Forged Alliance Forever Forged Alliance Forever Forums 2015-11-10T20:55:01+02:00 /feed.php?f=3&t=10655 2015-11-10T20:55:01+02:00 2015-11-10T20:55:01+02:00 /viewtopic.php?t=10655&p=113848#p113848 <![CDATA[Re: AI Reclaim]]> https://github.com/FAForever/fa/commit/e91c144d24d9fea9452eb148d4f01d7525ca0629

Statistics: Posted by speed2 — 10 Nov 2015, 20:55


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2015-11-10T16:16:29+02:00 2015-11-10T16:16:29+02:00 /viewtopic.php?t=10655&p=113833#p113833 <![CDATA[Re: AI Reclaim]]> Statistics: Posted by madformuse — 10 Nov 2015, 16:16


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2015-11-10T15:23:03+02:00 2015-11-10T15:23:03+02:00 /viewtopic.php?t=10655&p=113829#p113829 <![CDATA[Re: AI Reclaim]]>

The AI is now weak and resource poor on maps that have high reclaim.

Reclaim was once an AI strong point and you have nerfed it badly just for a display that nobody looks at.

FFS fix it!

Statistics: Posted by AwarE — 10 Nov 2015, 15:23


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2015-10-24T20:24:23+02:00 2015-10-24T20:24:23+02:00 /viewtopic.php?t=10655&p=112894#p112894 <![CDATA[Re: AI Reclaim]]> Statistics: Posted by speed2 — 24 Oct 2015, 20:24


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2015-10-24T20:23:04+02:00 2015-10-24T20:23:04+02:00 /viewtopic.php?t=10655&p=112892#p112892 <![CDATA[Re: AI Reclaim]]> But if they can solve it, it can be usefull for some people.

Statistics: Posted by keyser — 24 Oct 2015, 20:23


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2015-10-22T05:24:23+02:00 2015-10-22T05:24:23+02:00 /viewtopic.php?t=10655&p=112680#p112680 <![CDATA[Re: AI Reclaim]]>
AI isn't reclaiming #885

Milestone - No milestone

Assignee - No one assigned

There appears to be no action after 2 months.

What is the procedure to get something done about this issue?

I wrote ..."You will note that proptree.lua and prop.lua are not called in 3650, instead the new reclaim.lua is called."

Can we just go back to using 'proptree.lua and prop.lua' instead of 'reclaim.lua'?
I think the AI performance is much more important than knowing where the reclaim is on a map or how much you reclaimed during a game.

Ze_Pilot degraded the shields making it easy to kill the AI using LRC, Sat or strategic bombers.

Sheeo will be responsible for a further degradation by starving the AI to death.

roj

Statistics: Posted by AwarE — 22 Oct 2015, 05:24


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2015-10-19T00:38:45+02:00 2015-10-19T00:38:45+02:00 /viewtopic.php?t=10655&p=112486#p112486 <![CDATA[Re: AI Reclaim]]>
The AI has been poor for the longest time ....No reclaim really upsets the balance on some maps.

Can we have a progress update please.

roj

Statistics: Posted by AwarE — 19 Oct 2015, 00:38


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2015-08-25T15:34:20+02:00 2015-08-25T15:34:20+02:00 /viewtopic.php?t=10655&p=108425#p108425 <![CDATA[Re: AI Reclaim]]>
I've reported it as an issue on github and we should get working on it soon.

https://github.com/FAForever/fa/issues/885

Statistics: Posted by Sheeo — 25 Aug 2015, 15:34


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2015-08-25T08:26:05+02:00 2015-08-25T08:26:05+02:00 /viewtopic.php?t=10655&p=108405#p108405 <![CDATA[Re: AI Reclaim]]> I would say it has to do with the new 'reclaim' display in the UI.
You will note that proptree.lua and prop.lua are not called in 3650, instead the new reclaim.lua is called.


In 3640
info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\props.scd', mounted as '/'

debug: Loading module '\000/lua/proptree.lua\000'
debug: Loading module '\000/lua/sim/prop.lua\000'

In 3650
info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\props.scd', mounted as '/'

debug: Loading module '\000/modules/reclaim.lua\000'



Compare replays 3406113(3640) and replay 3797009(3650)
After 15 mins under patch 3640 almost all props are reclaimed by the AI.....under patch 3650 the AI has done NO reclaim after 20 mins.

Statistics: Posted by AwarE — 25 Aug 2015, 08:26


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2015-08-25T05:00:00+02:00 2015-08-25T05:00:00+02:00 /viewtopic.php?t=10655&p=108399#p108399 <![CDATA[Re: AI Reclaim]]> It is only the AI's engineers that no longer reclaim.

Could some Mod please acknowledge this bug.

Statistics: Posted by AwarE — 25 Aug 2015, 05:00


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2015-08-23T09:32:14+02:00 2015-08-23T09:32:14+02:00 /viewtopic.php?t=10655&p=108300#p108300 <![CDATA[Re: AI Reclaim]]> Statistics: Posted by AwarE — 23 Aug 2015, 09:32


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2015-08-23T04:12:33+02:00 2015-08-23T04:12:33+02:00 /viewtopic.php?t=10655&p=108296#p108296 <![CDATA[Re: AI Reclaim]]>
That game was played under patch 3646.

What would be causing my game.log to not update? I have played 16 games since it was last written.

Statistics: Posted by AwarE — 23 Aug 2015, 04:12


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2015-08-23T03:58:59+02:00 2015-08-23T03:58:59+02:00 /viewtopic.php?t=10655&p=108295#p108295 <![CDATA[Re: AI Reclaim]]>
When checking the game.log I notice that it is for a different map than the one I have just played.

I was using Open Plams TeamPlay_AI as the example and the game.log shows:-

info: REPLAY ID: 3748947

info: SetGameOption(key="ScenarioFile",val="/maps/Diversity TeamPlay_AI/Diversity TeamPlay_AI_scenario.lua")

info: Starting background task "Map loader /maps/diversity teamplay_ai/diversity teamplay_ai.scmap"
info: Background task "Map loader /maps/diversity teamplay_ai/diversity teamplay_ai.scmap" running.

Is there a problem with Windows 10 saving the game.logs?
My Forever.log, replay.log and uid.log shows today's date. The game.log is from 12th August ....wtf

Statistics: Posted by AwarE — 23 Aug 2015, 03:58


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2015-08-23T02:56:50+02:00 2015-08-23T02:56:50+02:00 /viewtopic.php?t=10655&p=108294#p108294 <![CDATA[AI Reclaim]]>
The AI has lost the ability to reclaim props(rocks and trees), it will only reclaim where it needs to clear ground to build structures.
The AI also does not reclaim wreaks after a battle.

This is giving the human team a major advantage and will cause me to remove all props from TeamPlay_AI maps.

game.log http://pastebin.com/YtjPC8fr

replay 3788578

Statistics: Posted by AwarE — 23 Aug 2015, 02:56


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