Forged Alliance Forever Forged Alliance Forever Forums 2015-08-09T19:49:38+02:00 /feed.php?f=3&t=10537 2015-08-09T19:49:38+02:00 2015-08-09T19:49:38+02:00 /viewtopic.php?t=10537&p=107134#p107134 <![CDATA[Re: COOP - can't join or host games on windows 10]]> Also, perhaps you could make known issues page and pin it to this forum or something.

Statistics: Posted by Scoothulhoo — 09 Aug 2015, 19:49


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2015-08-09T10:27:19+02:00 2015-08-09T10:27:19+02:00 /viewtopic.php?t=10537&p=107092#p107092 <![CDATA[Re: COOP - can't join or host games on windows 10]]> Statistics: Posted by Sheeo — 09 Aug 2015, 10:27


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2015-08-08T18:42:53+02:00 2015-08-08T18:42:53+02:00 /viewtopic.php?t=10537&p=107019#p107019 <![CDATA[COOP - can't join or host games on windows 10]]> 1st:
Spoiler: show
Code:
**FAF Username:** Scoothulhoo

**FAF Version:** 0.10.125

**FAF Directory:** C:\ProgramData\FAForever

**FA Path:** E:\Gry\SCFA\Supreme Commander - Forged Alliance

**Home Directory:** C:\Users\Bartek\Documents

**Stacktrace:**
{{{
Traceback (most recent call last):
  File "fa\updater.pyc", line 899, in readDataFromServer
  File "fa\updater.pyc", line 819, in handleAction
  File "fa\updater.pyc", line 707, in applyPatch
  File "shutil.pyc", line 119, in copy
  File "shutil.pyc", line 82, in copyfile
IOError: [Errno 2] No such file or directory: 'C:\\ProgramData\\FAForever\\cache\\patchedFile'

}}}

after pressing continue and waiting a bit - 2nd:
Spoiler: show
Code:
Update started at 2015-08-08 18:31:47
Using game path: E:\Gry\SCFA\Supreme Commander - Forged Alliance
Using appdata: C:\ProgramData\FAForever
Connected to update server at 2015-08-08 18:31:47
writeToServer(GET_FILES_TO_UPDATE, [FAF])
handleAction(LIST_FILES_TO_UP) - 324 bytes
Files to update: [ForgedAlliance.exe, init_faf.lua, init_ladder1v1.lua, GDFBinary.dll, SupComDataPath.lua, SupComDataPathFAF.lua, init_nonxt.lua]
writeToServer(UPDATE, [bin, init_nonxt.lua, 16da7063ae3309c154a2c544f559b3a9])
writeToServer(UPDATE, [bin, GDFBinary.dll, 6f57f59c2e705d7a5a02d49e3915cb26])
writeToServer(UPDATE, [bin, init_faf.lua, 68ab7cb504a9a6c349f748c2d5db38c3])
writeToServer(UPDATE, [bin, ForgedAlliance.exe, d387d689aea382bcb43346f880d92202])
writeToServer(UPDATE, [bin, SupComDataPath.lua, 55ac1ef97845f2291da64b830299331e])
writeToServer(UPDATE, [bin, SupComDataPathFAF.lua, 962c9d1327657d77184adcf358c628f1])
writeToServer(UPDATE, [bin, init_ladder1v1.lua, ea96ac9cec88af29c08556c96465acfe])
handleAction(UP_TO_DATE) - 56 bytes
file : init_nonxt.lua
init_nonxt.lua is up to date.
handleAction(UP_TO_DATE) - 54 bytes
file : GDFBinary.dll
GDFBinary.dll is up to date.
handleAction(UP_TO_DATE) - 52 bytes
file : init_faf.lua
init_faf.lua is up to date.
handleAction(UP_TO_DATE) - 64 bytes
file : ForgedAlliance.exe
ForgedAlliance.exe is up to date.
handleAction(UP_TO_DATE) - 64 bytes
file : SupComDataPath.lua
SupComDataPath.lua is up to date.
handleAction(UP_TO_DATE) - 70 bytes
file : SupComDataPathFAF.lua
SupComDataPathFAF.lua is up to date.
handleAction(UP_TO_DATE) - 64 bytes
file : init_ladder1v1.lua
init_ladder1v1.lua is up to date.
Updates applied successfully.
writeToServer(GET_FILES_TO_UPDATE, [FAFGAMEDATA])
handleAction(LIST_FILES_TO_UP) - 374 bytes
Files to update: [faforever.faf, effects.nx2, env.nx2, loc.nx2, lua.nx2, meshes.nx2, modules.nx2, projectiles.nx2, schook.nx2, textures.nx2, units.nx2, etc.nx2]
writeToServer(UPDATE, [gamedata, schook.nx2, 273bea7e482c191b596f658538b2192d])
writeToServer(UPDATE, [gamedata, effects.nx2, dbeab47fa2a728f51692c7dfba13b171])
writeToServer(UPDATE, [gamedata, modules.nx2, 38f12974e5e0898d9188c2aae1edc47a])
writeToServer(UPDATE, [gamedata, lua.nx2, cc7487a5352f520ad9f8621e3347dcdb])
writeToServer(UPDATE, [gamedata, textures.nx2, c6f254d327423160cc52135e5ad89c96])
writeToServer(UPDATE, [gamedata, etc.nx2, 7de2a56ba8d16315587963aedcce7b10])
writeToServer(UPDATE, [gamedata, env.nx2, 25d0a20db863cb7b1a578e543a375ee3])
writeToServer(UPDATE, [gamedata, meshes.nx2, 2cf16b2c841bca53122c7efd3949b691])
writeToServer(UPDATE, [gamedata, faforever.faf, 51c196294638c22071dc8ee01e55771e])
writeToServer(UPDATE, [gamedata, loc.nx2, 645ec466bd8c2fb8858a234f2f1b690e])
writeToServer(UPDATE, [gamedata, projectiles.nx2, f3bdd4171255fd71fdefbf1d7bf0cffb])
writeToServer(UPDATE, [gamedata, units.nx2, daa31042bddeb3cd4aec45b1ca0ed01a])
handleAction(UP_TO_DATE) - 48 bytes
file : schook.nx2
schook.nx2 is up to date.
handleAction(UP_TO_DATE) - 50 bytes
file : effects.nx2
effects.nx2 is up to date.
handleAction(UP_TO_DATE) - 50 bytes
file : modules.nx2
modules.nx2 is up to date.
handleAction(UP_TO_DATE) - 42 bytes
file : lua.nx2
lua.nx2 is up to date.
handleAction(UP_TO_DATE) - 52 bytes
file : textures.nx2
textures.nx2 is up to date.
handleAction(UP_TO_DATE) - 42 bytes
file : etc.nx2
etc.nx2 is up to date.
handleAction(UP_TO_DATE) - 42 bytes
file : env.nx2
env.nx2 is up to date.
handleAction(UP_TO_DATE) - 48 bytes
file : meshes.nx2
meshes.nx2 is up to date.
handleAction(UP_TO_DATE) - 54 bytes
file : faforever.faf
faforever.faf is up to date.
handleAction(UP_TO_DATE) - 42 bytes
file : loc.nx2
loc.nx2 is up to date.
handleAction(UP_TO_DATE) - 58 bytes
file : projectiles.nx2
projectiles.nx2 is up to date.
handleAction(UP_TO_DATE) - 46 bytes
file : units.nx2
units.nx2 is up to date.
Updates applied successfully.
writeToServer(GET_FILES_TO_UPDATE, [coop])
handleAction(LIST_FILES_TO_UP) - 74 bytes
Files to update: [init_coop.lua]
writeToServer(UPDATE, [bin, init_coop.lua, 589bc2dd251f0523cda2346d5521ab2c])
handleAction(SEND_PATCH_URL) - 240 bytes
TIMEOUT: UpdaterTimeout(('Connection timed out while waiting for data.',))
Disconnected from server at 2015-08-08 18:32:08


Problem seems to start appearing after I updated to win10, I tried some trickery with cleaning cache, trying to change premissions for C:\ProgramData, running as administrator. Nothing worked.

Statistics: Posted by Scoothulhoo — 08 Aug 2015, 18:42


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