Forged Alliance Forever Forged Alliance Forever Forums 2015-12-30T07:32:43+02:00 /feed.php?f=3&t=11375 2015-12-30T07:32:43+02:00 2015-12-30T07:32:43+02:00 /viewtopic.php?t=11375&p=116744#p116744 <![CDATA[Re: Please create github issue for hover tank bug]]>
speed2 wrote:
Can you show it in some replay?


http://www.youtube.com/watch?v=BQ0PZjM5KNk, they tryed to tweak it for auroras, but they are still kinda like that, and now also can dodge

didn't know that issue affect mobile shields, they seem to not jiggle their ass around after every order...

personally i am kinda ok with different behavior of those units, but i guess it can suck alot time to time, just remember all Chosen's complains about sera units getting stuck everywhere all the time (does not really happen to me in that extent but still i understand what he means)

Statistics: Posted by ZLO_RD — 30 Dec 2015, 07:32


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2015-12-30T07:08:46+02:00 2015-12-30T07:08:46+02:00 /viewtopic.php?t=11375&p=116743#p116743 <![CDATA[Re: Please create github issue for hover tank bug]]> Statistics: Posted by speed2 — 30 Dec 2015, 07:08


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2015-12-30T06:30:26+02:00 2015-12-30T06:30:26+02:00 /viewtopic.php?t=11375&p=116739#p116739 <![CDATA[Please create github issue for hover tank bug]]>
If I understood the balance approach correctly, Blazes are intended to serve as a makeshift counter to Mongooses and Hoplites. Said movement bug makes them totally useless though.

Riptides, Zthuees, Yenzynes, Absolvers and amphibious mobile shield generators are also affected by the same issue, but it shows less because their speed is lower and the other stats are better.

I would appreciate if developers and contributors could address the issue and improve hover tank handling. Please put this on github because I don't have an account.

Statistics: Posted by Heaven — 30 Dec 2015, 06:30


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