Forged Alliance Forever Forged Alliance Forever Forums 2015-10-17T13:38:17+02:00 /feed.php?f=3&t=10971 2015-10-17T13:38:17+02:00 2015-10-17T13:38:17+02:00 /viewtopic.php?t=10971&p=112416#p112416 <![CDATA[Re: Can A Replay Dysnc Be Fixed?]]> Statistics: Posted by RiggsEclipse — 17 Oct 2015, 13:38


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2015-10-17T13:36:51+02:00 2015-10-17T13:36:51+02:00 /viewtopic.php?t=10971&p=112415#p112415 <![CDATA[Re: Can A Replay Dysnc Be Fixed?]]>
How does an observer, that is dead... leaving the game, affect our units, and commands in a replay?

My best guess, something to do with player IDs in the replay file, and timelines? Like maybe the replay should continue to log a disconnected player as idle, instead of removing him from the records of the replay?

again i have no idea

Statistics: Posted by Typo91 — 17 Oct 2015, 13:36


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2015-10-17T13:22:16+02:00 2015-10-17T13:22:16+02:00 /viewtopic.php?t=10971&p=112413#p112413 <![CDATA[Re: Can A Replay Dysnc Be Fixed?]]> Statistics: Posted by RiggsEclipse — 17 Oct 2015, 13:22


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2015-10-17T13:20:50+02:00 2015-10-17T13:20:50+02:00 /viewtopic.php?t=10971&p=112412#p112412 <![CDATA[Re: Can A Replay Dysnc Be Fixed?]]>
Power shifting back and forth.... the struggle was real!


HAS anyone figured out a way to fix a replay broken by a dead player leaving?

Statistics: Posted by Typo91 — 17 Oct 2015, 13:20


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2015-10-17T13:16:28+02:00 2015-10-17T13:16:28+02:00 /viewtopic.php?t=10971&p=112411#p112411 <![CDATA[Can A Replay Dysnc Be Fixed?]]>
Simple question can anyone fix a replay that has dysnced due to a player leaving, i only ask as it was one of those games worthy of a youtube video/gyle cast on Phantom.....

Please say yes!............................

Thanks

Statistics: Posted by Untouchablez — 17 Oct 2015, 13:16


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