Forged Alliance Forever Forged Alliance Forever Forums 2015-11-13T09:52:20+02:00 /feed.php?f=3&t=11073 2015-11-13T09:52:20+02:00 2015-11-13T09:52:20+02:00 /viewtopic.php?t=11073&p=114002#p114002 <![CDATA[Re: Bad Connection = you lag but not the other person?]]>
The only instance where you would see "subjective" lag is if you have fps-lag, i.e. your computer doesn't keep up on the render/user-side of the game. In that case you would see units "stutter move" instead of smooth movement.

Who's the culprit of the -4 in the game? You or your opponent? If you're running a single-core CPU under heavy load it could also impact the render-side of the game.

Statistics: Posted by Crotalus — 13 Nov 2015, 09:52


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2015-11-13T07:43:54+02:00 2015-11-13T07:43:54+02:00 /viewtopic.php?t=11073&p=113999#p113999 <![CDATA[Re: Bad Connection = you lag but not the other person?]]> team game? everyone's internet is shit and they all drop at the same time...

gg easy

Statistics: Posted by speed2 — 13 Nov 2015, 07:43


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2015-11-13T07:23:54+02:00 2015-11-13T07:23:54+02:00 /viewtopic.php?t=11073&p=113998#p113998 <![CDATA[Re: Bad Connection = you lag but not the other person?]]> Statistics: Posted by nine2 — 13 Nov 2015, 07:23


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2015-11-12T23:05:32+02:00 2015-11-12T23:05:32+02:00 /viewtopic.php?t=11073&p=113989#p113989 <![CDATA[Re: Bad Connection = you lag but not the other person?]]>

prbl maxsp as in Maxspeed
or in the relation to the problem maybe even behind?
maybe the bottleneck will actually display something helpful. And yes in an actual game I would have had a hard time reading that text ^^

Statistics: Posted by Mot — 12 Nov 2015, 23:05


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2015-11-10T23:03:01+02:00 2015-11-10T23:03:01+02:00 /viewtopic.php?t=11073&p=113860#p113860 <![CDATA[Re: Bad Connection = you lag but not the other person?]]> Statistics: Posted by Morax — 10 Nov 2015, 23:03


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2015-11-07T14:30:04+02:00 2015-11-07T14:30:04+02:00 /viewtopic.php?t=11073&p=113683#p113683 <![CDATA[Re: Bad Connection = you lag but not the other person?]]> Statistics: Posted by Mot — 07 Nov 2015, 14:30


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2015-11-05T22:53:18+02:00 2015-11-05T22:53:18+02:00 /viewtopic.php?t=11073&p=113624#p113624 <![CDATA[Bad Connection = you lag but not the other person?]]>
He claims during the game he doesn't see any kind of a speed drop off which leads me to believe that folks who are behind are getting a live-action, real-time, while the other person slows down to keep the connection paced.

Is this the case? Does P2P connection code this with FaF? Or is this something wrong with my end?

How can one diagnose this issue?

Statistics: Posted by Morax — 05 Nov 2015, 22:53


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