Forged Alliance Forever Forged Alliance Forever Forums 2015-08-13T19:58:55+02:00 /feed.php?f=3&t=10573 2015-08-13T19:58:55+02:00 2015-08-13T19:58:55+02:00 /viewtopic.php?t=10573&p=107520#p107520 <![CDATA[Re: Air units not shooting]]> Statistics: Posted by Cuddles — 13 Aug 2015, 19:58


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2015-08-13T06:19:39+02:00 2015-08-13T06:19:39+02:00 /viewtopic.php?t=10573&p=107493#p107493 <![CDATA[Re: Air units not shooting]]>

Statistics: Posted by Deering — 13 Aug 2015, 06:19


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2015-08-13T01:36:43+02:00 2015-08-13T01:36:43+02:00 /viewtopic.php?t=10573&p=107480#p107480 <![CDATA[Re: Air units not shooting]]> https://github.com/FAForever/fa/issues/856.

It's not simply a matter of reverting the change, since then we will get unwanted side effects for continous beam weapons. So we need to figure out a proper fix which suits all types of units.


We'll get this sorted out with haste tomorrow, thanks for the report!

(On a random note: Until this is sorted out, I suggest using patrol orders or simply issuing a 'stop' command to perform air micro).

Statistics: Posted by Sheeo — 13 Aug 2015, 01:36


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2015-08-12T21:11:00+02:00 2015-08-12T21:11:00+02:00 /viewtopic.php?t=10573&p=107459#p107459 <![CDATA[Air units not shooting]]>
air units don't shoot when giving move orders, like normal air micro...

replay attached.

tested with ASF and interceptors. if you give a attack order they start behaving as normal again.

in the replay one army is set to just patrol, the other with superior numbers and micro dies until an attack order is given.

folks in Aeolus moaning about it, but i see no other reports of it so here its...

edit: it's a 6min sandboxed game on flat.

Statistics: Posted by Cuddles — 12 Aug 2015, 21:11


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