Statistics: Posted by keyser — 19 Aug 2015, 12:38
CodingSquirrel wrote:
1: 1,2,3,4,5
2: 2,3,4,5,1
3: 3,4,5,1,2
4: 4,5,1,2,3
5: 5,1,2,3,4
Statistics: Posted by justmakenewgame — 04 Aug 2015, 05:02
SilverKronos wrote:CodingSquirrel wrote: if you have something like 5 t1 queued up first and then 5 t3 queued after, once the t1 is dead the first 6 units are killing the first t3, while the last 4 are killing the other 4 t3. I'm having a hard time coming up with a suitable algorithm that solves that and other similar issues.
Perhaps a hybrid, where the first attack is stable but the rest are random?
i didn't get that part sorry ^^
It would be simplier to distribute "equitably" the targets to all attackers. if there is 60 target and 60 attackers thant every single one should have a differrent target. if not, shift+G is useless
Statistics: Posted by CodingSquirrel — 03 Aug 2015, 21:08
Statistics: Posted by keyser — 03 Aug 2015, 20:43
Statistics: Posted by SilverKronos — 03 Aug 2015, 20:36
Statistics: Posted by justmakenewgame — 03 Aug 2015, 20:30
Statistics: Posted by CodingSquirrel — 03 Aug 2015, 18:05
Statistics: Posted by keyser — 03 Aug 2015, 14:06
Statistics: Posted by SilverKronos — 02 Aug 2015, 18:22
Statistics: Posted by keyser — 02 Aug 2015, 18:19