Forged Alliance Forever Forged Alliance Forever Forums 2016-01-30T14:17:47+02:00 /feed.php?f=3&t=10798 2016-01-30T14:17:47+02:00 2016-01-30T14:17:47+02:00 /viewtopic.php?t=10798&p=118675#p118675 <![CDATA[Re: Co-op Bugs after 12/09 Patch]]> Vanilla Voices: https://mega.nz/#!NkARRTyL!TF3u8-ztkT80UaYQiEo42Eo_v1EFnbBY3KXwUv--JRs
  • Click on Download though your browser.

Unpack the files into this folder if you have the game in english!! (ProgramData is a hidden folder):
Code:
C:\ProgramData\FAForever\extra\sounds\voice\us

or this folder:
Code:
C:\Program Files (x86)\THQ\Gas Powered Games\Supreme Commander - Forged Alliance\sounds\Voice\us

If you have the game in some different language, the path will be almost the same, just the last folder is not gonna be "us" but for example "ru" for russian and so on...

Statistics: Posted by speed2 — 30 Jan 2016, 14:17


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2016-01-19T16:18:09+02:00 2016-01-19T16:18:09+02:00 /viewtopic.php?t=10798&p=117986#p117986 <![CDATA[Re: Co-op Bugs after 12/09 Patch]]> Statistics: Posted by Cuddles — 19 Jan 2016, 16:18


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2016-01-16T07:49:43+02:00 2016-01-16T07:49:43+02:00 /viewtopic.php?t=10798&p=117827#p117827 <![CDATA[Re: Co-op Bugs after 12/09 Patch]]>
One piece of syntax that I corrected in order to remove one of the errors in the trucks being destroyed was I made the following modification:

Code:
ScenarioFramework.Dialogue(VoiceOvers[TruckLost .. tostring(ScenarioInfo.TrucksDestroyed)])


becomes

Code:
ScenarioFramework.Dialogue(VoiceOvers["TruckLost" .. ScenarioInfo.TrucksDestroyed])


This was due to TruckLost being treated as a variable and not a string. Either way though, it doesn't actually play the audio/video segments associated with it. I have a couple of ideas that I'm going to try though.

EDIT1:
Found out why taunt 1, 2, 3 weren't being played. The movie files don't exist (at least on my system they don't). Also, after more digging, I found that while playing as UEF the KillOrder() method doesn't actually appear to complete. I added in a logging flag at the beginning and end to see and it doesn't get to the end of the function with UEF, but does as Cybran. It definitely get's called and starts though. Again, I will keep investigating, but in case anyone is wanting to do more digging, something doesn't appear to be behaving properly within that function.

Statistics: Posted by Cmdrd — 16 Jan 2016, 07:49


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2016-01-15T06:45:17+02:00 2016-01-15T06:45:17+02:00 /viewtopic.php?t=10798&p=117779#p117779 <![CDATA[Re: Co-op Bugs after 12/09 Patch]]> Statistics: Posted by Cmdrd — 15 Jan 2016, 06:45


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2016-01-15T06:36:09+02:00 2016-01-15T06:36:09+02:00 /viewtopic.php?t=10798&p=117778#p117778 <![CDATA[Re: Co-op Bugs after 12/09 Patch]]> Statistics: Posted by SpdyGonzalez — 15 Jan 2016, 06:36


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2016-01-13T03:11:40+02:00 2016-01-13T03:11:40+02:00 /viewtopic.php?t=10798&p=117617#p117617 <![CDATA[Re: Co-op Bugs after 12/09 Patch]]> Statistics: Posted by Cmdrd — 13 Jan 2016, 03:11


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2016-01-12T21:37:41+02:00 2016-01-12T21:37:41+02:00 /viewtopic.php?t=10798&p=117597#p117597 <![CDATA[Re: Co-op Bugs after 12/09 Patch]]> Statistics: Posted by speed2 — 12 Jan 2016, 21:37


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2016-01-12T21:31:39+02:00 2016-01-12T21:31:39+02:00 /viewtopic.php?t=10798&p=117595#p117595 <![CDATA[Re: Co-op Bugs after 12/09 Patch]]>
speed2 wrote:
Ok I see the problem, by any chance do you remember how many trucks from the seconrady mission you've lost?


I lost one truck, if memory serves. Oddly though, I completed the primary objective (killing the commander) before completing the secondary mission of moving the trucks. I did this to see if I could trigger the next event as the 2 previous times I played I did the truck mission first and still experienced the same issue. I'll try again tonight to see if I can get more info for you if you're looking for me to test specific cases.

Statistics: Posted by Cmdrd — 12 Jan 2016, 21:31


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2016-01-12T13:00:31+02:00 2016-01-12T13:00:31+02:00 /viewtopic.php?t=10798&p=117560#p117560 <![CDATA[Re: Co-op Bugs after 12/09 Patch]]>
Cmdrd wrote:
So I've been trying to play the first FA mission and I applied the fix in the first message of the thread. Unfortunately I don't get any new map expansion after defeating the Aeon commander. I'm playing as UEF if that helps. Let me know if there's anything else that I need to upload for this for troubleshooting purposes.

Ok I see the problem, by any chance do you remember how many trucks from the seconrady mission you've lost?

Statistics: Posted by speed2 — 12 Jan 2016, 13:00


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2016-01-12T09:30:07+02:00 2016-01-12T09:30:07+02:00 /viewtopic.php?t=10798&p=117543#p117543 <![CDATA[Re: Co-op Bugs after 12/09 Patch]]> Statistics: Posted by Cmdrd — 12 Jan 2016, 09:30


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2016-01-03T20:49:06+02:00 2016-01-03T20:49:06+02:00 /viewtopic.php?t=10798&p=116967#p116967 <![CDATA[Re: Co-op Bugs after 12/09 Patch]]> Statistics: Posted by franken1988 — 03 Jan 2016, 20:49


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2015-12-16T06:41:26+02:00 2015-12-16T06:41:26+02:00 /viewtopic.php?t=10798&p=115818#p115818 <![CDATA[Re: Co-op Bugs after 12/09 Patch]]> Statistics: Posted by SpdyGonzalez — 16 Dec 2015, 06:41


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2015-12-11T23:06:25+02:00 2015-12-11T23:06:25+02:00 /viewtopic.php?t=10798&p=115520#p115520 <![CDATA[Re: Co-op Bugs after 12/09 Patch]]> FA Mission 4 - test version
https://mega.nz/#!doZBnTbB!q3A7XZn-BAvXpKEqXpVVLrNfeaFmKO7rMQv7dsvs7Q4
  • click download through your browser
  • unpack the X1CA_Coop_004.rar into
    Code:
    C:\Users\%UserName%\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\Maps
  • host any mission and in game lobby switch map to FA Campaign Mission 4 - speed2 test version
  • Play and Report any issues, suggestions

Statistics: Posted by speed2 — 11 Dec 2015, 23:06


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2015-11-07T21:39:02+02:00 2015-11-07T21:39:02+02:00 /viewtopic.php?t=10798&p=113699#p113699 <![CDATA[Re: Co-op Bugs after 12/09 Patch]]> (tested solo, partial workaround)
Here is a workaround, which will allow you to play also the third part of the mission (aka kill QAI):

In the File "X1CA_Coop_005_script.lua" (open with notpad or similiar)
line 1355 : "ScenarioInfo.BrackmanCrab:ShowBone('Missile_Turret', true)"
line 1998: "ScenarioInfo.NISCrab:ShowBone('Missile_Turret', true)"
line 2008: "ScenarioInfo.NISCrab:DisableAllButHackPegLauncher()"

all these 3 lines have to be outcommented (simply add "--" infront of them), then the map will correctly expand 2 times and the final Cinemytic will play.
Sadly in the end you will be stuck in that Cinematic, so no victoryscreen for you. Here you have to kill the game (ALT + F4). Also your Com is still invuerable, maybe make a deal that you put it into the water when it drops below 10 Health.

To the Dev-team: THANKS for the awesome job, i think many of us dreamed of playing the missions as a team. Keep it up!!

Statistics: Posted by NoldorValar — 07 Nov 2015, 21:39


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2015-10-30T17:38:17+02:00 2015-10-30T17:38:17+02:00 /viewtopic.php?t=10798&p=113362#p113362 <![CDATA[Re: Co-op Bugs after 12/09 Patch]]>
scca_coop_a01.v0003
scca_coop_a02.v0007
x1ca_coop_002.v0009

The latter desynced after completing the first objective (killing the aeon base to the right).

PS: Also willing to help bug fixing coop :)

Statistics: Posted by Mond — 30 Oct 2015, 17:38


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