Forged Alliance Forever Forged Alliance Forever Forums 2015-12-04T15:31:32+02:00 /feed.php?f=3&t=11215 2015-12-04T15:31:32+02:00 2015-12-04T15:31:32+02:00 /viewtopic.php?t=11215&p=115173#p115173 <![CDATA[Re: Line of sight]]>
ZLO, i never played vanilla unfortunately but i think you're correct that the refresh rate is part of this issue.

Statistics: Posted by JaggedAppliance — 04 Dec 2015, 15:31


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2015-12-04T14:32:15+02:00 2015-12-04T14:32:15+02:00 /viewtopic.php?t=11215&p=115169#p115169 <![CDATA[Re: Line of sight]]> I think the major bug on this, was that mantis micro eheheheheh

Statistics: Posted by SpdyGonzalez — 04 Dec 2015, 14:32


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2015-12-04T14:10:33+02:00 2015-12-04T14:10:33+02:00 /viewtopic.php?t=11215&p=115168#p115168 <![CDATA[Re: Line of sight]]> Third of all if you remember vanilla, vision radius there had low refresh rate, and didn't try to render smoove circles. And suddenly in FA it becomes MUCH better, it might be that it only looks smoove, and vision radius refresh rate is not that good still...

Statistics: Posted by ZLO_RD — 04 Dec 2015, 14:10


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2015-12-04T13:42:02+02:00 2015-12-04T13:42:02+02:00 /viewtopic.php?t=11215&p=115165#p115165 <![CDATA[Re: Line of sight]]> Statistics: Posted by JaggedAppliance — 04 Dec 2015, 13:42


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2015-12-04T12:43:15+02:00 2015-12-04T12:43:15+02:00 /viewtopic.php?t=11215&p=115161#p115161 <![CDATA[Re: Line of sight]]>

Statistics: Posted by Comrade_Shamrock — 04 Dec 2015, 12:43


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2015-12-03T22:06:04+02:00 2015-12-03T22:06:04+02:00 /viewtopic.php?t=11215&p=115139#p115139 <![CDATA[Re: Line of sight]]>
for example in that replay jagged sent i found at least 10 cases when vision was misbehaving to some extent - such as units getting within vision range of manits but not showing up until they started shooting, units disappearing in vision range, radar blips not being discovered until well within vision range, ect

also the delay between vision disappearing and the units disappearing, but this might be a "feature" by now, so not really complaining about that in particular, but i think its tied to this behavior


im not sure if this can be cleaned up or not to be more responsive and crisp, but it would certainly be nice.

for another example just look at this speed video with the enemy acu in the transport - https://youtu.be/Z05hNoPpE_A?t=325
the transport appears well within vision range of the acu

Statistics: Posted by Exotic_Retard — 03 Dec 2015, 22:06


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2015-12-03T17:13:21+02:00 2015-12-03T17:13:21+02:00 /viewtopic.php?t=11215&p=115125#p115125 <![CDATA[Re: Line of sight]]>

Statistics: Posted by SpdyGonzalez — 03 Dec 2015, 17:13


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2015-12-03T17:01:40+02:00 2015-12-03T17:01:40+02:00 /viewtopic.php?t=11215&p=115123#p115123 <![CDATA[Re: Line of sight]]>

Statistics: Posted by speed2 — 03 Dec 2015, 17:01


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2015-12-03T17:03:52+02:00 2015-12-03T16:40:46+02:00 /viewtopic.php?t=11215&p=115122#p115122 <![CDATA[Line of sight]]>
Edit: uploaded the game too now, thanks speed xD

Statistics: Posted by JaggedAppliance — 03 Dec 2015, 16:40


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