildbots (which counted as air units so would keep blowing up). Will tweak it ;)

Statistics: Posted by ckitching — 02 Aug 2015, 12:24


]]>
2015-07-31T21:06:31+02:00 2015-07-31T21:06:31+02:00 /viewtopic.php?t=10469&p=106289#p106289 <![CDATA[Re: Commander Detonates on Game load when "No Land Units" is]]> I am pretty sure that "no land" should exclude commander...
Unless you assume that prebuild option is on, as well as no assasination victory condition.

Statistics: Posted by ZLO_RD — 31 Jul 2015, 21:06


]]>
2015-07-31T20:22:50+02:00 2015-07-31T20:22:50+02:00 /viewtopic.php?t=10469&p=106279#p106279 <![CDATA[Re: Commander Detonates on Game load when "No Land Units" is]]> Statistics: Posted by Ionic — 31 Jul 2015, 20:22


]]>
2015-07-31T19:41:18+02:00 2015-07-31T19:41:18+02:00 /viewtopic.php?t=10469&p=106277#p106277 <![CDATA[Re: Commander Detonates on Game load when "No Land Units" is]]> Statistics: Posted by DeadMG — 31 Jul 2015, 19:41


]]>
2015-07-31T01:20:52+02:00 2015-07-31T01:20:52+02:00 /viewtopic.php?t=10469&p=106228#p106228 <![CDATA[Commander Detonates on Game load when "No Land Units" is on.]]> Statistics: Posted by RiggsEclipse — 31 Jul 2015, 01:20


]]>