Forged Alliance Forever Forged Alliance Forever Forums 2015-08-11T05:27:17+02:00 /feed.php?f=3&t=10474 2015-08-11T05:27:17+02:00 2015-08-11T05:27:17+02:00 /viewtopic.php?t=10474&p=107294#p107294 <![CDATA[Re: Cybran stealth field generator Circle is not Accurate]]> viewtopic.php?f=3&t=1743
viewtopic.php?f=3&t=1179

In the first link, Sheppy appears to post some kind of quick fix, I'd take that - Just more people investigating and discussing. I'm surprised and sad this is still a issue though; I really thought it was fixed.

ColonelSheppard wrote:
i tryed setting

Intel = {
RadarStealth = true,
RadarStealthField = true,
RadarStealthFieldRadius = 18,
SonarStealthFieldRadius = 18,
VisionRadius = 16,

to

Intel = {
RadarStealth = true,
RadarStealthField = true,
RadarStealthFieldRadius = 20,
SonarStealthFieldRadius = 20,
VisionRadius = 16,

this does ofc not solve the actual bug, bet it feels a lot better, cause the stealth radius is as big as it was originally supposed to

Statistics: Posted by VoiceofReason — 11 Aug 2015, 05:27


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2015-08-10T00:27:25+02:00 2015-08-10T00:27:25+02:00 /viewtopic.php?t=10474&p=107171#p107171 <![CDATA[Re: Cybran stealth field generator Circle is not Accurate]]> Statistics: Posted by Deering — 10 Aug 2015, 00:27


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2015-08-06T20:07:28+02:00 2015-08-06T20:07:28+02:00 /viewtopic.php?t=10474&p=106861#p106861 <![CDATA[Re: Cybran stealth field generator Circle is not Accurate]]> The previous post it may appear that the stealth field is not symmetrical. It actually is, but its effect with respect to the displayed range circle depends on the placement of the generator in the map. This is because not only the resolution of the field poor, the field's position is on a rather coarse grid.

This is a mobile stealth unit placed within the walls. (I deliberately added more walls such that its much bigger than the ingame range circle of the unit)
I nudge the unit slowly from right to left, but the stealth field can only take two discrete positions. Nothing inbetween is possible.
1.jpg
2.jpg

So if you place the generator at a certain spot on the map, the actual field may be slightly to the left or right (or up or down), but definitely smaller than the displayed circle.
Probably the advice is to avoid the outer 20% of the field range as it may not be reliable. I dont think we can 'fix' this issue.
I believe this applies to other intel stuff like radars/sonars etc, though i didnt give those a test. The intel at the edges may be a bit suspect.

Statistics: Posted by bamboofats — 06 Aug 2015, 20:07


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2015-08-06T19:31:33+02:00 2015-08-06T19:31:33+02:00 /viewtopic.php?t=10474&p=106857#p106857 <![CDATA[Re: Cybran stealth field generator Circle is not Accurate]]> Is there nothing much that can be done about this?

test2.jpg

off2.jpg

on2.jpg

Statistics: Posted by bamboofats — 06 Aug 2015, 19:31


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2015-08-06T19:05:11+02:00 2015-08-06T19:05:11+02:00 /viewtopic.php?t=10474&p=106854#p106854 <![CDATA[Re: Cybran stealth field generator Circle is not Accurate]]> Statistics: Posted by bamboofats — 06 Aug 2015, 19:05


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2015-08-06T19:00:11+02:00 2015-08-06T19:00:11+02:00 /viewtopic.php?t=10474&p=106852#p106852 <![CDATA[Re: Cybran stealth field generator Circle is not Accurate]]>
I expect the effective area of the field is modelled as a sphere. The outline, as with all outlines in the game, is a projection onto the terrain.

This is similar to how weapon ranges (which usually describe spherical or conical regions)are also represented as circles (as the sphere has been projected onto the terrain).

If you try it on a completely flat map, I suspect you'll find everything works "right". There's probably not a lot we can do to "fix" this, as this behaviour is almost exclusively implemented in native code.

Statistics: Posted by ckitching — 06 Aug 2015, 19:00


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2015-08-06T18:48:42+02:00 2015-08-06T18:48:42+02:00 /viewtopic.php?t=10474&p=106850#p106850 <![CDATA[Re: Cybran stealth field generator Circle is not Accurate]]> Please see the attached pictures. I constructed a whole area of walls within the UEF stealth generator's radius. And observed the radar blips from a 2nd player in a 1v1 network.
There exists a large dead zone especially at the bottom of the projected radius. I probably didnt notice this from my last post because I built in the area on the left which the generator is effective.
Ill put this up as an issue on github.

Test setup
main.jpg


With generator off
off.jpg


With generator ON. It does not cover the area precisely.
on.jpg

Statistics: Posted by bamboofats — 06 Aug 2015, 18:48


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2015-08-04T08:05:52+02:00 2015-08-04T08:05:52+02:00 /viewtopic.php?t=10474&p=106581#p106581 <![CDATA[Re: Cybran stealth field generator Circle is not Accurate]]>
I used a 2 human player networked game for testing.

steahil.jpg

Statistics: Posted by bamboofats — 04 Aug 2015, 08:05


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2015-08-03T19:13:21+02:00 2015-08-03T19:13:21+02:00 /viewtopic.php?t=10474&p=106524#p106524 <![CDATA[Re: Cybran stealth field generator Circle is not Accurate]]> Statistics: Posted by quark036 — 03 Aug 2015, 19:13


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2015-08-03T12:15:43+02:00 2015-08-03T12:15:43+02:00 /viewtopic.php?t=10474&p=106479#p106479 <![CDATA[Re: Cybran stealth field generator Circle is not Accurate]]> Statistics: Posted by SilverKronos — 03 Aug 2015, 12:15


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2015-08-01T02:24:04+02:00 2015-08-01T02:24:04+02:00 /viewtopic.php?t=10474&p=106314#p106314 <![CDATA[Cybran stealth field generator Circle is not Accurate]]> Statistics: Posted by RogueShaman — 01 Aug 2015, 02:24


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