IceDreamer wrote:
Merging a whole bunch of new fixes is in progress. Hold tight and we'll have an updated BETA ready to play very soon, I hope.
Here's what the updates look like:
**Whole Game** (Maybe, still need to do some stuff for this one)
- Introduced the start of a Russian translation
*UI*
- Score display in the top-right no longer counts reclaim into the Mass/Energy income shown in observer mode
- Allow the UI code to search active mods for unit icons. Mods will have to have the icons in the right place (/modname/icons/units/xxx_icon.dds). Confirmed working for Total Mayhem at least, and probably many more.
- Allow Hotbuild to find Support Factories
*Gameplay*
- Diplomacy now allowed in Coop mode
*Bugs*
- Fixed wrecks not giving resources in Coop mode
- Refactored and improved layer change logic
- Intel system reworked to handle intel events better
- Fixed Coop missions getting stuck at Operation Complete
- Added missing Seraphim objective icons
- All shields now overspill damage correctly based on their type
- Fixed nukes overkilling bubble shield base structure when out of range and shield up
- Fixed Continental taking damage from AOE when it has the shield up
- Fixed regen buffs from different sources not stacking properly. This should mean every possible interaction between veterancy, upgrades, and the Seraphim Regen Aura field all play nice
- Fixed Underwater Vision not being initialised on unit completion
- Fixed Engineers not properly reclaiming the target of an assisted, then stopped, Engineer
*Performance*
- Entities now re-use repeated sound FX instead of creating new ones every time
*Other*
- Log-spam from various known events heavily reduced
Statistics: Posted by Androish — 12 Nov 2015, 01:11
Statistics: Posted by Ralcorvan — 07 Nov 2015, 23:15