Forged Alliance Forever Forged Alliance Forever Forums 2015-08-04T23:01:59+02:00 /feed.php?f=3&t=10484 2015-08-04T23:01:59+02:00 2015-08-04T23:01:59+02:00 /viewtopic.php?t=10484&p=106652#p106652 <![CDATA[Re: FAF Update Install Error]]> Statistics: Posted by Cuddles — 04 Aug 2015, 23:01


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2015-08-02T20:55:33+02:00 2015-08-02T20:55:33+02:00 /viewtopic.php?t=10484&p=106431#p106431 <![CDATA[Re: FAF Update Install Error]]>

Update started at 2015-08-02 14:52:24
Using game path: C:\Program Files (x86)\Steam\steamapps\common\supreme commander forged alliance
Using appdata: C:\ProgramData\FAForever
Connected to update server at 2015-08-02 14:52:24
writeToServer(GET_FILES_TO_UPDATE, [FAF])
handleAction(LIST_FILES_TO_UP) - 324 bytes
Files to update: [ForgedAlliance.exe, init_faf.lua, init_ladder1v1.lua, GDFBinary.dll, SupComDataPath.lua, SupComDataPathFAF.lua, init_nonxt.lua]
writeToServer(UPDATE, [bin, init_nonxt.lua, 16da7063ae3309c154a2c544f559b3a9])
writeToServer(UPDATE, [bin, GDFBinary.dll, 6f57f59c2e705d7a5a02d49e3915cb26])
writeToServer(UPDATE, [bin, init_faf.lua, 83a9d5157d1c25a61add0dc68d3ba516])
writeToServer(UPDATE, [bin, ForgedAlliance.exe, d387d689aea382bcb43346f880d92202])
writeToServer(UPDATE, [bin, SupComDataPath.lua, 55ac1ef97845f2291da64b830299331e])
writeToServer(UPDATE, [bin, SupComDataPathFAF.lua, 962c9d1327657d77184adcf358c628f1])
writeToServer(UPDATE, [bin, init_ladder1v1.lua, ea96ac9cec88af29c08556c96465acfe])
handleAction(UP_TO_DATE) - 56 bytes
file : init_nonxt.lua
init_nonxt.lua is up to date.
handleAction(UP_TO_DATE) - 54 bytes
file : GDFBinary.dll
GDFBinary.dll is up to date.
handleAction(UP_TO_DATE) - 52 bytes
file : init_faf.lua
init_faf.lua is up to date.
handleAction(UP_TO_DATE) - 64 bytes
file : ForgedAlliance.exe
ForgedAlliance.exe is up to date.
handleAction(UP_TO_DATE) - 64 bytes
file : SupComDataPath.lua
SupComDataPath.lua is up to date.
handleAction(UP_TO_DATE) - 70 bytes
file : SupComDataPathFAF.lua
SupComDataPathFAF.lua is up to date.
handleAction(UP_TO_DATE) - 64 bytes
file : init_ladder1v1.lua
init_ladder1v1.lua is up to date.
Updates applied successfully.
writeToServer(GET_FILES_TO_UPDATE, [FAFGAMEDATA])
handleAction(LIST_FILES_TO_UP) - 352 bytes
Files to update: [faforever.faf, effects.nx2, env.nx2, loc.nx2, lua.nx2, meshes.nx2, modules.nx2, projectiles.nx2, schook.nx2, textures.nx2, units.nx2]
writeToServer(UPDATE, [gamedata, schook.nx2, 8b7515451b95af8e14924c2849617da2])
writeToServer(UPDATE, [gamedata, effects.nx2, dbeab47fa2a728f51692c7dfba13b171])
writeToServer(UPDATE, [gamedata, modules.nx2, 38f12974e5e0898d9188c2aae1edc47a])
writeToServer(UPDATE, [gamedata, lua.nx2, 64c299c7b2ce9aa6a7b1db1123dda61f])
writeToServer(UPDATE, [gamedata, textures.nx2, aa24a6c1f7588a69921403465c75b868])
writeToServer(UPDATE, [gamedata, env.nx2, 25d0a20db863cb7b1a578e543a375ee3])
writeToServer(UPDATE, [gamedata, meshes.nx2, 2cf16b2c841bca53122c7efd3949b691])
writeToServer(UPDATE, [gamedata, faforever.faf, 51c196294638c22071dc8ee01e55771e])
writeToServer(UPDATE, [gamedata, loc.nx2, 403232c8a11125057410c84b11af1618])
writeToServer(UPDATE, [gamedata, projectiles.nx2, f3bdd4171255fd71fdefbf1d7bf0cffb])
writeToServer(UPDATE, [gamedata, units.nx2, 7c98ee73e76a2e972cb466b8b6a37749])
handleAction(UP_TO_DATE) - 48 bytes
file : schook.nx2
schook.nx2 is up to date.
handleAction(UP_TO_DATE) - 50 bytes
file : effects.nx2
effects.nx2 is up to date.
handleAction(UP_TO_DATE) - 50 bytes
file : modules.nx2
modules.nx2 is up to date.
handleAction(UP_TO_DATE) - 42 bytes
file : lua.nx2
lua.nx2 is up to date.
handleAction(UP_TO_DATE) - 52 bytes
file : textures.nx2
textures.nx2 is up to date.
handleAction(UP_TO_DATE) - 42 bytes
file : env.nx2
env.nx2 is up to date.
handleAction(UP_TO_DATE) - 48 bytes
file : meshes.nx2
meshes.nx2 is up to date.
handleAction(UP_TO_DATE) - 54 bytes
file : faforever.faf
faforever.faf is up to date.
handleAction(UP_TO_DATE) - 42 bytes
file : loc.nx2
loc.nx2 is up to date.
handleAction(UP_TO_DATE) - 58 bytes
file : projectiles.nx2
projectiles.nx2 is up to date.
handleAction(UP_TO_DATE) - 46 bytes
file : units.nx2
units.nx2 is up to date.
Updates applied successfully.
writeToServer(GET_FILES_TO_UPDATE, [balancetesting])
handleAction(LIST_FILES_TO_UP) - 94 bytes
Files to update: [init_balanceTesting.lua]
writeToServer(UPDATE, [bin, init_balanceTesting.lua, b7d2ead1fc897450c19c66a48db6ec8a])
handleAction(UP_TO_DATE) - 74 bytes
file : init_balanceTesting.lua
init_balanceTesting.lua is up to date.
Updates applied successfully.
writeToServer(GET_FILES_TO_UPDATE, [balancetestingGamedata])
handleAction(LIST_FILES_TO_UP) - 340 bytes
Files to update: [effects.nx3, env.nx3, loc.nx3, lua.nx3, meshes.nx3, modules.nx3, projectiles.nx3, schook.nx3, textures.nx3, units.nx3, etc.nx3]
writeToServer(UPDATE, [gamedata, schook.nx3, 3f3a246af04189dd5937cc3c96406c18])
writeToServer(UPDATE, [gamedata, textures.nx3, e39bf4b6505a485760a42f6acd448995])
writeToServer(UPDATE, [gamedata, effects.nx3, 3ba5250204ad50399cb7087e0fa6e480])
writeToServer(UPDATE, [gamedata, lua.nx3, c86e3cd3cb1df1c52561dfd97293a2c8])
writeToServer(UPDATE, [gamedata, modules.nx3, 3e500c01d78e43c01e21d33c44fc76c9])
writeToServer(UPDATE, [gamedata, meshes.nx3, c946067d7ec1f78cdb63b9306eada7c7])
writeToServer(UPDATE, [gamedata, env.nx3, 0daee8f4f11fbca723cfb782b5e3bad6])
writeToServer(UPDATE, [gamedata, loc.nx3, c89fb8d56e0d44c0b97f815dd97e1f60])
writeToServer(UPDATE, [gamedata, projectiles.nx3, 7a214552acf62dd1201c49050315f6ec])
writeToServer(REQUEST_PATH, [gamedata, etc.nx3])
writeToServer(UPDATE, [gamedata, units.nx3, fc2d8cc38238e3c847a3278584de54a6])
handleAction(UP_TO_DATE) - 48 bytes
file : schook.nx3
schook.nx3 is up to date.
handleAction(PATCH_NOT_FOUND) - 62 bytes
Error: Patch not found for textures.nx3.
writeToServer(REQUEST, [gamedata, textures.nx3])
handleAction(UP_TO_DATE) - 50 bytes
file : effects.nx3
effects.nx3 is up to date.
handleAction(PATCH_NOT_FOUND) - 52 bytes
Error: Patch not found for lua.nx3.
writeToServer(REQUEST, [gamedata, lua.nx3])
handleAction(UP_TO_DATE) - 50 bytes
file : modules.nx3
modules.nx3 is up to date.
handleAction(UP_TO_DATE) - 48 bytes
file : meshes.nx3
meshes.nx3 is up to date.
handleAction(PATCH_NOT_FOUND) - 52 bytes
Error: Patch not found for env.nx3.
writeToServer(REQUEST, [gamedata, env.nx3])
handleAction(PATCH_NOT_FOUND) - 52 bytes
Error: Patch not found for loc.nx3.
writeToServer(REQUEST, [gamedata, loc.nx3])
handleAction(UP_TO_DATE) - 58 bytes
file : projectiles.nx3
projectiles.nx3 is up to date.
handleAction(ERROR_FILE) - 42 bytes
ERROR: File not found on server : etc.nx3.
handleAction(PATCH_NOT_FOUND) - 56 bytes
Error: Patch not found for units.nx3.
writeToServer(REQUEST, [gamedata, units.nx3])
EXCEPTION: UpdaterFailure(('Operation failed while waiting for data.',))
Disconnected from server at 2015-08-02 14:52:26

Statistics: Posted by gossimmer — 02 Aug 2015, 20:55


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2015-08-02T17:58:35+02:00 2015-08-02T17:58:35+02:00 /viewtopic.php?t=10484&p=106419#p106419 <![CDATA[FAF Update Install Error]]>
Week or so ago, update popped up when joining a game and I thought it was a map so I clicked cancel repeatedly...which was the update. Now I try and join and get an error. Tried reinstalling FAF and still having the same issue, here's the error log that is presented upon trying to join a match in Find Games:

Update started at 2015-08-02 08:56:35
Using game path: D:\Game Installs\Supreme Commander - Forged Alliance
Using appdata: C:\ProgramData\FAForever
Connected to update server at 2015-08-02 08:56:35
writeToServer(GET_FILES_TO_UPDATE, [FAF])
handleAction(LIST_FILES_TO_UP) - 324 bytes
Files to update: [ForgedAlliance.exe, init_faf.lua, init_ladder1v1.lua, GDFBinary.dll, SupComDataPath.lua, SupComDataPathFAF.lua, init_nonxt.lua]
writeToServer(UPDATE, [bin, init_nonxt.lua, 16da7063ae3309c154a2c544f559b3a9])
writeToServer(UPDATE, [bin, GDFBinary.dll, 6f57f59c2e705d7a5a02d49e3915cb26])
writeToServer(UPDATE, [bin, init_faf.lua, 83a9d5157d1c25a61add0dc68d3ba516])
writeToServer(UPDATE, [bin, ForgedAlliance.exe, d387d689aea382bcb43346f880d92202])
writeToServer(UPDATE, [bin, SupComDataPath.lua, 55ac1ef97845f2291da64b830299331e])
writeToServer(UPDATE, [bin, SupComDataPathFAF.lua, 962c9d1327657d77184adcf358c628f1])
writeToServer(UPDATE, [bin, init_ladder1v1.lua, ea96ac9cec88af29c08556c96465acfe])
handleAction(UP_TO_DATE) - 56 bytes
file : init_nonxt.lua
init_nonxt.lua is up to date.
handleAction(UP_TO_DATE) - 54 bytes
file : GDFBinary.dll
GDFBinary.dll is up to date.
handleAction(UP_TO_DATE) - 52 bytes
file : init_faf.lua
init_faf.lua is up to date.
handleAction(UP_TO_DATE) - 64 bytes
file : ForgedAlliance.exe
ForgedAlliance.exe is up to date.
handleAction(UP_TO_DATE) - 64 bytes
file : SupComDataPath.lua
SupComDataPath.lua is up to date.
handleAction(UP_TO_DATE) - 70 bytes
file : SupComDataPathFAF.lua
SupComDataPathFAF.lua is up to date.
handleAction(UP_TO_DATE) - 64 bytes
file : init_ladder1v1.lua
init_ladder1v1.lua is up to date.
Updates applied successfully.
writeToServer(GET_FILES_TO_UPDATE, [FAFGAMEDATA])
handleAction(LIST_FILES_TO_UP) - 352 bytes
Files to update: [faforever.faf, effects.nx2, env.nx2, loc.nx2, lua.nx2, meshes.nx2, modules.nx2, projectiles.nx2, schook.nx2, textures.nx2, units.nx2]
writeToServer(UPDATE, [gamedata, schook.nx2, 8b7515451b95af8e14924c2849617da2])
writeToServer(UPDATE, [gamedata, effects.nx2, dbeab47fa2a728f51692c7dfba13b171])
writeToServer(UPDATE, [gamedata, modules.nx2, 38f12974e5e0898d9188c2aae1edc47a])
writeToServer(UPDATE, [gamedata, lua.nx2, 64c299c7b2ce9aa6a7b1db1123dda61f])
writeToServer(UPDATE, [gamedata, textures.nx2, aa24a6c1f7588a69921403465c75b868])
writeToServer(UPDATE, [gamedata, env.nx2, 25d0a20db863cb7b1a578e543a375ee3])
writeToServer(UPDATE, [gamedata, meshes.nx2, 2cf16b2c841bca53122c7efd3949b691])
writeToServer(UPDATE, [gamedata, faforever.faf, 51c196294638c22071dc8ee01e55771e])
writeToServer(UPDATE, [gamedata, loc.nx2, 403232c8a11125057410c84b11af1618])
writeToServer(UPDATE, [gamedata, projectiles.nx2, f3bdd4171255fd71fdefbf1d7bf0cffb])
writeToServer(UPDATE, [gamedata, units.nx2, 7c98ee73e76a2e972cb466b8b6a37749])
handleAction(UP_TO_DATE) - 48 bytes
file : schook.nx2
schook.nx2 is up to date.
handleAction(UP_TO_DATE) - 50 bytes
file : effects.nx2
effects.nx2 is up to date.
handleAction(UP_TO_DATE) - 50 bytes
file : modules.nx2
modules.nx2 is up to date.
handleAction(UP_TO_DATE) - 42 bytes
file : lua.nx2
lua.nx2 is up to date.
handleAction(UP_TO_DATE) - 52 bytes
file : textures.nx2
textures.nx2 is up to date.
handleAction(UP_TO_DATE) - 42 bytes
file : env.nx2
env.nx2 is up to date.
handleAction(UP_TO_DATE) - 48 bytes
file : meshes.nx2
meshes.nx2 is up to date.
handleAction(UP_TO_DATE) - 54 bytes
file : faforever.faf
faforever.faf is up to date.
handleAction(UP_TO_DATE) - 42 bytes
file : loc.nx2
loc.nx2 is up to date.
handleAction(UP_TO_DATE) - 58 bytes
file : projectiles.nx2
projectiles.nx2 is up to date.
handleAction(UP_TO_DATE) - 46 bytes
file : units.nx2
units.nx2 is up to date.
Updates applied successfully.
writeToServer(GET_FILES_TO_UPDATE, [balancetesting])
handleAction(LIST_FILES_TO_UP) - 94 bytes
Files to update: [init_balanceTesting.lua]
writeToServer(UPDATE, [bin, init_balanceTesting.lua, b7d2ead1fc897450c19c66a48db6ec8a])
handleAction(UP_TO_DATE) - 74 bytes
file : init_balanceTesting.lua
init_balanceTesting.lua is up to date.
Updates applied successfully.
writeToServer(GET_FILES_TO_UPDATE, [balancetestingGamedata])
handleAction(LIST_FILES_TO_UP) - 340 bytes
Files to update: [effects.nx3, env.nx3, loc.nx3, lua.nx3, meshes.nx3, modules.nx3, projectiles.nx3, schook.nx3, textures.nx3, units.nx3, etc.nx3]
writeToServer(UPDATE, [gamedata, schook.nx3, 3f3a246af04189dd5937cc3c96406c18])
writeToServer(UPDATE, [gamedata, textures.nx3, fa442128c5f7aed3b6d2070c243de59b])
writeToServer(UPDATE, [gamedata, effects.nx3, cdad37d47ae3ad0fd8dc00b0eea99c12])
writeToServer(UPDATE, [gamedata, lua.nx3, 73884f2eb2eaef5cbd80abaf07c389d5])
writeToServer(UPDATE, [gamedata, modules.nx3, 3e500c01d78e43c01e21d33c44fc76c9])
writeToServer(UPDATE, [gamedata, meshes.nx3, c946067d7ec1f78cdb63b9306eada7c7])
writeToServer(UPDATE, [gamedata, env.nx3, eb99a245bb85416adb51f7696ae1ded5])
writeToServer(UPDATE, [gamedata, loc.nx3, b36c68f2f2b6b71c4afbc0711c4142b7])
writeToServer(UPDATE, [gamedata, projectiles.nx3, 1f69f895fa552482cec272340fa6f240])
writeToServer(REQUEST_PATH, [gamedata, etc.nx3])
writeToServer(UPDATE, [gamedata, units.nx3, 952e4e6871e8109301879514f5c67883])
handleAction(UP_TO_DATE) - 48 bytes
file : schook.nx3
schook.nx3 is up to date.
handleAction(PATCH_NOT_FOUND) - 62 bytes
Error: Patch not found for textures.nx3.
writeToServer(REQUEST, [gamedata, textures.nx3])
handleAction(PATCH_NOT_FOUND) - 60 bytes
Error: Patch not found for effects.nx3.
writeToServer(REQUEST, [gamedata, effects.nx3])
handleAction(PATCH_NOT_FOUND) - 52 bytes
Error: Patch not found for lua.nx3.
writeToServer(REQUEST, [gamedata, lua.nx3])
handleAction(UP_TO_DATE) - 50 bytes
file : modules.nx3
modules.nx3 is up to date.
handleAction(UP_TO_DATE) - 48 bytes
file : meshes.nx3
meshes.nx3 is up to date.
handleAction(PATCH_NOT_FOUND) - 52 bytes
Error: Patch not found for env.nx3.
writeToServer(REQUEST, [gamedata, env.nx3])
handleAction(PATCH_NOT_FOUND) - 52 bytes
Error: Patch not found for loc.nx3.
writeToServer(REQUEST, [gamedata, loc.nx3])
handleAction(PATCH_NOT_FOUND) - 68 bytes
Error: Patch not found for projectiles.nx3.
writeToServer(REQUEST, [gamedata, projectiles.nx3])
handleAction(ERROR_FILE) - 42 bytes
ERROR: File not found on server : etc.nx3.
handleAction(PATCH_NOT_FOUND) - 56 bytes
Error: Patch not found for units.nx3.
writeToServer(REQUEST, [gamedata, units.nx3])
EXCEPTION: UpdaterFailure(('Operation failed while waiting for data.',))
Disconnected from server at 2015-08-02 08:56:38

Thanks!

Statistics: Posted by Cujo67 — 02 Aug 2015, 17:58


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